Helldivers Wiki

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Helldivers Wiki



Spreading 'Managed Democracy' is more than participating in our democratic elections. At times you need to load a magazine of Liberty and cast your votes in the battlefield around you. But like voting for the 2nd party, a wasted bullet wastes our precious Managed Democracy. Just as on Super Earth that you are defending, your elected officials will let you how to best cast your vote with each mission.

In any given mission, a random selection of Objectives are assigned. Primary objectives must be completed, though secondary objectives can be failed and/or missed; failing an objective reduces XP and Requisition gained accordingly.

As with Stratagem Beacons, an active or threatened objective tends to draw a great deal of attention from enemy patrols. Whilst the degree varies from objective to objective, caution should be exercised. Prepare defenses before activating ICBM launch sites or Geological Surveys, and be ready to fend off incoming enemies!

Locating Objectives[]

Some objective types may require you to search an area to locate them, with the size of the area varying from mission to mission, though they appear as blinking question marks '?' in your map once you are in close proximity to them. With the UAV Recon Booster, this range is much larger and can be seen further away.

There are two other ways to locate hidden objectives without these:

  • Use your map to locate a group of patrols. If you see a large clump of stationary red dots, there is a good chance they are guarding an objective nearby. This requires some degree of stealth on the part of the Helldiver attempting it, as triggering an alarm will quickly fill the map with more red dots.
  • Unmarked Tactical Objectives always have recognizable landmarks (specific rock formations, signal towers, concrete/metal fortifications, etc.) and tend to spawn in predictable configurations with specific objectives. For example, the Lidar Tower will always have an un-raised Lidar dish on its tower and can usually be seen from far away.
  • In line with the previous strategy, identifying these landmarks may allow Helldivers to ping them from a distance. Successfully doing so will cause the Strategic Objective to appear on the Lidar for all Helldivers in the mission.

Extraction[]

These objectives are Mission Critical. Helldivers only move forward to victory, we will not retreat even against overwhelming firepower, superior numbers, or unfavourable weather conditions. As such, extraction only becomes available once victory is secured.

See Extraction for in-depth details

Shared Missions[]

Icon Name Difficulties
Start Fuel Pumps Trivial - Easy
Terminate Illegal Broadcast
Upload Escape Pod Data
Spread Democracy Trivial +
Conduct Geological Survey Easy +
Emergency Evacuation Medium +
Launch ICBM
Retrieve Valuable Data
Evacuate High-Value Assets - (Defensive Campaign Only) Hard +

  Terminids Only Missions[]

Icon Name Difficulties
Eliminate Brood Commanders Trivial - Easy
Activate Oil Pumps Easy - Medium
Purge Hatcheries Easy +
Eliminate Chargers Medium
Blitz: Search and Destroy Medium +
Eradicate Terminid Swarm Easy + (Defensive Campaign Only)

Medium +

Eliminate Bile Titans Challenging - Hard
Enable Oil Extraction Challenging +
Nuke Nursery Challenging +
Eliminate Impaler Hard +

Automatons Only Missions[]

Icon Name Difficulties
Eliminate Devastators Trivial - Easy
Sabotage Supply Bases Trivial - Hard
Destroy Transmission Network Easy - Medium
Sabotage Air Base Easy - Challenging (Without Control Tower)

Hard + (With Control Tower)

Eliminate Automaton Hulks Medium
Blitz: Search and Destroy Medium +
Eradicate Automaton Forces Easy + (Defensive Campaign Only)

Medium +

Eliminate Automaton Factory Strider Challenging - Extreme
Neutralise Orbital Defenses Challenging +
Destroy Command Bunkers Hard +

Illuminate Only Missions[]

Icon Name Difficulties
Evacuate Colonists Trivial +
Free Colony
Retrieve Recon Craft Intel
Destroy Harvesters Medium
Blitz: Destroy Illuminate Warp Ships Medium +
Defend Evacuation Site Hard +

High Priority Campaign Missions[]

Icon Name Difficulties Planets
Activate Terminid Control System Easy + Erata Prime, Fenrir III, Meridia, and Turing
Deactivate Terminid Control System Trivial + Erata Prime, Fenrir III, and Turing
Deploy Dark Fluid Meridia
Blitz: Secure Research Site Fori Prime
Chart Terminid Tunnels
Collect Gloom-Infused Oil
Collect Gloom Spore Readings
Collect Meteorological Data
Extract Research Probe Data

Tactical Objectives[]

Tactical Objectives are optional objectives that can be found during active missions. The amount of Tactical Objectives that spawn during a mission depends on the difficulty, having up to 5 appear at maximum. While completely optional, these objectives hold effects that can either boost the players or be a hindrance during the mission. Every objective completed will reward the player with 200 Requestion Slips and 50 XP at a base rate, with end-of-game XP multipliers boosting these numbers depending on the difficulty.

Shared Tactical Objectives[]

Icon Name Faction Effect While Active Effect After Completion
Radar Station Super Earth No Effect Reveals the location of all other Tactical Objectives and undiscovered Points of Interest
Upload Escape Pod Data No Effect
SEAF Artillery Allows the players to use the shells they loaded into the cannon as a new, shared stratagem
SEAF SAM Site (Automatons and Illuminate only) Attempts to engage enemy air vehicles
Destroy Rogue Research Station Humans No Effect
Terminate Illegal Broadcast Humans
Automatons

Terminid-Specific Tactical Objectives[]

Icon Name Faction Effect While Active Effect After Completion
Spore Spewer   Terminids Creates a dense fog in a large area Fog will lift almost immediately
Retrieve Mutant Larva None - Spawns a predetermined horde of enemies around a backpack. Players must grab said backpack and extract with it. While a player carries the backpack, enemy activity may slightly increase. Objective fails if the larva vessel is destroyed.
Shrieker Nest Releases Shriekers to patrol the surrounding area when players come within 130m Shriekers cease to spawn from that location
Stalker Lair Releases Stalkers to hunt players down Stalkers cease to spawn from that location
Launch ICBM (Gloom Research Expedition Missions only) Super Earth ICBM awaits activation Democracy Prevails

Automaton-Specific Tactical Objectives[]

Icon Name Faction Effect While Active Effect After Completion
Anti-Air Emplacement Automatons Disables the use of Eagle Stratagems within a 150m radius
Engages Eagles doing active bombing/strafe runs elsewhere
Ceases Hostile Engagement
Detector Tower Scans the horizon for Helldivers. Consistently spawns dropships upon detection.
Enemy Bio-Processors Atrocious treatment of human remains
Mortar Emplacement Actively bombards players within a 20m - 150m radius
Stratagem Jammer Jams all uses of Stratagems (including Reinforce) in a 150m radius
Gunship Facility Spawns Gunships that will engage players on sight Gunships cease to spawn from that location
Intercept Convoy A convoy of Factory Striders crosses the map. The rearmost Strider carries a Stratagem Scrambler instead of a cannon turret. Ceases Hostile Engagement. Objective fails if the convoy successfully crosses the map.

Illuminate-Specific Tactical Objectives[]

Icon Name Faction Effect While Active Effect After Completion
Cognitive Disruptor Illuminate Emits a zone of confusion around the objective, altering Stratagem inputs Normal Stratagem codes
Purge Illuminate None 15–50 fewer Overseers (five per mission difficulty level)

Removed Missions[]

Icon Name Difficulties Patch Removed
Retrieve Essential Personnel - (Defensive Campaign Only) Trivial + Patch 1.000.400

Enemy Outposts[]

An Outpost is a location on the map that holds hostile spawners. The Automatons have Fabricators while   Terminids have Nests. The Illuminate have warp ships. Similar to Secondary Objectives, destroying enemy outposts is entirely optional but grants additional mission rewards. Bigger outposts are more rewarding but are also guarded better and harder to destroy. Higher difficulties will have higher chances to spawn large outposts, but the total number of outposts is unaffected by difficulty. Specific mission types may have more or fewer outposts on the map, however. Outposts are split into three categories: Light, Medium, and Heavy.

  • Light: Typically only hosts 1-3 Nests; 1 Fabricator usually 1 warp ships
  • Medium: Typically hosts 3-5 Nests; 1-2 Fabricators usually 2 warp ships
  • Heavy: Typically hosts 5-9 Nests; 3-4 Fabricators usually 3 warp ships
  • Mega Nest/Fortress: Typically hosts 12-14 Nests; 7 Fabricators. Automaton Fortresses also have the chance to spawn a Detector Tower inside

It should be noted that contrary to semi-popular belief, the more outposts the players destroy in a mission, the more enemies will spawn.