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Helldivers Wiki
904
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
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Spawn Mechanics
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Spawn Mechanics
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=== Objective Reinforcement Spawns === Certain [[Objectives]] will also trigger periodic guaranteed Reinforcement spawns. These spawns also arrive via Bot Drop, Bug Breach or Illuminate Ships, however they occur independent of signaled reinforcement spawns and are not affected by the cooldown. * A Helldiver is spotted by the beam of a [[Detector Tower]]. This spawn can be re-triggered as soon as the previous wave of dropships leaves the map, meaning Detector Towers can very rapidly result in very large armies of reinforcing bots; however it can be prevented by evading or taking cover from the direct gaze of the Tower or simply using Stratagems to destroy the Detective Tower completely. * The Factory Strider from the [[Factory Strider Convoy]] can summon Bot Drops upon detecting the presence of a Helldiver. * A Helldiver activates a Probe or Drill during a [[Conduct Geological Survey]] mission. Triggers once per probe or drill activation (meaning 3 waves during the final drill site). * A Helldiver attempts to raise a flag during [[Spread Democracy]] mission. * A Helldiver activates a Nursery Chamber Drill during a [[Nuke Nursery]] mission. Triggers once the terminal of the drill has been activated. * Frequently and regularly during [[Eradicate]] and [[Evacuate High-Value Assets]] missions. Triggers roughly once per minute, until the mission primary objective is completed.
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