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Hulk D

Massive men completely encased in metal wielding the most awesome firepower the Cyborgs can muster. These enemies are tough but their spirit has long since been broken.

These Hulks are what most Cyborgs strive to become, yet few reach this grotesque goal.

Cyborg Emblem 2 Role Danger Weapons Resilience Armor
Tank High Gatling Gun Medium Heavy
Health Constitution Armor
Base Decay Base Decay Location Min Max
2000 0 400 100 default 200 600
front 45 45
shield 5000 5000
blocking 5000 5000
Attacks Power Crit AP? Effects
Melee 100 n/a no n/a
Gun 50 n/a no n/a

Tactics[ | ]

  • Predominately found on medium to high level planets, Hulks are airdropped onto the battlefield, normally alone or in pairs, wherever Helldivers 1:'Squadleader' Soldier]]s or IFVs have raised an alarm to warn of a Helldiver's presence.
  • After spawning, Hulks will close to mid range and engage players in combat with their Gatling gun. After selecting a target, Hulks will begin firing in that approximate direction, strafing left and right, for a few seconds. Any Helldiver struck by this barrage will quickly be downed, at which point the Hulk will aggressively move towards them with the intent of using its shield to execute the stricken player in melee.

Hulks are heavily armoured at their sides and rear; conventional weapons are only effective against their unarmoured torso. However, aiming at that location for too long will cause the Hulk to raise its large shield to protect itself - making it immune to conventional weapons but also immobile and incapable of firing for the duration.
Allowing the Hulk to fire will afford players an opportunity to target its unprotected torso, as long as they can avoid the weaving gatling gun attack.

  • The Hulk's shield is completely proof against anti-armor weapons; even RL-112 Recoilless Rifle rounds will physically bounce off of the shield rather than exploding. However, it provides no protection against attacks from the rear or above, such as the Airstrike or Railcannon Strike attack stratagems; Hulks can be baited into standing still for these attacks by aiming at their torso so that they go into their defensive stance.

Advanced Tactics[ | ]

Notes[ | ]

Enemies
Bugs Emblem
Bugs

Scout Vanguard Shadow Stalker Warrior Elite Brood Commander Impaler Tank Behemoth Hive Lord

Illuminate Emblem
Illuminate

Observer Watcher Obsidian Observer Hunter Tripod Strider Apprentice Outcast Obelisk Illusionist Council Member Great Eye

Cyborg Emblem 2
Cyborgs

Initiate 'Squadleader' Soldier Legionnaire Hound Grotesque Immolator Comrade Berserker Butcher Hulk Warlord Infantry Fighting Vehicle Siege Mech

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