The Warrior is a decently armored, mid-size, enemy that often rush headlong against their target. Not capable of advanced tactics, they will practically walk into gunfire. Their carapace protects them from most glancing shots but any well-placed projectiles can easily inflict mortal wounds.
Role | Danger | Weapons | Resilience | Armor | |
---|---|---|---|---|---|
Infantry | Medium | Claws | Medium | Medium |
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
270 | 0 | 50 | 3 | default | 25 | 150 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Melee | 45 | n/a | no | n/a |
Tactics[ | ]
- Predominately found on low to medium level planets, Warriors emerge from underground, normally in groups of three to five, wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.
- Immediately upon spawning, Warriors will close to melee range and engage players in combat where several strikes from their claws is enough to down a Helldiver.
- Like the larger Elites, Warriors move relatively slowly—but when severely wounded, will frenziedly charge at whatever they were trying to attack before (eventually) bleeding out. A few well placed shots is usually enough to kill them.
Notes[ | ]
Enemies | |
---|---|
Bugs |
Scout – Vanguard – Shadow – Stalker – Warrior – Elite – Brood Commander – Impaler – Tank – Behemoth – Hive Lord |
Illuminate |
Observer – Watcher – Obsidian Observer – Hunter – Tripod – Strider – Apprentice – Outcast – Obelisk – Illusionist – Council Member – Great Eye |
Cyborgs |
Initiate – 'Squadleader' Soldier – Legionnaire – Hound – Grotesque – Immolator – Comrade – Berserker – Butcher – Hulk – Warlord – Infantry Fighting Vehicle – Siege Mech |