Helldivers Wiki
The Helldivers Fandom has a Discord Server feel free to join! Join
Here
!
READ MORE
Sign In
Register
Helldivers Wiki
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Planets
Achievements
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Helldivers Wiki
904
pages
Explore
Main Page
All Pages
Interactive Maps
Helldivers 2
Factions
Illuminate
Automatons
Terminids
Helldivers
Federation of Super Earth
SEAF
Gameplay
Objectives
Stratagems
Weapons
Ship Modules
Warbonds
Helldivers Mobilize
Steeled Veterans
Cutting Edge
Democratic Detonation
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Urban Legends
Servants of Freedom
Borderline Justice
Masters of Ceremony
Force of Law
Control Group
Obedient Democracy Support Troopers
Dust Devils
Python Commandos
Updates & Patch Notes
Planets and Sectors
Galactic War
Lore
Super Earth
Major Orders
Know Your Role!
Easter Eggs
Miscellaneous
Boosters
Armory
Currencies
Superstore
Achievements
Ranks
Admin Noticeboard
Helldivers
Factions
Bugs
Cyborgs
The Illuminate
Helldivers
Detailed Stats
Gameplay
Objectives
Stratagems
Weapons
Perks
DLC
Ranks
Galactic Campaign
Galactic Campaign Records
Planets
Achievements
Editing
Helldivers 1:FLAM-24 Pyro
(section)
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
Helldivers 1:FLAM-24 Pyro
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay Tips== *The Pyro is automatically drawn in place of the [[Helldivers_1:P-2 Peacemaker|P-2 Peacemaker]] when carrying [[Helldivers_1:Objectives#Retrieve|objectives]] such as the Black Box, Illuminate Power Core or Artillery shells, or when mortally wounded. Keep in mind that you must manually switch back to your primary or stratagem weapon after dropping equipment or after recovering from being downed (if you fired the Pyro while downed). *Flamethrowers are surprisingly effective against crowds of enemies with low total health and little to no armor to negate damage, such as most [[Helldivers_1:The Illuminate|Illuminate]] units, [[Helldivers_1:Enemies#Enemy Roles|faction patrols]] and especially [[Helldivers_1:Cyborgs|Cyborg]] [[Helldivers_1:Grotesque|Grotesque]]s. However, the Pyro has the shortest range of any weapon in the game, even less than that of the [[Helldivers_1:AC-5 Arc Shotgun|AC-5 Arc Shotgun]]. [[Helldivers]] must exercise caution when using it against powerful melee units and crowds due to this shortcoming. Keep in mind that vehicles and enemies with heavy armor will block the stream of flames entirely. *The Pyro leaves small patches of burning fuel at the end of its range or when hitting an enemy or object, similar to the lasting fire effect from [[Helldivers_1:Incendiary Grenades|Incendiary Grenades]] and the [[Helldivers_1:FLAM-40 Incinerator|FLAM-40 Incinerator]], though much smaller and only lasting about five seconds (the same duration as the Incinerator's). While the actual damage this deals is low, enemies will actively avoid it, making it possible to use this feature for improvised area-denial. **Unlike the Incinerator's patches, the area is too small to deal self-damage while standing still. It is still able to deal self-damage while lying still however (i.e. while downed and bleeding out or prone). Diving to prone will immediately put out any ongoing fire damage over time. **These patches are capable of damaging heavily armored enemies (such as the [[Helldivers_1:Bugs|Bug]] [[Helldivers_1:Behemoth|Behemoth]] or [[Helldivers_1:Cyborgs|Cyborg]] [[Helldivers_1:Warlord|Warlord]]) that would normally require anti-tank weapons or Stratagems to defeat. This relies on the small puddles setting the target on fire, dealing damage-over-time. Cyborg [[Helldivers_1:Infantry Fighting Vehicle|IFVs]] cannot be set on fire by the Pyro. *The Pyro's actual damage per second is higher than its raw stats imply: it will deal continuous damage, its status effect's damage over time, and the damage over time of the burning fuel patches simultaneously as long as enemies are in contact with any of these damage sources. **While it is smaller and has less range than its larger brother the [[Helldivers_1:FLAM-40 Incinerator|FLAM-40 Incinerator]], the Pyro still deals the same amount of damage up front and over time as the non-upgraded Incinerator.
Summary:
Please note that all contributions to the Helldivers Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Advertisement