CR-9 Suppressor

This semi/full-auto rifle fires miniature, rocket-assisted, fin-stabilized, fragmentation grenades. It's great for suppressing large crowds and taking out lightly armoured targets. The CR-9 is part of the Defender equipment kit.

Weapon Stats
Helldivers start with 5 magazines of Suppressor ammunition, and can carry up to 10. Each magazine contains 15 rounds. If 3 or less rounds remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time is always 2.5 seconds, whether the magazine has been fully emptied or not. If the weapon is reloaded while there are still rounds left in the magazine, this keeps a round in the chamber. This means a Suppressor with a chambered round gives a total of 16 shots before needing to be reloaded.

Unlock Requirement
The Suppressor is a DLC weapon, available at any rank to those who purchase the Defender equipment kit.

Bayonet
Taking into consideration the fact that the splash damage from a single Suppressor projectile is sufficient to mortally wound a Helldiver, fitting it with a bayonet increases its utility in close quarters. Most medium-level enemies can be killed with one or two stabs of the bayonet. A drawback is that it slows down the Helldiver's melee attack, which can lead to problems when engaging individually weak but numerous enemies such as Bug Scouts.

Unshielded Helldivers die instantly to a bayonet attack, unless they are wearing Heavy Armour. The bayonet upgrade extends the range covered by the 'Melee Dodge' technique. Without a bayonet, it requires more precise timing to reliably use the dodge.