Boosters are bonuses that can be applied for duration of a mission, enhancing the abilities of and resources available to the Helldivers. Boosters are not single-use and can be used on every mission. Boosters can be unlocked on the various pages of Warbonds.
Gameplay[]
While preparing to drop for a mission, players can equip a booster in the stratagem loadout screen. Each Helldiver can equip 1 booster. With a full squad, 4 unique boosters can be active at the same time, one for each Helldiver. A Booster applies the effect to all Helldivers, not just the one who has it equipped. If a Helldiver leaves the mission, the effect of the booster in their personal loadout ceases its effect.
Booster | Effect | Warbond | Price | |
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Hellpod Space Optimization | ![]() |
Helldivers come out of the Hellpod fully stocked on Ammo, Grenades and Stims. | Helldivers Mobilize |
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Vitality Enhancement | ![]() |
Helldivers take less damage from all sources and are more resistant to limb injuries. Torso can still hemorrhage. |
Helldivers Mobilize |
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UAV Recon Booster | ![]() |
Increases all Helldivers' effective radar range by 50% (affects spotting Places of Interest) Stacks with Nuclear Radar and affects pings from the Scout armor perk. |
Helldivers Mobilize |
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Stamina Enhancement | ![]() |
30% increase to sprint duration 23% increase to stamina regen. |
Helldivers Mobilize |
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Muscle Enhancement | ![]() |
Lower speed penalty while going through difficult terrain hazards (such as shrubs or mud), uphill slopes, or extreme weather conditions (blizzards and sandstorms). Also reduces the speed penalty of the Hunter's slow debuff. | Helldivers Mobilize |
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Increased Reinforcement Budget | ![]() |
Gives one additional reinforcement per Helldiver, to a maximum of 4. | Helldivers Mobilize |
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Flexible Reinforcement Budget | ![]() |
Reduces reinforcements replenish time by 10%. Only applies when 0 reinforcement has been reached. | Steeled Veterans |
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Localization Confusion Booster | ![]() |
Increases the cooldown between unscripted Bug Breaches and Bot Drops by 10%. Will not prevent scripted breaches/drops. | Cutting Edge |
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Expert Extraction Pilot Booster | ![]() |
Pelican 1 arrives 15% faster during extraction. | Democratic Detonation |
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Motivational Shocks | ![]() |
Negates slowed-effect inflicted by hostiles, such as from terminid bile. Will not negate the speed penalty of EMS fields or broken legs. | Polar Patriots |
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Experimental Infusion | ![]() |
Gives Stims the added bonus of boosting player movement speed and reducing damage taken for a short time, but introduces tunnel vision and color blindness during the stim's effects. | Viper Commandos |
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Firebomb Hellpods | ![]() |
Lines all Hellpods with volatile incendiaries that detonate on impact, damaging and setting any nearby targets on fire (this includes friendlies). Effective radius is 5 meters. | Freedom's Flame |
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Dead Sprint | File:Death Sprint Booster.png | Allows continuous sprinting even after draining stamina, however, at the cost of losing a percentage of health per second. The screen with flash red and the helldiver will start grunting once health is being consumed. | Truth Enforcers |
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Armed Resupply Pods | File:Armed Resupply Pods Booster.png | All resupply pods now come with a turret-mounted, drum-fed AR-23 Liberator that will fire on nearby enemy units. The turret remains active indefinitely, even after all supplies are consumed, until it runs out of ammo, or is destroyed. | Urban Legends |
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Sample Extractor | File:Sample Extractor Booster.png | Elite/Heavy enemies now have a chance to drop samples on death. The type of sample is randomized. | Borderline Justice |
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Stun Pods | File:Stun Pod Booster.png | Hellpods will release a static field upon impact with the surface, similar to an Orbital EMS Strike. Nearby vulnerable enemies are briefly stunned. Helldivers will have their movement slowed. | Force of Law |
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