Perks are unique bonuses or special equipment that enhance the abilities of individual Helldivers. Players can only equip one Perk at a time and most are unlocked upon reaching certain Ranks.
Perk | Rank | Effect | |
---|---|---|---|
Laser Aim Module | All | Adds a red laser sight to the main weapon and sidearm. | |
Stun Grenades | 5 | Swap standard grenades for stun grenades that don't cause damage, but halt movement for about 5 seconds. | |
Heavy Armor | 8 | Allows a Helldiver to take more damage, at the trade-off of slower sprint speed. | |
Stratagem Priority | 10 | Lowers the cooldown of all Stratagems by 40%. | |
Cardio Accelerator | 12 | Increases sprint speed and duration. | |
MD-99 Autoinjector | 13 | Increases rate of health generation and speeds up recovery from downed state. | |
Smoke Grenades | 15 | Swap standard grenades for smoke grenades that block line of sight for all enemies. Smoke cloud lasts approx. 15 seconds. | |
Incendiary Grenades | 17 | Swap standard grenades for incendiary grenades that leave a fire behind after detonation. | |
Displacement Field | 19 | A field generator that automatically teleports the user to safety when taking heavy damage. Operates on a 35-second cooldown. | |
Strong Arm | 26 | Increases throwing range and melee damage. | |
P-6 Gunslinger | * | Exchanges the standard Helldiver sidearm with a heavy revolver. | |
FLAM-24 Pyro | * | Exchanges the standard Helldiver sidearm with a compact flamer. | |
PLAS-3 Singe | * | Exchanges the standard Helldiver sidearm with a plasma pistol. | |
All Terrain Boots | * | Lessens the slowing impact of difficult terrain. | |
Precision Call-In | * | Lowers all Stratagem call-in times by 1 second. |
- Perks are unlocked immediately upon purchasing the relevant DLC.