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Helldivers Wiki
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Helldivers 2
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Helldivers 1:LAS-16 Sickle
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Helldivers 1:LAS-16 Sickle
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==Gameplay Tips== *The Sickle is unique among laser weapons in that it combines the handling of a conventional assault rifle with the perfect accuracy and heat-based "ammo" management of laser weaponry. This can make the Sickle a very potent general-purpose weapon with a large degree of flexibility compared to both ballistic and laser weapons, letting its user bring virtually any combination of [[Helldivers_1:Stratagems|Stratagems]] and [[Helldivers_1:Perks|perks]] to suit their team's (or their own) needs. *Accuracy is the single most important factor that will determine how well Helldivers will perform when using the Sickle, more so than most primary weapons. While the Sickle deals more damage per pulse on center mass shots than any assault rifle, it deals dramatically less damage on off-center shots: barely 50% to 33% of its maximum damage, not taking armor reduction into consideration. In addition, it also builds up heat the fastest compared to every other laser weapon with sustained fire. Hitting targets dead center is a must in order to make the most of the Sickle's damage potential, infinite ammo, and comparatively small sustained fire window. *Unlike most laser weapons, the Sickle's pulsed firing mode does not allow it to cut through [[Helldivers_1:Cyborgs|Cyborg]] armor like the [[Helldivers_1:LAS-5 Scythe|Scythe]] or [[Helldivers_1:LAS-12 Tanto|Tanto]], making anti-tank [[Helldivers_1:Stratagems|Stratagems]] a requirement when taking on higher difficulty planets. *The very high center mass damage, perfect accuracy, infinite ammo, and rate of fire make the Sickle the perfect laser DMR (Designated Marksman Rifle), capable of wiping out patrols at range as fast as the [[Helldivers_1:LHO-63 Camper|Camper]] or [[Helldivers_1:AR-20L Justice|Justice]] while having no risk of overpenetration when firing between or around teammates or objectives. Additionally, the effectively bottomless magazine and infinite ammo lets the Sickle outlast ballistic weapons while also potentially freeing up a [[Helldivers_1:Stratagems|Stratagem]] slot normally used for [[Helldivers 1:Resupply|Resupply]], so long as its user manages heat properly. *The Sickle tends to have some difficulty when dealing with spread-out crowds, shielded enemies, and mobs of highly resilient enemies such as [[Helldivers_1:Bugs|Bug]] [[Helldivers_1:Brood Commander|Brood Commander]]s and [[Helldivers_1:Cyborgs|Cyborg]] [[Helldivers_1:Butcher|Butcher]]s. Consider pairing the Sickle with crowd-control or crowd-clearing [[Helldivers_1:Stratagems|Stratagems]] to allow some breathing room when engaging multiple durable enemies.
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