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A high-caliber assault rifle with a restrictive magazine size but more stopping power.
~ Armory Description

The AR-61 Tenderizer is an assault rifle utilized in Helldivers 2.

The weapon is a powerful select-fire, low-recoil assault rifle that possesses phenomenal burst damage and stability, at the cost of ammo capacity and armor penetration.

It is unlocked in the first page of the Warbond: Polar Patriots.

Role:[]

As of update 1.000.400, the AR-61 is the most powerful assault rifle in the armory. Possessing the highest damage per-shot AND burst DPS of any assault rifle currently available, while simultaneously being more controllable than the AR-23, and having higher stagger strength. Its only drawbacks are that it can only penetrate light armor and middling magazine size.

The weapon overall functions as a bridge between the AR-23 Liberator and the heavier BR-14 Adjudicator.

Attachments[]

Note: Base stats are taken from the weapon with its default sight and magazine attachment equipped, along with no muzzle or underbarrel attachment equipped.

Name Unlock Level Stat Changes
2x Tube Red Dot Default N/A
Reflex Sight Level 2 +3 Ergonomics
Holographic Sight Level 9 +3 Ergonomics
Reflex Sight Mk2 Level 14 +3 Ergonomics
Iron Sight Level 18 +8 Ergonomics
4x Combat Scope Level 24 -3 Ergonomics

Name Unlock Level Stat Changes
No Underbarrel Default N/A
Laser Sight w/ Flashlight Default -5 Ergonomics
Vertical Foregrip Level 7

-3 Vertical Recoil

-5 Ergonomics

Angled Foregrip Level 12

+4 Vertical Recoil

+5 Ergonomics

Flashlight Vertical Foregrip Level 16

-3 Vertical Recoil

-7 Ergonomics

Laser Sight Angled Foregrip Level 21

+4 Vertical Recoil

+3 Ergonomics

Name Unlock Level Stat Changes
No Attachment Default N/A
Muzzle Brake Default

-3 Horizontal Recoil

-5 Ergonomics

Flash Hider Level 13

-2 Horizontal Recoil

-2 Vertical Recoil

-3 Ergonomics

Compensator Level 22

-4 Vertical Recoil

-5 Ergonomics

Gameplay Tips[]

  • The weapon is very well-rounded.
    • It can easily dispatch everything in the Terminids' forces that isn't a heavily-armored opponent.
    • It is reliably capable of killing Automaton Devastators with headshots, thanks to its high damage and low recoil.
    • It is capable of tearing through hordes of Illuminate Voteless, but its inability to penetrate Overseer helmets may prove less than ideal in some cases.
  • Due to its small magazine and fairly high RoF, it is advised to fire in bursts outside of close range.
  • A recent patch gave the AR-61 the unique ability to toggle its rate of fire between 600/850, much like a machine gun. This gives it an extra layer of versatility where 600 can be used for standard combat, and 850 can be used to magdump on the weakspot of high-threat enemies up-close to quickly dispatch them.

Trivia[]

The AR61's original colors.

The AR61's original colors.

  • On release, the AR-61 had a different color scheme of green and tan two-tone. This was later changed to the black and gray two-tone as seen in the trailer.
    • This color scheme cannot be replicated, even with the forst camo available to the AR-61.
  • This is the first non-machine gun weapon to have a variable rate of fire.
  • The weapon appears to be based on the Morita Assault Rifle from the Starship Troopers series, as indicated by its all-grey finish, bullpup configuration, and abnormally-long carry handle.