Helldivers Wiki

The Helldivers Fandom has a Discord Server feel free to join! Join Here!

READ MORE

Helldivers Wiki

Supply Stratagem Permit
EXO-45 Patriot Exosuit
A heavily-armored walking exosuit equipped with a rocket launcher and heavy machine gun.
Requirements ReqIcon 20000 lvl 25
Patriot Exosuit Icon
Patriot Exosuit
Left ArrowDown ArrowRight ArrowUp ArrowLeft ArrowDown ArrowDown Arrow
Uses 3
Cooldown 600s
left arm - Rocket Pod
ExplosionIcon
WIP
Ammo
14
RoF
WIP
PenetrationIcon
High
right arm - Machine Gun
ExplosionIcon
WIP
Ammo
1000
RoF
WIP
PenetrationIcon
Med

Patriot Exosuit Tips [Edit]

  • The Patriot Exosuits come with a rocket pod as their left module and a rotary gatling gun on the right.
  • The Patriot's rocket pod fires high penetrative non-homing rockets that fly at a noticeably slow pace.
    • The rockets have a small AoE and is capable of penetrating heavy armor.
    • The rockets are capable of destroying enemy infrastructure as well as Broadcast towers.
  • The Patriot's gatling gun is a high-damage automatic weapon that can penetrate medium armor. It is able to clear through hordes of fodder enemies with ease.
  • The Patriot's armament is capable of dispatching enemy units at a high pace if used simultaneously. For instance, armor on heavy units can be weakened with a hit from the rocket pod, after which a burst from the machine gun can deal a serious blow.
  • Exercise caution while using the Patriot's rocket launcher: if firing it while sharply turning to face a target, the rocket may prematurely explode in the firing tube, instantly destroying the mech.
  • Focus on bigger enemies using rockets and stomp over fodder.

Supply Stratagem Permit
EXO-49 Emancipator Exosuit
A heavily-armored walking exosuit equipped with dual autocannons.
Requirements ReqIcon 20000 lvl 25
Emancipator Exosuit Icon
Emancipator Exosuit
Left ArrowDown ArrowRight ArrowUp ArrowLeft ArrowDown ArrowUp Arrow
Uses 3
Cooldown 600s
left arm - Autocannon
ExplosionIcon
WIP
Ammo
100
RoF
WIP
PenetrationIcon
High
right arm - Autocannon
ExplosionIcon
WIP
Ammo
100
RoF
WIP
PenetrationIcon
High

Emancipator Exosuit Tips [Edit]

  • The Emancipator's autocannons fire high penetration explosive rounds that are geared towards eliminating hordes of medium-armored enemies. They are capable of damaging heavy armor with direct hits, but are not ammo-efficient unless hitting a weakpoint.
  • The Emancipator's autocannons are capable of destroying enemy infrastructure, such as Spore Spewers, Shrieker Nests and bug holes; they are capable of destroying Broadcast Towers.
    • They can also destroy bot fabricators, but require a shot in the vent.
  • Both autocannons have a limited traverse angle. When engaging enemies at close range, shoot at them with the cannon arm closest to their location. When a target is in the center at point-blank range, turn to a side so a cannon can get a shot on them.
  • They are very efficient at shooting down Gunships.

General Tips[]

  • Every vehicle is transported by a Pelican when called in. These Pelicans are equipped with an autocannon and will attempt to shoot down any enemy unit within their effective range.
  • Each Vehicle will damage small to medium sized enemy units upon traversing through them. Small units such as Scavengers or Bile Spitters will die instantly.
  • Each Exosuit can perform a melee attack in form of stomp using its left leg. They are only effective against small to medium sized enemy units.
  • Exosuits take limb damage. Losing an arm will permanently remove the weapon on said arm. Having a leg crippled will hobble the mech and potentially destroy it with enough sustained damage. Damage to the torso results in its destruction, along with heavy damage to the pilot.
  • The status of an Exosuit can be determined by the smoke emanating from them. If the mech is smoking and on fire, it is close to dying.
  • The destruction of the exosuit causes a small explosion that damages everyone nearby.
  • Exosuits cannot be reloaded or repaired, have a maximum of three uses per game, and have a long cooldown period. Consider deploying and using them carefully to maximize their impact.
  • Exosuits will trample over scrubs and bushes, that slows down Helldivers, effectively clearing a path by removing them.
  • Exosuits do splash damage when walking and stomping. This is useful if needing to rush through a horde or simply clear an area.
    • Exosuits can also squash teammates if close enough, making them dangerous up close for people on the ground.