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Helldivers Wiki
904
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
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Super Destroyer
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== Orbital support == {{Quote|1=Ammo, fuel, personnel--I manage everything on this ship with one thing in mind: making sure you have the support you need, Helldiver.|2=[[Ship Master]]}} During a mission, the Super Destroyer maintains an altitude of roughly one kilometer above the center of the mission area. This affects the angle at which orbital strikes impact the mission area—nearly vertical towards the center of the map, and at more oblique angles towards the edge of a map. In some cases, very tall terrain or structures may prevent a strike from hitting its intended target. Circumstances may affect a Super Destroyer's ability to provide timely and accurate strikes, resulting in such missions being classed at a higher difficulty level. For instance, Atmospheric Interference makes it harder for the gun crews to stay on target, while Orbital Fluctuations force the Super Destroyer to devote more attention to maintaining position. The Super Destroyer will maintain altitude until the mission timer expires, at which point it must return to low geostationary orbit. Stratagems then become unavailable (Excluding the [[SEAF Artillery]] if the team has completed this sub-objective). Reinforcements will also be unavailable, forcing the {{Helldivers}} on the ground to rely on their dropped assets. Finally, an emergency shuttle will be launched, which starts the extraction timer. Should a {{Helldivers|Helldiver}} threaten to abandon their mission by being outside the mission boundary too long, immediate judgment is passed upon the offender. The newly-branded traitor will thereafter be targeted by the Super Destroyer's artillery, unless they somehow manage to reach the extraction shuttle.
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