The Illuminate society is believed to be based on knowledge. Individuals that have attained enough knowledge will eventually become an Illusionist and the Apprentice role is the last step before that.
Truly devastating, the Apprentices are commonly found whenever the Illuminate attacks. Their nano-abilities are dangerous and used to incapacitate their targets before moving into melee range to slice up their enemies.
Role | Danger | Weapons | Resilience | Armor | |
---|---|---|---|---|---|
Light Infantry | Medium | Nano-Tech | Medium | Low |
Health | Constitution | Armor | Shield | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max | Base | Armor | Regen | Delay |
300 | 0 | 0 | 0 | default | 15 | 50 | not shielded |
The stun orbs fired by the Apprentice can be destroyed by dealing 60 damage to them.
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Melee | 22 | n/a | yes | n/a |
Stun Orb | n/a | n/a | no | explosive |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Stun Orb | 4.0 | 0 | 4.0 | 0 | no | no | no | lightning:static slow |
Tactics[ | ]
- Found on most planets with an Illuminate presence, Apprentices teleport onto the battlefield, normally in groups of two or three, wherever Observers or Watchers have raised an alarm to warn of a Helldiver's presence.
- After spawning, Apprentices will typically launch a projectile attack at players which severely hinders the movement of any stricken Helldiver. This allows the Apprentice time to quickly enter close range and engage players in combat with their powerful melee weapons. The orbs they launch can be shot to destroy them. Fire from Incendiary Bombs or the Incendiary Grenades Perk will destroy the projectiles on contact and makes for an effective temporary barrier.
- Using the SH-20 Shield Generator Pack makes Helldivers immune to the slowing effect of the Apprentice's projectile attack.
- Apprentices are a relatively small target and move swiftly so players must be accurate when targeting them; fortunately they are only lightly armoured and can normally be dispatched fairly easily from distance.
Notes[ | ]
- Not only are Apprentices something of a nod towards Eldar Warlocks with regards as to their melee weapon, but said weapon also simultaneously seems to be a subtle visual shout-out to the Anbo-jyutsu martial art from the Star Trek universe.
Enemies | |
---|---|
Bugs |
Scout – Vanguard – Shadow – Stalker – Warrior – Elite – Brood Commander – Impaler – Tank – Behemoth – Hive Lord |
Illuminate |
Observer – Watcher – Obsidian Observer – Hunter – Tripod – Strider – Apprentice – Outcast – Obelisk – Illusionist – Council Member – Great Eye |
Cyborgs |
Initiate – 'Squadleader' Soldier – Legionnaire – Hound – Grotesque – Immolator – Comrade – Berserker – Butcher – Hulk – Warlord – Infantry Fighting Vehicle – Siege Mech |