Environmental Conditions were added in Patch 1.000.100, Environmental Conditions can affect you gameplay in many different ways.
List of Environmental Conditions[]
There are 12 Environmental Conditions in Helldivers 2 spread across 21 biomes.
Icon | Name | Biomes | Description | Notes |
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Acid Storms | Corrosive acid storms temporarily reduce armour effectiveness for both enemy and friendly units. |
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Blizzards | Intense blizzards reduce mobility and moderately reduce visibility for both enemy and friendly units. |
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Extreme Cold | Periods of freezing temperatures reduce rate of fire and delay heat buildup in weapons. |
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Fire Tornadoes | Planet is ravaged by deadly fire tornadoes. |
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Intense Heat | Periods of high temperatures increase stamina drain and speed up heat buildup in weapons. |
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Ion Storms | Ion storms intermittently disable Stratagems. |
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Meteor Storms | Meteors impact the surface causing massive damage. |
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Rainstorms | Torrential rainstorms reduce visibility. | ||
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Sandstorms | Dense sandstorms reduce mobility and greatly reduce visibility for both enemy and friendly units. |
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Thick Fog | Dense fog lightly reduces visibility for both enemy and friendly units. | ||
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Tremors | Frequent earthquakes stun player and enemies alike. |
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Volcanic Activity | Volcanoes throw burning rocks around this planet. |
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Change History[]
Patch | Changes |
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1.001.100 | The Intense Heat and Extreme Cold modifiers are no longer static throughout the entire mission, and may now change based on time of day or different weather conditions
On Sandy Mesa planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifier The Scorched Wasteland will now only have the Intense Heat modifier active during fire tornado storms |
1.001.002 | Acid Storms now also temporarily lowers armour for enemies and the player.
Intense Heat modifier has been removed on Acidic Deserts. Thick Fog modifier is added to the new Foggy Swamp. |
1.000.400 | Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly.
While a fire tornado storm takes place, enemy vision is reduced. Player vision is unaffected. Tremors have had their spawning tweaked to be slightly more random. Tremors have had their epicenter size and effect range increased. Added additional VFX for Ion Storms. |
1.000.300 | Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly. |
1.000.200 | New planetary hazards added Blizzards and Sandstorms. |
1.000.100 | Environmental Conditions are added. |