Called "Walkers" by some Helldivers, the Factory Striders are giant, heavily armed behemoths of steel and socialism. As walking Factories on legs, Factory Striders can be found at Automaton outposts or be dropped into battle, firing their cannons and dual miniguns at Helldivers and fabricating batches of Standard Devastators, or roam across the planet's surface providing supporting fire wherever it can. Due to their functionality, it is unsurprising that Automatons can quickly deploy and spread on Super Earth colonies.
Factory Striders are extremely tough targets, with many Helldivers reporting they can survive several 500kg bomb direct hits.
On April 16th, Reports confirmed that the Factory Striders encountered during the latter stages of Operation Swift Disassembly were prototypes on test runs and are now being mass-produced. Reports have also confirmed that factory striders can be transported and dropped off by dropships. The Super-Earth command has approved new missions targeting the destruction of factory striders.
Tactics And Strategy[ | ]
- Factory striders have "Anti-tank"-level armor, affording them a high degree of protection. However, there are still softer parts.
- Its "eye", a benign-looking yellow light on the left side of its face, only has heavy armor.
- Its leg joints and feet only have heavy armor.
- It's undercarriage or "stomach" where it deploys heavy devastators from, is only medium armored, it's most vulnerable point.
- While an intimidating foe at first because of its size, the Strider's threat against Helldivers is significantly reduced once it is deprived of its twin chin-mounted minigun.
- Helldivers should avoid being in front of a Strider unless its chin-mounted minigun turrets has been destroyed, as they can shred Helldivers in 1-2 seconds without cover. The miniguns are not very well-armored, and can be destroyed by any weapon capable of medium-armor penetration. The miniguns also only have a 180-degree FoV, it cannot swivel to shoot at targets behind them, without the entire strider turning.
- It's dorsal laser cannon turret also has "anti-tank"-level armor, but a direct hit from most missile launchers will destroy it. The turret has a 360-degree FoV and is in a very high position on the strider, hence it is capable of engaging from long ranges. It is also capable of extreme ragdolling if their shot lands close.
- Once all its weapons are destroyed, it will generally remain stationary and focus on producing Devastators; this can allow Helldivers to either focus on other threats or adequately move around the Strider to destroy its weak point.
- Factory striders explode violently upon death as their generator slowly implodes. It is heavily recommended not to be near a factory strider once it falls over.
- The Orbital Laser alone is often enough to destroy a Factory Strider. However, the gargantuan machine takes the entire duration of the laser to be destroyed.
- Hellpods can be used to land on the Strider, whether it would be from support weapons, emplacements, or reinforcing Helldivers to the fray. It can take around 5 Hellpods of any kind landing on its back to destroy them.
- An Eagle 500kg bomb landing directly on the Strider's face can put it in a near-death state.
- Due to their size and slow speed, Factory Striders are very vulnerable to all forms of Orbital Barrages, especially the Walking Barrage if thrown along its length.
- Anti-tank mines are particularly effective against advancing striders, as more often than not, they'll trigger all of them all on its own.
- A risky ambush tactic that is capable of quickly killing a strider is to use an MG-206 Heavy Machine Gun set to it's highest RoF and thermite grenades. Then go under the strider from the rear, throw all your thermite at it's stomach, then magdump the HMG until it keels over. Due to the lower amount of protection of it's undercarriage, both the termite and HMG will quickly shred through the strider's health.
- If an HMG is not available, the GR-8 Recoilless Rifle, APW-1 Anti-Materiel Rifle, or MLS-4X Commando are decent alternatives as these weapons can quickly output enough burst damage before the strider starts deploying devastators or turning around to retaliate.
- If one has a sharp eye, good vantage, and clear perimeter, the RS-422 Railgun can easily defang a Factory Strider as it can reliably destroy both its laser cannon and minigun turrets from a farther distance.
- If one is able to stray closer with an Emancipator Exosuit and get within its cannon turret's dead-zone, unloading on it is an easy affair since the suit's armor can withstand its minigun turrets.
- For Helldivers that are yet to unlock stratagems such as the Eagle 500kg bomb or Orbital Laser, Eagle Airstrikes, Eagle Rocket Pods, and Orbital Precision Strikes work fine against Striders.
- Unlike other Automaton units, destroying the dropship carrying the factory strider before it can be dropped will instantly kill the factory strider.
- A single direct hit to the yellow eye on the front of the factory strider's head, from a Recoilless Rifle, will instantly kill the machine. This is risky, as you are directly exposed to the dual miniguns unless they've been dealt with.
- The laser cannon on top can be severely damaged by landing on top of it with a hellpod, this also allows you to get on top of the machine, however it doesn't provide much of an advantage besides a clear view of its head.
Notes[ | ]
- They were added in the 1.000.200 Patch, on April 2nd 2024.
- Mass production started in the 1.000.203 Patch, on April 16th 2024.
- The Factory Striders bare resemblance to the AT-AT and AT-TE from Star Wars.
Enemies | |
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Terminids |
Scavenger - Bile Spitter - Pouncer – Warrior - Bile Warrior - Hive Guard – Hunter – Stalker – Bile Spewer - Nursing Spewer – Charger - Behemoth – Bile Titan – Brood Commander – Shrieker – Impaler – Spore Charger – Alpha Commander |
Automatons |
Trooper – Commissar – Scout Strider – Berserker – Devastator – Hulk – Tank – Dropship – Gunship – Factory Strider |
Illuminate |
Voteless – Overseer – Elevated Overseer – Watcher – Harvester – Warp Ship |