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Helldivers Wiki
904
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Planets
Achievements
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Spawn Mechanics
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Spawn Mechanics
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== Actions that have '''NO''' effect == * Time spent in mission - the in-game tip stating that more time spent leads to greater difficulty is referring to opportunities for spawning to occur and not decreased time between spawns * Engaging in Combat * Stratagem usage * Breaches or Dropships - they are considered and additive element * Planet * Mission Type - Caveat, these are for "regular missions." Data has not been collected for Eradication, Blitz, Civilian Evacuation, or event specific (e.g. Terminid Pesticide) * Proximity to Points of Interest * Using Terminals * Interacting of Objective elements like loading artillery shells or turning the radar dish * Completion of Secondary Objectives
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