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"An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies."

The FAF-14 Spear is one of the stratagems available to the player at Level 20.

Unique amongst the support weaponry available to Helldivers, the FAF-14 is a missile launcher that fires self-guided anti-tank missiles. It is also capable of locking onto aircraft, structures, and large biological targets that are in similar size to tanks.

Stratagem Code[ | ]

Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this single-use Stratagem during a mission:
Arrow 1 DArrow 1 DArrow 4 UArrow 1 DArrow 1 D

Stats[ | ]

  • Call-in Time: 3 Seconds
  • Uses: Unlimited
  • Cooldown Time: 480 Seconds (8 Minutes)
FAF-14 Spear Valid Targets
AutomatonoutposticonHD Automatons TerminidNestIcon  Terminids
Structures
Units

Gameplay Tips[ | ]

  • Unlike other support weapons, the Spear cannot fire without a target lock. It can target any enemy unit that appears as a large dot on the radar. The full list of available targets can be found above.
    • The Spear has a maximum targeting range of 300m.
    • The Spear's targeting requires that the target be fully visible in the reticle to lock on. If the target's profile is obscured by solid objects like rocks or walls, the lock will fail.
  • The Spear does not require a vent shot to take down a Bot Fabricator due to its inability to direct-fire like the Recoilless Rifle.
  • The Spear only has a 3 spare missiles in the backpack, giving it a total of 4 missiles in total per stratagem drop if the launcher itself is counted. This is much less than the GR-8 Recoilless Rifle, so ammo conservation and target prioritization is a must.
    • An ammo pickup only restores 1 missile, a supply pack restores 2, and a supply pack from someone with the Superior Packing Methodology module restores all 3.
  • The Spear shoots its missile in an upward angle, which causes the missile to travel upwards, then strike the top of its target. While this does penetrate the weaker top armor of some units, this also means that there is a minimum effective range of ~25m despite being able to lock on even at close range. Valid targets standing within this distance between them and the Spear operator will always be able to avoid their incoming shots.
    • The missile has a high degree of homing accuracy. As long as the target does not get inside the minimum effective range or duck behind solid cover, the missile is highly guaranteed to hit, regardless of distance.
    • This is less of an issue against tall targets, like Bile Titans and Factory Striders, as their height ensures the missile will score a hit, regardless of distance in most circumstances.
  • Because there is no way to control the missile once it's set off, positioning is king when it comes to hitting weak spots with the Spear.
    • To score a headshot against chargers and bile titans, the target must be facing you, and you must align the reticle to its head, then aim it slightly above them to ensure that upon the missile's descent, it will be very likely to hit the head. In the case of chargers, the target ideally should be atleast 50m away and not charging towards you.
    • While very risky, a surefire way to score a headshot against titans and chargers without relying on crosshair alignment, trajectory prediction, and minimum distance, is to get a lock-on at point-blank range, and fire the missile right into their face at the last second. It is not recommended to try this without protection from explosives or less than 75% HP.
  • While it is possible to drop an Automaton dropship immediately with a single Spear shot, it is not recommended to use the Spear against Automaton dropships due to the weapon always locking on to the main hull instead of one of its engine.
  • The Spear cannot lock onto the Automaton Stratagem Jammer. HOWEVER, certain Stratagem Jammer base configurations place a bot fabricator directly next to the jammer itself. If that fabricator is destroyed, the resulting explosion will destroy the jammer.

Bugs[ | ]

  • Previously, the FAF-14 used to be one of the most infamously unreliable weapons in the game, as its ability to acquire targets was bugged and most often than not, the user spent more time fighting the launcher's CLU to get a shot off, just as much as the enemy.
    • As of update 1.000.400, the Spear's ability to lock onto targets have been fixed, and the failure rate compared to previous patches is almost non-existent.
  • The Spear may still fail to lock onto targets, despite them being in full view of the targeting reticle. This is usually fixed by getting a better angle on the target as terrain or other enemies maybe obscuring their profile.
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