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Helldivers Wiki
904
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
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Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
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Helldivers 1:LAS-16 Sickle
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Helldivers 1:LAS-16 Sickle
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==Upgrades== {| class="wikitable" style="width: 100%;" |- ! colspan="2" style="text-align:left" |Upgrade ! style="text-align:left" |Requirements ! style="width:5%;" |Cost ! style="width: 50%; text-align:left" |Effect |- | width="40pt" |[[File:Upgrade_Heat_Capacity.png|42px]]||'''Heat Capacity'''|| || [[File:research-point.png|12px|link=Helldivers_1:Research]] 2||Increases the amount of heat absorbed before overload. |- |[[File:Upgrade_Heat_Sink.png|42px]]||'''Heat Sink'''||''Heat Capacity''|| [[File:research-point.png|12px|link=Helldivers_1:Research]] 1||Increases the rate at which the weapon dissipates heat. |- |[[File:Upgrade_Overcharge.png|42px]]||'''Laser Overcharge'''|| || [[File:research-point.png|12px|link=Helldivers_1:Research]] 1||Increases damage and heat generation. |- |[[File:Upgrade_Overcharge.png|42px]]||'''Increased Overcharge'''||''Laser Overcharge''|| [[File:research-point.png|12px|link=Helldivers_1:Research]] 2||Increases damage and heat generation. |} '''Heat Capacity''' *Adds another emergency heat dump canister to the weapon, increasing how much heat can be absorbed before an emergency dump is triggered. '''Heat Sink''' *Increased heat sink capacity improves the cooling rate of the weapon while also increasing the time window for sustained fire. '''Laser Overcharge''' *Overcharging the laser causes it to output more damage at the cost of generating more heat. Increases damage per pulse. '''Increased Overcharge''' *Replacing standard capacitors with high-speed, heavy duty models allows for a much lower delay between pulses without sacrificing reliability. Increases rate of fire.
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