M2016 Constitution

The M2016 'Constitution' is a reproduction of the old M1903 service rifle used in ancient times. It is fairly ineffective in combat but is used within the Super Earth Armed Forces as a ceremonial rifle. Every citizen is issued one once they turn 16 to encourage service.

Upgrades
Bayonet
 * Simple but effective, a long blade is attached under the barrel of the gun. This allows the user to stab whatever is coming at him and is enough to finished off most wounded opponents.

Weapon Stats
Helldivers start with 50 rounds of Constitution ammunition, and can carry up to 99. If 2 or less rounds remain in the internal magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time for each round is 0.55 seconds, except if the internal magazine is fully emptied. In that case, the first round takes 0.9 seconds to reload. Unlike the SG-8 Punisher, which has a different animation for this, the Constitution has the same animation; it simply imposes a short delay after the animation before the rest of the rest of the rounds can be loaded.

Total reload time is at least 2.2 seconds if one round is left in the internal magazine, plus the delay between reload command inputs for each round. If the Constitution needs to be reloaded fully, the minimum reload time becomes 3.1 seconds.

Unlock Requirement
The Constitution was made available to all players, for free on the 26th October 2016, to celebrate Liberty Day.

Gameplay Tips

 * As the Constitution uses a 5-round internal magazine (similar to how the SG-8 Punisher functions), it requires each individual round to be reloaded manually. The slow reload of the first round replaces the "chambered round" mechanic of other weapons. This is why it is important to avoid getting stuck reloading the last round in the Constitution's magazine: it will nearly halve the speed at which roundscan be loaded and fired.


 * Due to the length of the rifle, a Constitution with a Bayonet has even more melee range than other weapons with this upgrade. Deadly in close quarters combat, most medium-level enemies can be killed with one or two stabs of the bayonet. A drawback is that it slows down the Helldiver's melee attack, which can lead to problems when engaging individually weak but numerous enemies such as Bug Scouts.
 * Unshielded Helldivers die instantly to a bayonet attack, unless they are wearing Heavy Armour. The bayonet upgrade extends the range covered by the 'Melee Dodge' technique. Without a bayonet, it requires more precise timing to reliably use the dodge.