RL-112 Recoilless Rifle

"'A powerful multi-purpose recoilless rifle for taking out larger targets. The RL-112 is delivered with a backpack containing additional ammunition.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:

Unlock Requirement
The RL-112 Recoilless Rifle is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

Weapon Stats

 * Helldivers can carry up to 6 reloads for the Recoilless Rifle in the Support Kit backpack. Picking up a single ammo crate fully restocks the Support Kit. Each reload preps the RL-112 for a single shot; when used to reload the MLS-4X Commando, however, it will restore all of the missiles that weapon can carry (either 4 or 8).


 * Reloading the Recoilless Rifle without assistance immobilizes the Helldiver for 5 seconds. If assisted by another player carrying a Support Kit, reloading takes 0.9 seconds.

Gameplay Tips

 * Straightforward and extremely effective, the RL-112 Recoilless Rifle is the simplest and often the first anti-tank weapon a Helldiver will unlock. It is capable of destroying almost every enemy and objective in a single well-placed shot and can easily decimate groups of enemies, however due to its limited ammunition it should be reserved exclusively for anti-tank purposes.
 * Whilst the Mk3 upgrade states that shots from any angle will be effective, shots from extremely shallow angles against Cyborg IFVs may still prove ineffective. The upgrade greatly relaxes the viable penetration impact angles, but is not a complete free pass to hit at any angle. Hellidivers should always aim for the center of the IFV to ensure maximum damage.


 * The RL-112 Recoilless Rifle can be used in lieu of the NUX-223 Hellbomb to destroy mission objectives, such as Bug Hives, Cyborg AA and Illuminate Beacons. This may take a much longer time to accomplish without assisted reloads and leaves the user vulnerable between shots.
 * The Recoilless Rifle's projectile appears to have travel time but is treated as a hitscan. There is no need to lead shots as the missile will immediately hit exactly where it is aimed.