Updates & Patch Notes (Helldivers 2)

Any previous and/or current updates and patch notes related to Helldivers 2 will be posted here for you to see.

April 16th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.203 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

This update includes
 * Fixes to armor passives.
 * Various improvements to stability.

🎮Gameplay🎮

CE-27 Ground Breaker armor now has the Engineer Kit passive as previously advertised.

🔧Fixes🔧
 * Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
 * Red boxes in defense missions are no longer visible.
 * Major orders should now properly display text.
 * Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
 * Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
 * Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
 * Fixed crash that could occur when hosting a play session migrates to another player.
 * Fixed crash that could occur if too many civilians spawn.
 * Fixed various other crashes that could occur when deploying to mission.
 * Fixed various other crashes that could occur during gameplay.

🧠Known Issues (Unchanged from patch 1.000.200)🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
 * Superior Packing Methodology ship module does not work properly.
 * Players may be unable to navigate to the search results in the Social Menu.
 * Damage-over-time effects may only apply when dealt by the host.
 * Players may experience delays in Medals and Super Credits payouts.
 * Enemies that bleed out do not progress Personal Orders and Eradicate missions.
 * Certain weapons like Sickle cannot shoot through foliage.
 * Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
 * Arc weapons sometimes behave inconsistently and sometimes misfire.
 * Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Explosions do not break your limbs (except for when you fly into a rock).
 * Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
 * Planet liberation reaches 100% at the end of every Defend mission.

Various issues involving friend invites and cross-play:
 * Player name may show up blank on the other player's friend list.
 * Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * }
 * }

April 9th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.202 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

This update includes
 * Stability fixes

🎮Gameplay🎮

We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

🔧Fixes🔧
 * Fixed some crashes that occurred when deploying to mission.
 * Fixed some crashes that occurred during extraction and right after it.
 * Fixed crashes that could occur if the squad deployed a large amount of support weapons.
 * Fixed various crashes that could occur during gameplay.
 * Fixed a crash that could occur when using heat based weapons.
 * Fixed crashes which could occur if a player died while using the jetpack.
 * Fixed crash which could occur when large volumes of enemies were present.
 * Fixed crash which could occur when the player picked up a snowball.
 * Fixed crash which could occur when completing an objective.
 * Fixed hang that could occur while navigating the social menu.
 * Picking up Medals and Super Credits will no longer lock the player in place.

🧠Known Issues (Unchanged from patch 1.000.200)🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
 * Player cannot navigate to the search results from the Search Bar in the Social Menu.
 * Damage-over-time effects may only apply when dealt by the host.
 * Players may experience delays in Medals and Super Credits payouts.
 * Enemies that bleed out do not progress Personal Orders and Eradicate missions.
 * Certain weapons like the Sickle cannot shoot through foliage.
 * Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
 * Arc weapons sometimes behave inconsistently and sometimes misfire.
 * Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Explosions do not break your limbs (except for when you fly into a rock).
 * Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
 * Planet liberation reaches 100% at the end of every Defend mission.

Various issues involving friend invites and cross-play:
 * Player name may show up blank on the other player's friend list.
 * Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.


 * }
 * }

April 3rd 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.201 ⚙️

 * 🔧Fixes🔧
 * 🔧Fixes🔧


 * Fix for a common crash which occurred when accessing the Acquisitions menu.

🧠Known Issues (Unchanged from patch 1.000.200)🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Explosive weapon stats include only direct hit damage but not explosive damage.
 * Explosions do not break your limbs (except for when you fly into a rock).
 * Planet liberation reaches 100% at the end of every Defend mission.
 * Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Some player customizations (like title or body type) may reset after restarting the game.
 * Game might crash when picking up a snowball or throwing back a grenade.

Various issues involving friend invites and cross-play:
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend other players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * Players cannot befriend players with Steam names shorter than 3 characters.
 * }
 * }

April 2nd 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.200 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

This update includes:
 * Balance changes to missions, stratagems, weapons, enemies and Helldivers.
 * General fixes and stability improvements.

🎮Gameplay🎮

Planetary Hazard additions:
 * Blizzards
 * Sandstorms

Maximum level cap raised to 150

⚖️Balancing⚖️

Missions:
 * Retrieve Essential Personnel
 * Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
 * There are fewer civilians required to complete the mission on higher difficulties.
 * Destroy Command Bunkers
 * Now has more objective locations, the mission was too easy before compared to other missions.
 * It can now appear in operations from difficulty 5.
 * Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons:
 * Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
 * Arc Thrower: reduced distance from 50m to 35m.
 * Arc Thrower: increased stagger force.
 * Guard Dog: now restores full ammo from supply boxes.
 * Anti-Materiel Rifle: damage increased by 30%.
 * Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
 * Fire damage per tick increased by 50% (from all sources).
 * Liberator Penetrator: now has a full auto mode.
 * Dominator: increased damage from 200 to 300.
 * Dominator: increased stagger.
 * Diligence Counter Sniper: increased armor penetration from light to medium.
 * Slugger: reduced stagger.
 * Slugger: reduced damage from 280 to 250.
 * Slugger: reduced demolition force.
 * Slugger: fixed armor penetration tag in the menu.
 * Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
 * Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
 * Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
 * Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems
 * Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies:

Balancing adjustments have been made too
 * Chargers normal melee attack now does less damage against Exosuits.
 * Bile Spewer and Nursing Spewer do less damage with their puke.
 * The Bile Titan can no longer be stunned.
 * Shriekers no longer create bug breaches.
 * Shriekers hitting you while they are dead now does significantly less damage.

Helldiver

Balancing adjustments have been made too
 * Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

🔧Fixes🔧

⚠️Note: This system is intended to prevent soft-locks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.⚠️
 * Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
 * Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
 * Fixed Exosuits being able to fire their weapons while opening the minimap.
 * The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
 * Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
 * We have improved the system that prevents Hellpod steering close to large or important objects.
 * We have solved issues where the effective area around objects was a lot larger than intended.
 * We have reduced the number of objects that prevent Hellpod steering.

Ballistic shield changes:
 * Fixed cases where the ground under some assets could be bombed causing them to float.
 * Collision mesh has been slightly increased in size for more forgiveness.
 * Changed shield poses so that less of the helldiver is exposed.
 * Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Game might crash when picking up a snowball or throwing back a grenade.
 * Explosive weapon stats include only direct hit damage but not explosive damage.
 * Explosions do not break your limbs (except for when you fly into a rock).
 * Planet liberation reaches 100% at the end of every Defend mission.
 * Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Some player customizations (like title or body type) may reset after restarting the game.

Various issues involving friend invites and cross-play:
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend other players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * Players cannot befriend players with Steam names shorter than 3 characters.
 * }
 * }

March 26th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.104 ⚙️

 * 🔧Fixes🔧
 * 🔧Fixes🔧

Game no longer freezes when firing arcs from the following.
 * Arc Thrower
 * Arc Shotgun
 * Tesla Tower

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
 * Online features are not functioning when console language is set to Ukrainian.
 * Players may be unable to select loadout when joining a multiplayer via an activity card.
 * Planet liberation reaches 100% at the end of every Defend mission.
 * Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
 * Exosuits will sometimes be delivered in a damaged or broken state.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Pink artifacts may appear in the sky when setting off large explosions.
 * Text chat box display is obstructed by the cinematic letterboxing during extraction.
 * Sometimes the player’s loadout customizations will reset after restarting the game.

Various issues involving friend invites and cross-play:
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend other players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * Players cannot befriend players with Steam names shorter than 3 characters.
 * }
 * }

March 20th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.103 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

For this patch, we have implemented:
 * Fixes to the EXO-45 Patriot Exosuit, game stats, UI, and general stability.
 * Balance improvements for planetary hazards and patrol spawns.

⚖️Balancing⚖️

Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.

Meteor Shower has received the following changes in addition to reduced spawn rate:
 * Reduced explosion radius
 * Reduced meteor damage slightly
 * Reduced meteor velocity slightly
 * Meteor color has been changed slightly to try and make it easier to spot.

Volcanic Activity has received the following changes in addition to reduced spawn rate:
 * Reduced explosion radius
 * Reduced rock velocity slightly
 * Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers.

🔧Fixes🔧
 * Reduced incidents of patrols spawning on players.
 * Exosuit no longer destroys itself when firing a missile while turning.
 * Exosuit retains its melee functionality, even when damaged.
 * Shots from arc-based weapons, such as 'Blitzer' shotgun and 'AC-3 Arc Thrower' stratagem now count towards "Shots fired" and "Shots hit" stats.
 * Fixed network desync issue with downed Automaton dropships.
 * Fixed Elgato Stream Deck Foot Pedal support.

Crash fixes for the following scenarios:
 * When ALT+Tabbing in Fullscreen Mode.
 * After changing voice over language.
 * PS5 boot issue.
 * Using a stim inside of an Exosuit while wielding a grenade.
 * When joining an ongoing mission.
 * When idling on the title screen.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
 * Online features are not functioning when console language is set to Ukrainian.
 * Players may be unable to select loadout when joining a multiplayer via an activity card.
 * Planet liberation reaches 100% at the end of every Defend mission.
 * Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
 * Exosuits will sometimes be delivered in a damaged or broken state.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Pink artifacts may appear in the sky when setting off large explosions.
 * Text chat box display is obstructed by the cinematic letterboxing during extraction.
 * Sometimes the player’s loadout customizations will reset after restarting the game.

Various issues involving friend invites and cross-play:
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend other players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * Players cannot befriend players with Steam names shorter than 3 characters.
 * }
 * }

March 12th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.102 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.

⚖️Balancing⚖️

Enemies: To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans. Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
 * The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.


 * We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.

We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger. Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.

🎮Gameplay🎮


 * "Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.

🔧Fixes🔧
 * Fixed missing text on several HUD / UI elements.
 * Fixed several subtitle / VO mismatches in the news videos.
 * Fixed various crashes that occurred mid-gameplay and when deploying to missions.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Game crashes when attempting to use a stim while inside an Exosuit.
 * Pink artifacts may appear in the sky when setting off large explosions.
 * Automaton Dropship seemingly disappears and slides in after being shot down.
 * Shots from arc-based weapons may not count towards kills in post-mission stats.
 * Players cannot unfriend other players befriended via friend code.
 * Cross-platform friend invites might not show up in the friend requests tab, and cross-platform players may not be able to accept friend requests.
 * Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
 * The Exosuit can destroy itself with rockets if it fires while turning.
 * Text chat box display is obstructed by the cinematic letterboxing during extraction.

📝Other📝

Players can now see their unique account ID. When submitting tickets to support (https://arrowhead.zendesk.com/), please include your account ID!
 * }
 * }

March 6th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.100 ⚙️

 * 📍Major Updates📍
 * 📍Major Updates📍

Planetary Hazards active
 * Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.

⚖️Balancing⚖️

Eradicate Missions
 * Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now take twice as long to complete.

Primary, Secondary, & Support Weapons:
 * SG-225 Breaker - Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55.
 * SG-8 Punisher - Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet.
 * SG-225SP Breaker Spray & Pray - Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26.
 * RS-422 Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts.
 * FLAM-40 Flamethrower - Increased damage per second by 50%.
 * LAS-98 Laser Cannon - Increased damage against durable enemy parts, increased armor penetration, improved ergonomics.

Stratagems:
 * Shield Generator Pack - Increased delay before recharging.
 * Orbital 120MM HE Barrage - Increased duration of the bombardment, decreased spread.
 * Orbital 380MM HE Barrage - Increased duration of the bombardment, decreased spread.

🔧Fixes🔧
 * Fixed armor rating values not reducing damage as intended.
 * Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
 * Fixed anti-aliasing toggle not working on PS5.
 * Balanced lighting across all planets to solve cases where the game was too dark.
 * Improved flashlight efficacy.
 * Increased visibility during “sand rain” weather on Erata Prime.
 * Updated tutorial materials and lighting.
 * Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
 * Fixed timing issues that could occur in the “Extract E-710” primary objective.
 * Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
 * Fixed some cases of large assets floating if the ground beneath them was blown up.
 * Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
 * Fixed unthrowable snowballs after ragdolling.
 * Fixed being able to use grenades after drowning.
 * Camera no longer locked on the player's own corpse and blocking spectator mode.
 * Helldivers now take damage from fire, gas etc. generated by other players.
 * Armor no longer stretches when dismembered.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Picking up items from caches may cause characters to freeze in place for an extended period of time.
 * Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
 * Players cannot unfriend other players befriended via friend code.
 * Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
 * Occasionally mission reward multiplier may not be applied.
 * Mission objective HUD displays different numbers for client and host during some missions.
 * Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
 * Text chat box display is obstructed by the cinematic letterboxing during extraction.
 * Some text in the HUD/UI is missing or not displaying correctly.

Players may experience issues when many players attempt to login and/or play at the same time:
 * Login rate limiting.
 * Players may become disconnected during play.
 * Various UI issues may appear when the game interacts with servers.
 * Some games may not be joinable by others for a short period of time.
 * }
 * }

February 28th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.13 ⚙️

 * 🔧Fixes🔧
 * Improved: login speed and error messages on PS5.
 * Improved: support for AZERTY keyboards by allowing the Ship HUD shortcuts to be rebound.
 * Super Credits not showing up after purchase or collection.
 * Premium Warbond not being accessible after purchase.
 * Crash which could occur when a player changed their rank or title.
 * Missing text in HUD for Acquisitions and Social menus.
 * Crash which could occur while browsing the mission Hologram.
 * Unlimited stratagem use glitch which occurred after an AFK kick.
 * Missing equipment issues after an AFK kick.
 * Purple question marks appearing after an AFK kick.
 * Purple question marks appearing after an AFK kick.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * New Personal Orders are not showing.
 * Login rate limiting when many are logging in at the same time.
 * Players can become disconnected during play.
 * Rewards and other progress may be delayed or not attributed.
 * Various UI issues may appear when the game interacts with servers.
 * Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
 * Some games would not be joinable by others for a short period of time during heavy load.
 * Other unknown behaviors may occur.
 * Japanese VO is missing from intro cutscene and Ship TV.
 * Armor values for light/medium/heavy armor do not currently function as intended.
 * }
 * }

February 23rd 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.12 ⚙️

 * 🔧Fixes🔧
 * We have raised the server cap!
 * Fixed issue where some players would get stuck in cinematics for an extended period of time.
 * Fixed issue where some players would get stuck in cinematics for an extended period of time.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * No text is present for the Requisitions and Social Menu on the Player HUD.
 * PS5 players may encounter error code "10003001" on the login screen.
 * Login rate limiting when many are logging in at the same time.
 * Players can become disconnected during play.
 * Rewards and other progress may be delayed or not attributed.
 * Various UI issues may appear when the game interacts with servers.
 * Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
 * Some games would not be joinable by others for a short period of time during heavy load.
 * Other unknown behaviors may occur.
 * Japanese VO is missing from intro cutscene and Ship TV.
 * Armor values for light/medium/heavy armor do not currently function as intended.
 * }
 * }

February 22nd 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.11 ⚙️

 * 🔧Fixes🔧
 * Fixed multiple crashes triggered when joining other players’ ships.
 * Fixed crash triggered when exiting ADS. Fixed crash triggered when players leave a session while bombardments are active.
 * Fixed issue where online missions in Galactic War Map were unselectable.
 * Fixed issue with GameGuard and Steam’s “verify integrity” step.
 * Fixed issue with GameGuard and the Windows firewall.
 * Fixed issue preventing access to Ship Management panel.
 * Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic.
 * Fixed crash triggered when the process of buying Super Credits fails.
 * Fixed crash triggered after consecutive quickplay attempts.
 * Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
 * Continuous improvement on client > backend communications.
 * Continuous improvement on client > backend communications.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * No text is present for the Requisitions and Social Menu on the Player HUD Crash may occur when trying to Match Make on Galactic War Map PS5 players may encounter error code 10003001 on the login screen.
 * Login rate limiting when many are logging in at the same time.
 * Players can become disconnected during play.
 * Rewards and other progress may be delayed or not attributed.
 * Various UI issues may appear when the game interacts with servers.
 * Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
 * Other unknown behaviors may occur.
 * Japanese VO is missing from intro cutscene and Ship TV.
 * Armor values for light/medium/heavy armor do not currently function as intended.
 * }
 * }

February 21st 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 1.000.10 ⚙️

 * 🔧Fixes🔧
 * Fixed crash when replicating ragdoll momentum.
 * Fixed crash when replicating destructions.
 * Fixed crash when displaying the mission end rewards.
 * Resolved a 100% block issue for quickplay matchmaking on PC.
 * Tuned extract civilian mission difficulty.
 * Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
 * Improvements to our client > backend communication for better backend performance.
 * Implemented an automatic retry mechanism to quickplay.
 * Added proper login error message for error "10002038.”
 * Added proper login error message for error "10002038.”

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Login rate limiting when many are logging in at the same time.
 * Players can become disconnected during play.
 * Rewards and other progress may be delayed or not attributed.
 * Various UI issues may appear when the game interacts with servers.
 * Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
 * Other unknown behaviors may occur.
 * Japanese VO is missing from intro cutscene and Ship TV.
 * Armor values for light/medium/heavy armor do not currently function as intended.
 * PS5 players may still be unable to use quickplay.
 * }
 * }

February 17th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.009 ⚙️

 * Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that we’re facing at the moment. We know this is the highest urgency for most players and we treat them very seriously.
 * Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that we’re facing at the moment. We know this is the highest urgency for most players and we treat them very seriously.

🔧Fixes🔧

The following issues have been fixed for this version.

STABILITY/CRASHES:
 * Fixed a crash during extraction cutscene relating to text to speech.
 * Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
 * Fixed a crash when getting disconnected during the joining cutscene.
 * Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode.
 * Fixed a crash that rarely occurs relating to surface data for footstep effects.
 * Fixed a rare crash relating to identical particle effects playing.
 * Fixed a crash that could occur in relation to accepting an invite.

MATCHMAKING:
 * Fixed an issue that caused us to send invalid data to multiplayer services.
 * Improved lobby sorting to increase chance of connectivity.

BALANCE & OTHER FIXES:
 * Defend event difficulty has been reduced.
 * Fix for Suicide, Impossible and Helldive missions being too easy.
 * Horde Mode difficulty Increased.
 * Horde mode timer has been increased to 15 minutes.
 * Updated Mission End screen to display Experience and Requisition multiplier.
 * Issue where multiple of the same stratagems could be brought to a mission has been resolved.

🧠Known Issues🧠

Listed below are significant issues that are being worked on and were either introduced by this patch or are from a previous version and have not yet been fixed. Backend issues during high load are improved but still persist, issues include:
 * Login rate limiting when many are logging in at the same time.
 * Players can become disconnected during play.
 * Rewards and other progress may be delayed or not attributed.
 * Various UI issues may appear when the game interacts with servers.
 * Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
 * Other unknown behaviors may occur.
 * Japanese VO is missing from intro cutscene and Ship TV.
 * Armor values for light/medium/heavy armor do currently not function as intended.
 * }
 * }

February 16th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.008 ⚙️
For this patch, our major areas of focus were...
 * 🌍Overview🌍
 * 🌍Overview🌍
 * Resolving crashes.
 * Improving matchmaking functionality.
 * Optimizing our server
 * Defend event updates

🔧Fixes🔧

The following issues have been fixed for this version.

Matchmaking:
 * Playfab optimization - Playfab environment optimized - All lobbies now have proper data to run more effective matchmaking.
 * Filtering optimization - We are optimizing the filter system when players are searching for lobbies.

Stability and crashes:
 * We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes.
 * Fixed an issue where the application prioritized integrated graphics over some GPU in laptops.

Defend Events and Major Orders:
 * For readability purposes, we added a visual progression indicator to major order defend events.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Players may still experience some instability while matchmaking.
 * Background music, Sound effects and JP audio does not play during the opening cutscene. Japanese VO is also missing from the Ship TV.
 * }
 * }

February 15th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.007 ⚙️
For this patch, our area of focus is...
 * 🌍Overview🌍
 * 🌍Overview🌍

Defend Events - updated content for major orders

🔧Fixes🔧
 * Defend Events have been fixed and received an update.
 * }
 * }

February 14th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.006 ⚙️

 * 🌍Overview🌍
 * For this patch, we have focused on the following areas:
 * Improved general game stability.
 * Prepared build for upcoming server matchmaking improvements.
 * Resolving connectivity and disconnect issues.
 * Resolving connectivity and disconnect issues.

🔧Fixes🔧
 * Fixed crash when application was closed shortly after start.
 * Game no longer crashes during extraction cutscene.
 * User profile with too many friends no longer causes crash.
 * Fixed crash when using text-to-speech during extraction cutscene.
 * Game no longer crashes when users disconnect during the joining cutscene.
 * Operation Status in Mission Summary no longer causes crash.
 * Fixed crashes caused by leftover visual effects from disconnected players.
 * Game no longer crashes when using ADS.
 * Repaired instability in game data packing that caused increased patch sizes.
 * Improved backend connectivity, reduces likelihood of disconnecting in missions.
 * Improved matchmaking experience and likelihood of success.
 * }
 * }

February 13th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.005 ⚙️

 * 🌍Overview🌍
 * 🌍Overview🌍

For this patch, our primary goals were to address...
 * Server capacity and login access.
 * Progression and mission rewards.

🔧Fixes🔧

For this patch we have made the following changes...
 * Server capacity and login access.
 * We have eased the authentication request overall.
 * We have improved error message visibility and added a countdown timer to clearly show when a new attempt will be made.

Progression and Mission Rewards:
 * Fixed the daily and difficulty progression error.
 * Fixed future mission rewards.
 * }
 * }

February 10th 2024
{| class="mw-collapsible mw-collapsed article-table" !

🛠️ PATCH 01.000.004 ⚙️
For this patch, our major areas of focus were...
 * 🌍Overview🌍
 * 🌍Overview🌍
 * Resolving crashes.
 * Improving matchmaking functionality.

🔧Fixes🔧

The following issues have been fixed for this version.
 * Resolved crashes when pressing ESC to open the menu, or O to open the social tab.
 * Game no longer crashes after matchmaking.
 * General improvements to matchmaking.
 * Resolved crashes after interacting with the Armory before their first dive.
 * Solved crash-to-desktop when equipping the MP-98 Knight.

🧠Known Issues🧠

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
 * Players may still experience some instability while matchmaking. It may work better if you attempt to join an active lobby on a planet.
 * }
 * }

__NONEWSECTIONLINK__