APW-1 Anti-Materiel Rifle

The APW-1 Anti-Material Rifle is an early game semi-automatic supply Stratagem. It is available at level 2 for 5000 R. You can adjust the zoom level of the scope to 50 meters, 100m and 200m.

Stratagem Codes
Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this Stratagem during a mission:



Stats

 *  Call-in Time : 3 seconds
 *  Uses : Unlimited
 *  Cooldown : 480 seconds (8 minutes)
 *  Firing Modes : Scope zoom can be changed from 50 meters to 100m and 200m by using the fire mode selector.
 * Stratagem Traits: Support Weapon, Hellpod

Gameplay Tips

 * The Anti-Materiel Rifle performs better overall against the Automatons than Terminids, as the former generally prefers to engage the wielder from a distance, while the latter relies more on rushing the wielder with large swarms of lightly armored targets to engage in melee combat.
 * While it’s possible to change the zoom level of the Anti-Materiel Rifle to more accurately engage targets over a long distance, it doesn’t posses any thermal or night vision sights which makes it more challenging to use on planets with poor visibility due to dust storms and dense vegetation, as well as during nocturnal operations.
 * The Anti-Materiel Rifle can also be used to take down Gunships by shooting at their engines. Much like shooting a Recoilless Rifle at a Dropship
 * While the Anti-Materiel Rifle possesses only medium armor penetration, it can still be effectively used to take down Hulks as long as the wielder aims for the head, a few as 2 headshots can be sufficient in taking down a Hulk; only one headshot is needed for a devastator and below.
 * The Anti-Materiel Rifle can take down Scout Striders in a single shot by aiming for the legs.