Previously separatist soldiers serving the Cyborgs, Berserkers have been driven mad by cybernetic augmentations and surgery that has gone out of hand. They tweak their bodies to become merciless close combat machines and will rush headlong against their enemy. They are extremely dangerous when up close, but they can be slowed down with a few well placed shots.
Role | Danger | Weapons | Resilience | Armor | |
---|---|---|---|---|---|
Heavy Infantry | High | Sawblades | Medium | Heavy |
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
300 | 0 | 500 | 0 | default | 15 | 200 |
front | 0 | 0 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Sawblades | 50 | n/a | yes | n/a |
Tactics[ | ]
- Predominately found on medium level planets, Berserkers are airdropped onto the battlefield, normally in pairs, wherever 'Squadleader' Soldiers or IFVs have raised an alarm to warn of a Helldiver's presence.
- After spawning, Berserkers will quickly close to melee range and engage players in combat where several strikes from their sawblades is enough to down a Helldiver. Fortunately, Berserkers are not particularly resilient and have no long range attacks meaning players should normally be able to take them down from distance before they become a threat.
Notes[ | ]
Enemies | |
---|---|
Bugs |
Scout – Vanguard – Shadow – Stalker – Warrior – Elite – Brood Commander – Impaler – Tank – Behemoth – Hive Lord |
Illuminate |
Observer – Watcher – Obsidian Observer – Hunter – Tripod – Strider – Apprentice – Outcast – Obelisk – Illusionist – Council Member – Great Eye |
Cyborgs |
Initiate – 'Squadleader' Soldier – Legionnaire – Hound – Grotesque – Immolator – Comrade – Berserker – Butcher – Hulk – Warlord – Infantry Fighting Vehicle – Siege Mech |