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Screenshot 2024-03-06 110129

Spreading 'Managed Democracy' is more than participating in our democratic elections. At times you need to load a magazine of Liberty and cast your votes in the battlefield around you. But like voting for the 2nd party, a wasted bullet wastes our precious Managed Democracy. Just as on Super Earth that you are defending, your elected officials will let you how to best cast your vote with each mission.

In any given mission, a random selection of Objectives are assigned. Primary objectives must be completed, though secondary objectives can be failed and/or missed; failing an objective reduces XP and Requisition gained accordingly.

As with Stratagem Beacons, an active or threatened objective tends to draw a great deal of attention from enemy patrols. Whilst the degree varies from objective to objective, caution should be exercised. Prepare defenses before activating ICBM launch sites or Geological Surveys, and be ready to fend off incoming enemies!

Locating Objectives[ | ]

Some objective types may require you to search an area to locate them, with the size of the area varying from mission to mission, though they appear as blinking question marks '?' in your map once you are in close proximity to them. With the UAV Recon Booster, this range is much larger and can be seen further away.

There are two other ways to locate hidden objectives without these:

  • Use your map to locate a group of patrols. If you see a large clump of stationary red dots, there is a good chance they are guarding an objective nearby. This requires some degree of stealth on the part of the Helldiver attempting it, as triggering an alarm will quickly fill the map with more red dots.
  • Unmarked Tactical Objectives always have recognizable landmarks (specific rock formations, signal towers, concrete/metal fortifications, etc.) and tend to spawn in predictable configurations with specific objectives. For example, the Radar Tower will always have an un-raised radar dish on its tower and can usually be seen from far away.
  • In line with the previous strategy, identifying these landmarks may allow Helldivers to ping them from a distance. Successfully doing so will cause the Strategic Objective to appear on the radar for all Helldivers in the mission.

Extraction[ | ]

These objectives are Mission Critical. Helldivers only move forward to victory, we will not retreat even against overwhelming firepower, superior numbers, or unfavorable weather conditions. As such, extraction only becomes available once victory is secured.

See Extraction for in-depth details[ | ]



Shared Primary Objectives[ | ]

Icon Objective Difficulties
FlagRaiseIcon
Trivial (1) and Easy (2)
TiBiconUD
EscapePodIcon
E710shuttleExtractionIcon
GeoSurvIcon
Easy (2) +
SNDtermIcon SNDautoIcon
Easy (2) - (Defensive Campaign Only) and Medium (3) +
ICBMicon
Medium (3) +
SNDtermIcon SNDautoIcon
EmerEvacIcon
RetrDataIcon
RetrieveEssentialPersonnelUD
Retrieve Essential Personnel - (Defensive Campaign Only)
Trivial (1) +
Evacuate High-Value Assets - (Defensive Campaign Only)
Hard (5) +
EliminateGeneralIcon
Varies - See page for specific details

Terminid Primary Objectives[ | ]

Icon Objective Difficulties
TermicideTowerIcon
Trivial (1) +
TermicideTowerIcon
Activate Terminid Control System
Easy (2) +
DestroyEggsIcon
Easy (2) +
ActivateE-710PumpsIconHD
Easy (2) and Medium (3)
E710shuttleExtractionIcon
Enable E-710 Extraction
Challenging (4) +
NukeNurseryIcon2
Challenging (4) +

Automaton Primary Objectives[ | ]

Icon Objective Difficulties
TransmissionNetIcon
Destroy Transmission Network
Easy (2) +
SabotageBaseIcon
Sabotage Supply Bases
Easy (2) +
SabAirIcon SabAirIcon2
Sabotage Air Base
Easy (2) and Medium (3)
DestCommBunkIcon
Challenging (4) +


Tactical Objectives[ | ]

Tactical Objectives are optional objectives that can be found during active missions. The amount of Tactical Objectives that spawn during a mission depends on the difficulty, having up to 5 appear at maximum. While completely optional, these objectives hold effects that can either boost the players or be a hindrance during the mission. Every objective completed will reward the player with ReqIcon 200 Requestion Slips and XPicon 50 XP at a base rate, with end-of-game XP multipliers boosting these numbers depending on the difficulty.

Icon Objective Effect While Active Effect After Completion

Shared Tactical Objectives

DestroyRogueResearchStationIconHD
No Effect
No Effect
UploadEscapePodData
TerminateIllegalBroadcastIconHD
RadarStationIconHD
Radar Station
Reveals the location of all other Tactical Objectives and undiscovered Points of Interest
SEAFartilleryIconHD
Allows the players to use the shells they loaded into the cannon as a new, shared stratagem

Terminid-Specific Tactical Objectives

StalkerLairIconHD
Stalker Lair
Releases Stalkers to hunt players down
Stalkers cease to spawn from that location
ShriekerNestIconHD
Releases Shriekers to patrol the surrounding area when players come within 130m
Shriekers cease to spawn from that location
SporeSpewerIconHD
Creates a dense fog in a large area
Fog will lift almost immediately

Automaton-Specific Tactical Objectives

DetectorTowerIconHD
Scans the horizon for Helldivers. Consistently spawns dropships upon detection.
Ceases Hostile Engagement
StratagemJammerIconHD
Jams all uses of Stratagems (including Reinforce) in a 150m radius
Disables the use of Eagle Stratagems within a 150m radius - engages (but misses) Eagles doing active bombing/strafe runs elsewhere
MortarEmplacementIconHD
Mortar Emplacement
Actively bombards players within a 20m - 150m radius
SEAFSAMsiteIconHD
None - Inactive
Attempts to engage dropships
Spawns Gunships that will engage players on sight
Gunships cease to spawn from that location

Enemy Outposts[ | ]

An Outpost is a location on the map that holds hostile spawners. The Automatons have Fabricators AutomatonoutposticonHD while Terminids have Nests TerminidNestIcon. Similar to Secondary Objectives, destroying enemy outposts is entirely optional but grants additional mission rewards. Bigger outposts are more rewarding but are also guarded better and harder to destroy. Higher difficulties will have higher chances to spawn large outposts, but the total number of outposts is unaffected by difficulty. Specific mission types may have more or fewer outposts on the map, however. Outposts are split into three categories: Small, Medium, and Large.

  • Small: Typically only hosts 1-3 Nests; 1 Fabricator
  • Medium: Typically hosts 3-5 Nests; 1-2 Fabricators
  • Large: Typically hosts 5-9 Nests; 3-4 Fabricators

It should be noted that contrary to semi-popular belief, the more outposts the players destroy in a mission, the more enemies will spawn.

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