Any previous and/or current updates and patch notes related to Helldivers 2 will be posted here for you to see.
September 2024
September 17th 2024
đ ď¸ PATCH 01.001.100 âď¸ |
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đOverviewđ
âMajor Updatesâ
To address this, we've reworked armor penetration, anti-tank weapons, enemy armor and health values. Our goal is to improve the effectiveness of weapons such as the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored enemies. Although they may not be as effective as specialized anti-tank weapons, they are now more viable choices making your loadouts more versatile, fostering better team collaboration and planning. On the Bot front, Hulks have also had their armor reduced, making them more vulnerable to a wider range of weapons. Additionally, to improve the gameplay experience, the Devastator and Gunship will now have a limited supply of rockets, and those rockets wonât hit as frequently as before. This comes alongside the previously updated smaller impact radius for rockets, reducing excessive ragdolling. Weâve also made improvements to many primary weapons, bringing them closer in effectiveness to the most popular choices. This should offer more variety and flavor during your play sessions. We are adjusting damage mechanics to make the damage Helldivers receive more consistent over time by reducing 100% extra headshot damage to 50%. To maintain the overall challenge of the game, we've slightly increased the damage taken to other parts of the body. Our intent is to preserve the intensity of the gameplay while minimizing frustrating situations where sudden headshots cause large damage spikes. With these changes, along with an upgraded Helldiver arsenal, enemy adjustments, and more consistent damage, the overall difficulty may slightly decrease. We'll be monitoring this closely and will listen to the community on how you think it feels. We want to assure you that your feedback remains essential to us. Please share your thoughts on these updates, as we are actively listening. We plan to conduct another balance pass by Day 60 of our commitment to ensure weâre aligning with what you need for the best possible experience and to address any concerns or adjustments required. Your insights will be invaluable in refining these changes and making sure the game remains engaging and enjoyable for everyone.
âď¸Balancingâď¸
Primary Weapons< /span>
Tenderizer
Crossbow
Shrapnel is back! We heard your feedback and re-introduced the shrapnel. We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
Defender
Diligence
Blitzer
Sidearms
Peacemaker
Crisper
Support Weapons
These weapons generally fall into three categories: Strong and Reliable: The Recoilless Rifle and SPEAR can afford to be less accurate when firing at armored targets since most hits will eliminate enemies the size of a Charger Strong: The Expendable Anti-Tank and Quasar are highly effective, often killing targets with a single hit to a weak spot; otherwise, two solid shots will handle a Charger, or one shot for a Hulk Less Strong: The Commando and Patriot Exosuit Rockets typically require 1-3 shots to take down a Charger or Hulk, depending on your aim
Laser Cannon
Stalwart
Grenades
Frag Grenade
Stratagems
Eagle 500kg Bomb
Emancipator Exosuit
Orbital Laser
Orbital Railgun
đŽGameplayđŽ
General
New Galactic War Feature
Enemies
Automaton Fabricators
Rocket Devastator
Gunship
Bile Titan
Planets and Modifiers
đ§Fixesđ§
Fixed per weapon aim mode not saving correctly - NOTE: This patch will clear all the saved aim modes but everything should work correctly afterwards
Social Menu Fixes:
Evacuate High-Value Assets Objective
Conduct Geological Survey Objective
Impaler
đ§ Known Issuesđ§
These are the highest priority issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This is not a comprehensive list. Top Priority:
Medium Priority:
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August 2024
August 6th 2024
đ ď¸ PATCH 01.001.002 âď¸ |
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đOverviewđ
For this patch, some of the major areas of interest are:
SG-225IE Breaker Incendiary[Nerfed]
GP-31 Grenade Pistol[Balanced Changes]
CB-9 Explosive Crossbow[Buffed]
AX/AR-23 Guard Dog[Buffed]
Orbital Walking Barrage[Buffed]
Orbital 120mm HE Barrage[Buffed]
đŽGameplayđŽ
đ§Fixesđ§
Misc weapon fixes
đ§ Known Issuesđ§
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JUNE 2024
June 13th 2024
đ ď¸ PATCH 01.000.400 âď¸ |
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đOverviewđ
For this patch, some of the major areas of interest are:
âď¸Balancingâď¸ General Goal with stratagem balance changes this patch: With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level. We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.
AR-23C Liberator Concussive[Buffed]
BR-14 Adjudicator[Buffed]
AR-61 Tenderizer[Balanced Changes]
PLAS-101 Purifier[Balanced Changes]
CB-9 Explosive Crossbow[Buffed]
R-36 Eruptor[Buffed]
R-63 Diligence[Buffed]
* Some enemies have durable body parts that receive only a portion of base damage from projectiles Other
Stratagems
A/MG-43 Machine Gun Sentry[Buffed]
A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:[Buffed]
E/MG-101 HMG Emplacement[Buffed]
MD-6 Anti-Personnel Minefield[Buffed]
MD-I4 Incendiary Mines[Buffed]
Orbital Gatling Barrage[Major Buff]
Orbital Precision Strike[Buffed]
Orbital Airburst Strike[Buffed]
Eagle 110MM Rocket Pods[Balanced Changes]
Eagle Strafing Run[Buffed]
GL-21 Grenade Launcher[Buffed]
MG-206 Heavy Machine Gun[Buffed]
MG-43 Machine Gun[Buffed]
MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling[Buffed]
M-105 Stalwart and AX/AR-23 âGuard dogâ[Buffed]
đŽGameplayđŽ General
Armors
Planets & Hazards
Enemies
âď¸Galactic Warâď¸ Introducing Supply Lines & Origin of Attacks Supply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game. You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.
đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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MAY 2024
May 7th 2024
đ ď¸ PATCH 01.000.302 âď¸ |
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đOverviewđ
For this patch, we have made improvements and changes to the following areas:
âď¸Balancingâď¸ General
Primary Weapons R-36 Eruptor [Balanced Changes]
This is to avoid cases in which players would randomly one-shot themselves or their teammates in a huge radius around the explosion.
đ§Fixesđ§
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APRIL 2024
April 29th 2024
đ ď¸ PATCH 01.000.300 âď¸ |
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đOverviewđ
This update includes
âď¸Balancingâď¸ General
Primary, Secondary, & Support Weapons Primary Weapons CB-9 Exploding Crossbow [Balanced Changes]
Now placed in Assault Rifles category
Now placed in the Energy Weapons category
Now placed in the Energy Weapons Category
P-19 Redeemer [Nerfed]
Stratagems
đŽGameplayđŽ
đ§Fixesđ§
đ§ Known Issues (Unchanged from patch 1.000.200)đ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
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April 16th 2024
đ ď¸ PATCH 01.000.203 âď¸ |
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đOverviewđ
This update includes
đŽGameplayđŽ CE-27 Ground Breaker armor now has the Engineer Kit passive as previously advertised.
đ§Fixesđ§
đ§ Known Issues (Unchanged from patch 1.000.200)đ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
Various issues involving friend invites and cross-play:
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April 9th 2024
đ ď¸ PATCH 01.000.202 âď¸ |
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đOverviewđ
This update includes
đŽGameplayđŽ We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.
đ§Fixesđ§
đ§ Known Issues (Unchanged from patch 1.000.200)đ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
Various issues involving friend invites and cross-play:
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April 3rd 2024
đ ď¸ PATCH 01.000.201 âď¸ |
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đ§Fixesđ§
đ§ Known Issues (Unchanged from patch 1.000.200)đ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
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April 2nd 2024
đ ď¸ PATCH 01.000.200 âď¸ |
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đOverviewđ
This update includes:
đŽGameplayđŽ Planetary Hazard additions:
Maximum level cap raised to 150
âď¸Balancingâď¸ Missions:
Primary, Secondary, & Support Weapons:
Stratagems
Enemies: Balancing adjustments have been made too
Helldiver Balancing adjustments have been made too
đ§Fixesđ§
â ď¸Note: This system is intended to prevent soft-locks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.â ď¸
Ballistic shield changes:
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
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MARCH 2024
March 26th 2024
đ ď¸ PATCH 1.000.104 âď¸ |
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đ§Fixesđ§
Game no longer freezes when firing arcs from the following.
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
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March 20th 2024
đ ď¸ PATCH 1.000.103 âď¸ |
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đOverviewđ
For this patch, we have implemented:
âď¸Balancingâď¸ Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions. Meteor Shower has received the following changes in addition to reduced spawn rate:
Volcanic Activity has received the following changes in addition to reduced spawn rate:
đ§Fixesđ§
Crash fixes for the following scenarios:
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Various issues involving friend invites and cross-play:
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March 12th 2024
đ ď¸ PATCH 1.000.102 âď¸ |
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đOverviewđ
Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
âď¸Balancingâď¸ Enemies:
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans. Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
We are not changing anything regarding the Chargerâs legs, we are however lowering the health of the Chargerâs head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.
đŽGameplayđŽ
đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
đOtherđ Players can now see their unique account ID. When submitting tickets to support (https://arrowhead.zendesk.com/), please include your account ID! |
March 6th 2024
đ ď¸ PATCH 01.000.100 âď¸ |
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đMajor Updatesđ
Planetary Hazards active
âď¸Balancingâď¸ Eradicate Missions
Primary, Secondary, & Support Weapons:
Stratagems:
đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Players may experience issues when many players attempt to login and/or play at the same time:
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FEBRUARY 2024
February 28th 2024
đ ď¸ PATCH 1.000.13 âď¸ |
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đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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February 23rd 2024
đ ď¸ PATCH 1.000.12 âď¸ |
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đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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February 22nd 2024
đ ď¸ PATCH 1.000.11 âď¸ |
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đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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February 21st 2024
đ ď¸ PATCH 1.000.10 âď¸ |
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đ§Fixesđ§
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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February 17th 2024
đ ď¸ PATCH 01.000.009 âď¸ |
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Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that weâre facing at the moment. We know this is the highest urgency for most players and we treat them very seriously.
đ§Fixesđ§ The following issues have been fixed for this version. STABILITY/CRASHES:
MATCHMAKING:
BALANCE & OTHER FIXES:
đ§ Known Issuesđ§ Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed. Backend issues during high load are improved but still persist, issues include:
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February 16th 2024
đ ď¸ PATCH 01.000.008 âď¸ |
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đOverviewđ
For this patch, our major areas of focus were...
đ§Fixesđ§ The following issues have been fixed for this version. Matchmaking:
Stability and crashes:
Defend Events and Major Orders:
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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February 15th 2024
đ ď¸ PATCH 01.000.007 âď¸ |
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đOverviewđ
For this patch, our area of focus is... Defend Events - updated content for major orders đ§Fixesđ§
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February 14th 2024
đ ď¸ PATCH 01.000.006 âď¸ |
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đOverviewđ
đ§Fixesđ§
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February 13th 2024
đ ď¸ PATCH 01.000.005 âď¸ |
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đOverviewđ
For this patch, our primary goals were to address...
đ§Fixesđ§ For this patch we have made the following changes...
Progression and Mission Rewards:
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February 10th 2024
đ ď¸ PATCH 01.000.004 âď¸ |
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đOverviewđ
For this patch, our major areas of focus were...
đ§Fixesđ§ The following issues have been fixed for this version.
đ§ Known Issuesđ§ These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
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