TOX-13 Avenger

"'A design very similar to the standard issue flamethrower, this high-pressure weapon dispenses a toxic sludge. The toxin causes heavy trauma to the nervous system and slows down afflicted individuals as well as causing brain damage. It was developed by Dr. Junko under the 2079 act of self-defence research and has been tested extensively on live targets. The TOX-13 is part of the Hazard Ops equipment kit.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this single-use Stratagem during a mission:

Unlock Requirement
The TOX-13 Avenger is a DLC Stratagem, available at any rank to those who purchase the Hazard Ops Pack.

Weapon Stats

 * The weapon comes with 3 tanks of Avenger toxin, and can carry a maximum of 6. Each tank holds 110 units of toxin (150 when upgraded to Mk3). A 'low ammunition' warning sound will play when the weapon is fired with less than 20 units of toxin remaining in the tank.


 * As this weapon does not use projectiles, it cannot retain a round in the chamber. Reload time is always 3 seconds, whether the tank is emptied or not.
 * Unlike some bulkier support weapons, the Avenger can be reloaded on the move.

Gameplay Tips

 * The TOX-13 Avenger is a side-grade to the traditional FLAM-40 Incinerator and a straight upgrade in some aspects, trading utility for more offensive power. It is capable of dealing crippling toxic damage and slowing organic enemies considerably and is a welcome addition to any team composition, however Helldivers must be especially careful when using this weapon as friendly fire is almost always lethal. It is recommended that Helldivers distance themselves from teammates or fire away from them to minimize friendly fire incidents.
 * The Avenger's primary use is slowing and softening up approaching enemies, letting teammates, Stratagems, or the lingering toxic damage finish them off to save ammo. While not recommended, the Avenger can also be used as a last ditch tool to slow or kill enemies that have downed a fellow diver or gotten too close to an objective, however the risk of friendly fire is very high.
 * This weapon is capable of damaging and slowing heavily armored enemies such as the Bug Behemoth that would normally require anti-tank weapons or Stratagems to defeat. Inorganic enemies such as the Cyborg IFV and Warlord are completely immune to the Avenger's effects. Bugs are especially susceptible to this weapon's effects as the vast majority of their units attack exclusively with melee attacks and are rendered completely harmless at range, and a single upgraded Avenger comes with enough ammo to make using it as both a crowd control and anti-tank weapon highly effective.


 * The Avenger's damage over time can kill a Helldiver three times over, similar to the Mk3 M-25 Rumbler and Mk3 Missile Barrage's toxic effects. Helldivers and Survivors affected by the toxin can still be saved by quickly moving over to them and reviving them three times in quick succession as the poison wears itself out.