APW-1 Anti-Materiel Rifle

The APW-1 Anti-Material Rifle is an early game semi-automatic supply Stratagem. It is available at level 2 for 5000 R. You can adjust the zoom level of the scope to 50 meters, 100m and 200m.

Stratagem Codes
Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this Stratagem during a mission:



Stats

 *  Call-in Time : 3 seconds
 *  Uses : Unlimited
 *  Cooldown : 480 seconds (8 minutes)
 *  Firing Modes : Scope zoom can be changed from 50 meters to 100m and 200m by using the fire mode selector.
 * Stratagem Traits: Support Weapon, Hellpod

Gameplay Tips

 * The Anti-Materiel Rifle performs better overall against the Automatons than Terminids, as the former generally prefers to engage the wielder from a distance, while the latter relies more on rushing the wielder with large swarms of lightly armored targets to engage in melee combat.
 * However, the weapon is still useful for taking out Hive Guards since the rifle will penetrate their frontal armor easily, and both kinds of spewers, as the rifle also penetrates their head armor and 1-2 headshots will reliably kill them.
 * While it’s possible to change the zoom level of the Anti-Materiel Rifle to more accurately engage targets over a long distance, it doesn’t posses any thermal or night vision sights which makes it more challenging to use on planets with poor visibility due to dust storms and dense vegetation, as well as during nocturnal operations.
 * The Anti-Materiel Rifle can also be used to take down Gunships by shooting at their engines. Much like shooting a Recoilless Rifle at a Dropship
 * While the Anti-Materiel Rifle possesses only medium armor penetration, it can still be effectively used to take down Hulks as long as the wielder aims for the head, a few as 2 headshots can be sufficient in taking down a Hulk; only one headshot is needed for a devastator and below.
 * The weapon can also take down cannon turrets, hulks, and tanks, within 7 shots at full health if they are shot in their rear weakpoints.
 * The Anti-Materiel Rifle can destroy a Scout Strider in 3 shots to it's armored cockpit, even from the front. This destroys both the walker and it's pilot. This is the same case for Devastators and Berserkers, as 3 direct bodyshots will take all of them down.
 * The weapon can also take down Striders in a single shot by aiming for the legs. To ensure consistency, aim at it's thigh that connects the leg to the lower torso. This will destroy the strider but the pilot will survive, which is something to keep in-mind if its destroyed nearby as the pilot will attack as soon as they're able.
 * The Anti-Materiel Rifle currently has a bug where it's crosshair is not perfectly aligned to the center, causing to hit slightly above to the left. Arrowhead Studios are aware of this issue and formulating a fix.