Warrior (Helldivers 2)

Warriors are natural end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent baby cows in under a second. One can only imagine what they would do to innocent baby humans.

Tactics

 * Predominately found on any planet with bug missions.
 * Hit them on the soft spots underneath them to kill them or directly in the face. Alternatively, use shotguns or armor-piercing weapons to take their shells off. When they come in groups, Use Eagle strikes or anti-tank weaponry to blow up groups of them at one time.
 * The Breaker shotgun is also recommended for taking them out in one hit.

Basic Warrior

 * This lightly armored bug can be encountered in any difficulty mission. They are also younger versions to the Brood Commander. A lesser known ability that this warrior bug has is to crawl underground and appear behind a helldiver for a surprise attack.
 * The weak spot are the legs but "blowing off a limb it will remain 86% combat effective" so aim to break two legs. Aiming for the head is also an effective strategy. However removing the head will put the body into berserk mode for several seconds before dying. In berserker mode it has increased attack speed and slightly increased movement. It is advised to gain distance from a warrior before destroying its head.

Bile Warrior
Has all the same traits as the basic warrior. However, when killed, they will self detonate in a small bile explosion that can severely maim any helldiver. Highly suggest to not kill them at close range
 * These bugs can be encountered on hard difficulty.
 * It can been seen to be having yellow/orange bile sack on its underbelly

Sentinel Guard
It also does not have a berserker mode like the Basic Warrior.
 * This warrior class is a heavily armored bug and can be encountered in easy difficulty and up. They are often defending bug holes entrances but can also lead portal on the map depending on operations difficulties.
 * It has the ability to "Hunker" when a helldiver fires upon them. When hunkered it is impenetrable to all primary weapons except for the Diligence Counter Sniper. However with steady aim you can aim for the gaps between the armor plate on the head, and the plates on the forelegs. Flanking with a squadmate is viable due to the fact that the sentinel is stationary during hunkering.