Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement[]
The EXO-44 'Walker' Exosuit is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades[]
Upgrade
Cost
Effect
Mk1
Basic variant, no upgrades.
Mk2
2
Increases the ammunition supply and stability of the minigun.
Mk3
3
Upgrades the missiles to armor-piercing, anti-tank missiles. Stratagem name changed to EXO-44 'Stomper' Exosuit.
Detailed Statistics[]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health
Constitution
Armor
Base
Decay
Base
Decay
Location
Min
Max
1000
0
500
60
default
0
1000
Attacks
Power
Crit
AP?
Effects
Crush
n/a
n/a
no
explosive
Minigun
75
110
no
n/a
Missile
n/a
n/a
no
explosive
Area/Explosive
Anti-Personnel
Direct
Ignore
AP?
Effects
Radius
Power
Radius
Power
Armor
Shields
Crush
1.0
80
1.0
80
no
no
no
n/a
Missile (original)
2.5
250
1.5
600
no
no
no
n/a
Missile (upgraded)
2.5
250
1.5
2500
no
no
no
n/a
Vehicle Exploding
3.0
200
2.0
200
no
no
no
n/a
EXO-44 Minigun Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Machine Gun
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
75
75
Center Mass Damage
110
110
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
1500
1500
Capacity
1000
2000†
† Requires Mk2 upgrade
Spread
4°
2.5°*
Fixed firing pattern; * Requires Mk3 upgrade
Max Range
25 m
25 m
Bullet Spread Simulation
todo
EXO-44 Missile Launcher Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Missile Launcher
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
0
0
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
480
480
Capacity
4
8†
† Requires Mk3 upgrade
Spread
0°
0°
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
Gameplay Tips[]
A Stratagem launcher
Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
The EXO-44 is armed with the same MG-11 Minigun used by the A/MG-11 Minigun Turret. Ammo capacity is 1000 rounds, 2000 when upgraded. It also carries 4 anti-personnel missiles, 8 when upgraded.
While the upgraded EXO-44 'Stomper' has anti-tank capable missiles, it is still not useful for destroying mission objectives such as Cyborg AA, Bug Nests and Illuminate Beacons. Because the missiles home in on enemies, rather than mission objectives, and because it is very hard to set up the shot required, other dedicated anti-tank solutions are preferred.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.
Notes[]
The EXO-44 'Walker' Exosuit Stratagem was rebalanced in Patch 1.04. It is now delivered with a smaller ammunition reserve for its minigun (total ammo reduced from 3500 to 2000).
Helldivers 2[]
Shortly after the game's launch, the EXO-45 Patriot Exosuit was added to Helldivers 2 on March 8th, following the liberation of the Tien Kwan Planet.
This mech looks like a revamped EXO-44 Stomper Exosuit. [1]