The AR-23A Liberator Carbine is an assault rifle found in in Helldivers 2.
A shortened version of the AR-23 Liberator, the AR-23A enjoys a 50% boost to it's RoF, at the cost of noticeably increased recoil. It also sports an open reflex sight, instead of the multi-role optical sight found on most other assault rifles, which gives the user a better field of view.
This particular version is customized by the Viper Commando Team of the SEAF, sporting undergrowth camo, a receiver-mounted tool kit, and an improvised egronomic grip for comfort.
It can be unlocked on the first page of Warbond: Viper Commandos.
Role:[]
Shifting away from the balanced nature of the AR-23, the AR-23A is fully committed to burst damage, possessing a high RoF similar to machine guns set on their highest setting. It is capable of dealing the second-highest burst DPS of any assault rifle, only behind the AR-61 Tenderizer.
With these in mind, the Liberator Carbine is best used for close defense. As the higher recoil it possesses does not lend itself well to marksmanship.
Attachments[]
Note: Base stats are taken from the weapon with its default sight and magazine attachment equipped, along with no muzzle or underbarrel attachment equipped.
Name | Unlock Level | Stat Changes |
---|---|---|
Reflex Sight Mk2 | Default | N/A |
Reflex Sight | Level 4 | No Change |
Holographic Sight | Level 8 | No Change |
1.5x Tube Red Dot | Level 14 | No Change |
4x Combat Scope | Level 23 | -6 Ergonomics |
Name | Unlock Level | Stat Changes |
---|---|---|
No Underbarrel | Default | N/A |
Laser Sight w/ Flashlight | Default | -5 Ergonomics |
Vertical Foregrip | Level 3 | -8 Vertical Recoil -5 Ergonomics |
Angled Foregrip | Level 7 | +9 Vertical Recoil +5 Ergonomics |
Flashlight Vertical Foregrip | Level 17 | -8 Vertical Recoil -7 Ergonomics |
Laser Sight Angled Foregrip | Level 22 | +9 Vertical Recoil +3 Ergonomics |
Name | Unlock Level | Stat Changes |
---|---|---|
No Attachment | Default | N/A |
Flash Hider | Level 2 | -2 Horizontal Recoil -4 Vertical Recoil Recoil -3 Ergonomics |
Muzzle Brake | Level 13 | -5 Horizontal Recoil -5 Ergonomics |
Compensator | Level 21 | -11 Vertical Recoil -5 Ergonomics |
Note: The player will have a total of 360 rounds at their disposal, regardless of which magazine they use.
Name | Unlock Level | Stat Changes |
---|---|---|
Extended Magazine - 45 Rounds | Default | N/A |
Short Magazine - 30 Rounds | Level 11 | +10 Ergonomics -15 Mag Capacity +4 Spare Magazines - 8 > 12 -1 Second Reload Time (currently bugged - still lasts 3 seconds but listed as 2) |
Drum Magazine - 60 Rounds | Level 24 | -15 Ergonomics +15 Mag Capacity -2 Spare Mags - 8 > 6 +1 Second Reload Time |
Gameplay Tips[]
- The AR-23A excels in close range fighting, making it more suited towards Terminids. But the sheer amount of rounds it fires, makes it a decent weapon against Automaton Devastators at close-range for when you need to get a headshot kill.
- The weapon can remain reasonably accurate at medium range, but only in bursts.
- The weapon burns through ammunition at an alarming rate. Be careful when using it consistently on full-auto.