SG-225 Breaker

A reliable, low-maintenance, automatic shotgun. Perfect for quickly taking out unarmoured targets and handy for close encounters.

Increased Range
Improvements and tweaks allows the shots fired to travel a greater distance before losing their power.

Flechette Rounds
Flechette rounds are like small needles instead of the regular round balls shotguns usually fire. They do greater damage when impacting with soft targets.

Weapon Stats
Helldivers start with 4 magazines of Breaker ammunition, and can carry up to 8. Each magazine contains 12 rounds. If 4 or less rounds remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time for a fully emptied magazine is 2.5 seconds; if reloaded while there are still rounds in the magazine, this drops to 1.25 seconds. In addition, this keeps a round in the chamber. This means a Breaker with a chambered round gives a total of 13 shots before needing to be reloaded.

Unlock Requirement
The Breaker unlocks at rank 2 (1st Private).

Gameplay Tips

 * One major difference between the Breaker and other weapons is that its upgraded Flechette Rounds travel through targets they damage, similar to how the RX-14 Railgun and AR-20L Justice assault rifle function. Such weapons are somewhat less useful against the Illuminate's shielded units, since the shields must be downed before the shots will penetrate further.
 * Be wary of friendly fire: it is very easy to hit other Helldivers if proper firing discipline is not observed. This tends to occur most frequently when engaging enemies from both flanks at the same time. To maximize damage output, try to bait enemies into lining up (also known as 'kiting') so each shot will hit multiple targets in a row.