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Helldivers Wiki
892
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Planets
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Helldivers 1:Outcast
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== Tactics == * Found on most [[Helldivers 1:Planets and Regions|planets]] with an Illuminate presence, Outcasts teleport onto the battlefield, normally in groups of one to three, wherever [[Helldivers 1:Observer|Observer]]s or [[Helldivers 1:Watcher|Watcher]]s have raised an alarm to warn of a Helldiver's presence. * Immediately upon spawning, Outcasts will seek to enter close range and engage players in combat with their rapid melee attacks. Outcasts glide over terrain very quickly, present a small target and are always cloaked meaning they can be a tricky enemy for players to combat. Fortunately, they are only lightly armored and have no long range capabilities, so as long as players are alert they should be able to deal with Outcasts before they can become a threat.
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