Charger

A rushing Charger is nearly impossible to stop, thanks to its meter-thick exoskeleton and mindless rage of crushing democracy. Therefore, the recommended response protocol to this situation is the opposite of what the Prometheus' school of running away from things™️ recommends.

Tactics

 * Found on medium to hard level difficulty planets with bug missions, They are sometimes assigned their own special quest like Bile Spewers and Bile Titans. They start spawning as part of the ambient horde on challenging level difficulties or higher.
 * The most straight forward way to dispatch a Charger is to use armor piercing weapons and take aim at its forelegs, this can stagger the Charger and eventually break the armor on its forelegs. Once that is achieved simply use conventional firearms to shoot the exposed flesh underneath, it takes only 1/3 of a SMG-37 Defender's magazine to take down the hulking freedom hater, making this method far more efficient than aiming for its exposed abdomen.
 * For Helldivers who are unable to requisition the more advanced weapons, the Expendable Anti-Tank can be used to instantly kill a Charger upon a headshot, or shatter the Charger's leg armor in just 1 hit.
 * For Helldivers who do not have the requisite anti-armor weapons, hitting the underside of the abdomen until it takes on a popped or shredded appearance means the Charger will die shortly after (within 10 seconds). While any weapon will do, explosive attacks will cause the most democracy to the underbelly.
 * The MG43 can be used to damage the charger's legs without removing the armor. This can be achieved by shooting the joints of the legs or the forelegs, which will count as weakspot damage. This, however, is quite difficult to pull off due to the joints being very thin targets.
 * The Autocannon can also be used to quickly take down the Charger by aiming at the unarmored back of the leg first, which can be done by evading the Charger's attack. After that, one additional shot to the same leg will be enough to bring down the charger.
 * A Flamethrower is an effective yet risky method to dispatch a Charger, as the Flamethrower ignores physical armor, several seconds of sustained fire from it will bring down a Charger. But this forces the Helldiver to engage the Charger at close range.
 * As of minor patch 1.000.102, a direct hit to the Charger’s head with an Expendable Anti-Tank or a Recoilless Rifle is enough to take it down, much like with the Hulk.
 * Chargers tend to hone in on one member of the team at a time, and then put all their efforts into taking them down. They're almost entirely armored, except for the yellow patches on their body. While it may seem like these are their weak spots, they aren't considered so, and any non-explosive damage to these areas will instead deal 10% of the original damage.
 * To evade a charger attack, always run to the side, not directly away. It is much faster than you, but has a wide turning radius.
 * An effective evasion strategy is to remain close to the charger and circle around it. It probably won't be able to turn fast enough to attack. But don't get too close, or it will trample you.
 * Attempting to trick the charger into hitting a wall or rock is a valid strategy, as the Charger will be stunned upon impact and be rendered immobile for a short while. However, they can traverse smaller rocks and walls, so caution must be exercised.
 * To defeat them more effectively, coordinated attacks and team work are needed. Have one person attempt to draw its attention while other divers target one of the front legs. If you manage to blow off the armor on a front leg it will open up a weak spot and will then be much easier to take down. Destroying its rear will cause it to bleed and take damage over time.
 * The EXO-45 Patriot Exosuit can reliably take down a charger by breaking its leg with rockets and killing it with a few seconds of sustained fire from its gatling gun.

Variations
Behemoth charger (picture used on this page is actually the Behemoth variation, not the normal one): has more armor, and is easily distinguishable from the normal charger by its elongated horn/tusk like armor on its head.

Another variant which has been only documented by Super Earth Intelligence appears much like the standard one but the abdomen is colored green. The exact capabilities of this variant are unknown but it has been noted that the coloration is similar to that of "Bile" Termanid species.

Changes

 * Version 1.000.100: the railgun's bullets can ricochet off the charger's legs on safe mode, making the most viable option unsafe for surrounding helldivers, and takes more shots (around 3-4) to break off the chargers leg armor

Trivia

 * There is an achievement/trophy for killing a Charger by dropping a Resupply pod directly onto it. To obtain this achievement, it’s advised to throw the beacon at the Charger so it’s attached to the bug’s body, as support hellpods are capable of homing into blue beacons.
 * The Charger is the subject of a meme in the Helldivers 2 player base, which depicts a Charger in front of a laptop, indicating that it's posting fascist propaganda and misinformation online to hinder the Helldivers. This is usually followed by purposely incorrect information to make fun of various aspects of the game, and sometimes used to make fun of players who give hot takes or give questionable advise to others out of inexperience or a desire to troll greenhorn players.
 * The Charger is likely based on the Tank from the first game, having a similar appearance and virtually identical behavior of charging mindlessly at Helldivers, crushing them.