Helldivers Wiki

The Helldivers Fandom has a Discord Server feel free to join! Join Here!

READ MORE

Helldivers Wiki

Grenades are designed for quickly eliminating large groups of enemies or heavy enemy types. They are also important for closing Terminid Bug holes, Automaton Bot fabricators and landed Illuminate Warp Ships.

Type Damage Penetration Radius Fuse time Carry capacity Description Unlock
G-6 Frag 500 3 10m 2.4s 5 An antipersonnel fragmentation grenade. Creates damage over a large area when detonated Standard issue. Unlocked from Helldivers Mobilize Warbond page 1.
G-12 High Explosive 800 4 7m 3.5s 4 A high explosive grenade which damages lightly armored targets. Creates high damage over a small area when detonated. Standard issue. unlocked when starting the game.
G-10 Incendiary 300 3 7m 2.9s 4 An incendiary grenade which ignites any targets and terrain within the blast radius. Use with caution. Premium issue. Unlocked from Steeled Veterans Warbond page 2.
G-16 Impact 400 4 7m 0.0s 4 A high explosive grenade which detonates on first impact. Standard issue. Unlocked from Helldivers Mobilize Warbond page 5.
G-13 Incendiary Impact 100 3 7m 0.0s 4 Detonates on impact, covering the immediate vicinity in self-igniting white phosphorus. Premium issue Unlocked from Polar Patriots Warbond page 2.
G-3 Smoke 0 0 5m 2.4s 4 A "compliance weapon" to modify enemy behavior. Creates a thick smoke screen to block targets' line of sight. Standard issue. Unlocked from Helldivers Mobilize Warbond page 8.
G-23 Stun 0 6 10m 1.8s 4 Temporarily stuns all targets in the effective radius. Premium issue. Unlocked from Cutting Edge Warbond page 2.
G-123 Thermite 2000 7 3m 2.9s 3 A thermite grenade designed to adhere to surfaces before burning at 2000°C. Capable of burning through some armor. Premium issue. Unlocked from Democratic Detonation Warbond page 1.
G-4 Gas 3 6 7m 2.9s 4 A grenade that releases a cloud of toxic gas, effective at temporarily blinding and slowing both organic and inorganic enemies. Premium issue. Unlocked from Chemical Agents Warbond page 1.
G-50 Seeker 400 4 7m 0.0s 4 This grenade delivery drone follows the user until it detects an enemy nearby, then flies towards it and explodes on impact. Has a limited battery life. Premium issue. Unlocked from Servants of Freedom Warbond page 3.
G-142 Pyrotech 50 3 5 0.0s - 7.0s (Detonation) 6 A repurposed firework that showers its immediate surrounding area in sparks before exploding. As delightful as it is incendiary. Premium issue. Unlocked from Masters of Ceremony Warbond page 3.

Tactics[]

  • Impact Grenades can be useful for taking out larger, more dangerous enemies quickly. Like Devastators, Scout Striders, Spewers and Brood Commanders.
  • A Stun Grenade can stun Chargers. Players can then eliminate them with Orbital strikes, Airstrikes or powerful armor-piercing weapons without the possibility of missing in this state or drop an equipment pod on them to save ammunition. [1]
    • Stun grenades can also stop a rushing Hulk Scorcher and interrupt their attacks, in this state Helldivers can line up a headshot with support weapons and take them out.
  • Thermite Grenades got a significant buff on September 17th. They now deal 2000 damage instead of 750; more than double the damage! However, now Helldivers have to know when to use them to get the most value, as they only have 3 normally, and 5 with the correct armor passive. With the Hulk's and Charger's armor lowered, Thermite can now kill them in one grenade, making it incredibly useful.
  • If used correctly, Pyrotech Grenades can be incredibly powerful. Acting similarly to Thermite grenades, they deal high armor penetration damage and can take down Factory Striders or Bile Titans.

References[]