Helldivers Wiki

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Helldivers Wiki

Boosters are bonuses that can be applied for duration of a mission, enhancing the abilities of and resources available to the Helldivers. Boosters are not single-use and can be used on every mission. Boosters can be unlocked on the various pages of Warbonds.

Gameplay[]

While preparing to drop for a mission, players can equip a booster in the stratagem loadout screen. Each Helldiver can equip 1 booster. With a full squad, 4 unique boosters can be active at the same time, one for each Helldiver. A Booster applies the effect to all Helldivers, not just the one who has it equipped. If a Helldiver leaves the mission, the effect of the booster in their personal loadout ceases its effect.

Booster Effect Warbond Price
Hellpod Space Optimization Helldivers come out of the Hellpod fully stocked on Ammo, Grenades and Stims. Helldivers
Mobilize
 15
Vitality Enhancement Helldivers take less damage from all sources and are more resistant to limb injuries.
Torso can still hemorrhage.
Helldivers
Mobilize
 20
UAV Recon Booster Increases all Helldivers' effective radar range by 50% (affects spotting Places of Interest)
Stacks with Nuclear Radar and affects pings from the Scout armor perk.
Helldivers
Mobilize
 40
Stamina Enhancement 30% increase to sprint duration
23% increase to stamina regen.
Helldivers
Mobilize
 75
Muscle Enhancement Lower speed penalty while going through difficult terrain hazards (such as shrubs or mud), uphill slopes, or extreme weather conditions (blizzards and sandstorms). Also reduces the speed penalty of the Hunter's slow debuff. Helldivers
Mobilize
 70
Increased Reinforcement Budget Gives one additional reinforcement per Helldiver, to a maximum of 4. Helldivers
Mobilize
 150
Flexible Reinforcement Budget Reduces reinforcements replenish time by 10%. Only applies when 0 reinforcement has been reached. Steeled
Veterans
 75
Localization Confusion Booster Increases the cooldown between unscripted Bug Breaches and Bot Drops by 10%. Will not prevent scripted breaches/drops. Cutting
Edge
 18
Expert Extraction Pilot Booster Pelican 1 arrives 15% faster during extraction. Democratic
Detonation
 55
Motivational Shocks Negates slowed-effect inflicted by hostiles, such as from terminid bile. Will not negate the speed penalty of EMS fields or broken legs. Polar
Patriots
 15
Experimental Infusion Gives Stims the added bonus of boosting player movement speed and reducing damage taken for a short time, but introduces tunnel vision and color blindness during the stim's effects. Viper
Commandos
 80
Firebomb Hellpods Lines all Hellpods with volatile incendiaries that detonate on impact, damaging and setting any nearby targets on fire (this includes friendlies). Effective radius is 5 meters. Freedom's
Flame
 60
Dead Sprint File:Death Sprint Booster.png Allows continuous sprinting even after draining stamina, however, at the cost of losing a percentage of health per second. The screen with flash red and the helldiver will start grunting once health is being consumed. Truth
Enforcers
 35
Armed Resupply Pods File:Armed Resupply Pods Booster.png All resupply pods now come with a turret-mounted, drum-fed AR-23 Liberator that will fire on nearby enemy units. The turret remains active indefinitely, even after all supplies are consumed, until it runs out of ammo, or is destroyed. Urban
Legends
 55
Sample Extractor File:Sample Extractor Booster.png Elite/Heavy enemies now have a chance to drop samples on death. The type of sample is randomized. Borderline
Justice
 65
Stun Pods File:Stun Pod Booster.png Hellpods will release a static field upon impact with the surface, similar to an Orbital EMS Strike. Nearby vulnerable enemies are briefly stunned. Helldivers will have their movement slowed. Force
of
Law
 55