“ | A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity of the blast. | „ |
~ - Armory Description |
The PLAS-1 Scorcher is an Energy Weapon utilized in Helldivers 2.
It is a select-fire, fully-automatic plasma rifle capable of laying down an impressive amount of explosive plasma bolts.
Role:[]
The PLAS-1 Scorcher is a good weapon for engaging enemies at a distance with precise fire. The self-damage at close range makes this weapon more useful against Automatons as it can eliminate troopers quickly and penetrate the armor of heavier enemies like Berserkers and Devastators and stagger them. Its explosive nature also allows it to destroy vents located on heavier Automaton units.
Attachments[]
Note: Base stats are taken from the weapon with its default sight and magazine attachment equipped, along with no muzzle or underbarrel attachment equipped.
Name | Unlock Level | Stat Changes |
---|---|---|
1.5x Tube Red Dot | Default | N/A |
Reflex Sight | Level 4 | No Change |
Holographic Sight | Level 7 | No Change |
Reflex Sight Mk2 | Level 14 | No Change |
Iron Sight | Level 24 | +5 Ergonomics |
Name | Unlock Level | Stat Changes |
---|---|---|
No Underbarrel | Default | N/A |
Laser Sight w/ Flashlight | Default | -5 Ergonomics |
Vertical Foregrip | Level 2 | -6 Vertical Recoil -5 Ergonomics |
Angled Foregrip | Level 6 | +6 Vertical Recoil +5 Ergonomics |
Flashlight Vertical Foregrip | Level 16 | -6 Vertical Recoil -7 Ergonomics |
Laser Sight Angled Foregrip | Level 23 | +6 Vertical Recoil +3 Ergonomics |
Notes:[]
- The Scorcher is a great all around choice for any mission due to its high damage, armor penetration, and splash damage.
- Avoid using it within 5m of yourself and teammates, as the splash damage deals a good chunk of damage and also ragdolls other helldivers.
- It has a full auto mode, allowing it to shred through heavy enemies via their weak spots. However, the gun's high RoF and limited magazine capacity, does not make this ammo-efficient to use regularly.