Helldivers Wiki

The Helldivers Fandom has launched their new Discord! Join Here!

READ MORE

Helldivers Wiki
Advertisement
Out Of Date This content is in Need of Updating .
Reason: "More content needs to be added"





The MLS-4X Commando is one of the stratagems available to the player. Returning to action after deployment during the First Galactic War, plans for this four-round multiple missile launcher were recovered from planet X-45 during a defense campaign (along with those for an interplanetary battle station). Unlike its original incarnation that utilized heat-seeking guidance, the new weapon relies on laser guidance. Each missile steers itself into the user's line of aim, and into the user's aimed target if one is painted with the laser.

Stratagem Code[ | ]

Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this single-use Stratagem during a mission:
Down ArrowLeft ArrowUp ArrowDown ArrowRight Arrow

Stats[ | ]

  • Call-in Time: 8 seconds
  • Uses: Unlimited
  • Cooldown Time: 120 seconds (2 minutes)

Gameplay Tips[ | ]

  • Like the EAT-17, the MLS-4X Commando is deployed as a single disposable unit, and will generally be called in multiple times per mission.
  • Laser guidance begins roughly 30 meters after launch, when its main motor fires.
  • Each missile is roughly 2/3rds as powerful as a standard EAT-17, capable of penetrating armor level 6 with direct impact. It inflicts hefty stagger and pushback on all enemies short of a Factory Strider.[1]
  • With some skill, multiple rockets can be brought to bear on the same target in short succession, potentially allowing a sturdy target to be destroyed with little chance to respond.
  • It has a guiding laser which can be switched on or off if you wish; having it off removes the lock-on feature.

Strategy[ | ]

  • The MLS-4X Commando's modest demolition power allows it to destroy bug holes and bot fabricators with one and two rockets respectively from great distances, making it very useful for clearing nests and outposts. Other structures can also be accurately engaged from long distances.
  • The Commando can take out Dropships and Gunships in 2 shots, making it a decent option to take out both.

References[ | ]

Advertisement