Sentries


 * -|Machine Gun=

The A/MG-43 Machine Gun Sentry is an automatic turret.

Stats
Machine Gun Sentry has following stats (before/after purchasing corresponding upgrades):
 * Call-in Time : 7,75s (4,75s)
 * Uses : Unlimited
 * Cooldown Time : 180s (162s)


 * Total Rounds : 130 (195)
 *  Fire Rate : 660 RPM
 * Armor Penetration : Medium
 *  Range : 75m
 *  Turning speed : 72°/s (120°/s)

Gameplay Tips

 * The Machine Gun Sentry is one of the very first stratagems available for unlock, making it a great choice for beginners.
 * The Machine Gun Sentry, like other sentry turrets, will shoot regardless of if the player is between it and its target. It is therefore recommended to call the sentry down on an isolated or sheltered flank of engagement, where it will be unlikely to hit a player.
 * The Machine Gun Sentry is generally outclassed by the Gatling Sentry, which can dish out a much higher DPS. However, the Machine Gun Sentry has less spread, making it more accurate at range, and it can also be taken alongside the Gatling Sentry as a secondary gun turret if desired.
 * Unlike the Gatling Sentry, the Machine Gun Sentry will stop firing to rotate to the next target, saving some ammunition and making it less likely to friendly fire.


 * -|Gatling=



Stats
Gatling Sentry has following stats (before/after purchasing corresponding upgrades):
 * Call-in Time : 3 seconds
 * Uses : Unlimited
 * Cooldown Time : 180 seconds (3m)


 * Total Rounds : 390 (585)
 *  Fire Rate : 1620 RPM
 * Armor Penetration : Medium
 *  Range : 75m
 *  Turning speed : 72°/s (120°/s)

Gameplay Tips

 * The Gatling Sentry is an effective tool for crowd control, cutting down smaller enemies in droves. Its utility against more armored enemies is limited, however.
 * Unlike most Sentries, the Gatling Sentry will not stop firing to switch targets and will sweep the entire area between it's previous target and it's next target while it rotates, making it very hazardous to nearby Helldivers.
 * Like all Sentries, the Gatling Sentry will fire whether or not there is a Helldiver in the way, so caution is recommended to avoid friendly fire.
 * The Gatling Sentry is woefully ineffective against enemies with heavy armor.
 * Due to its high spread, the Gatling Sentry’s accuracy suffers more at a distance than other Sentries.
 * While the Gatling Sentry is an overall improvement on the Machine Gun Sentry, both can be packed for the sake of extra firepower.


 * -|Autocannon=




 * -|Rocket=




 * -|Mortar=



The A/M-12 Mortar Sentry is an automatic turret that appears in Helldivers 2 as a Stratagem. It costs 7000 Requisition Slips

Stats

 * Call-in Time : 3 seconds
 * Uses : Unlimited
 * Cooldown Time : 180 seconds (3m)
 *  Lifetime : Unlimited
 *  Maximum Active At Once : 1
 *  Capacity : 20 shells (30 with "Shock Absorption Gel" Ship Module)
 *  Firing Mode : 4 round burst

Gameplay Tips

 * Mortar sentries - like all other sentries - will not stop firing at hostiles even at risk of friendly-fire. Due to their explosive payload, any helldivers caught in the blast are extremely likely to take fatal damage. For this reason, it is not recommended to use the mortar against Terminids unless you plan on leaving the area immediately due to their tendency to rapidly close the distance between themselves and you.
 * Even when fighting against Automatons, Helldivers should consider the type of mission, as mortars are riskier when you're likely to be overrun but can also be used as great distractions when fleeing a completed objective
 * The mortar sentry is especially vulnerable at close range so consider protecting it with other sentries, placing it out of reach, or disintegrating the enemy before they have a chance to spread their anti-democratic schemes upo n Super Earth's poor, innocent mortar sentries.
 * Due to the high arcs it fires at, it can also be deployed behind cover, whereas regular sentries need a direct line of sight to fire.
 * The A/M-12 Mortar Sentry synergizes well with the A/M-23 EMS Mortar Sentry; the A/M-23 E MS freezes anti-democracy in its tracks and the A/M-12 executes the final blow, as the gavel of true democratic justice.


 * -|EMS Mortar=