AR-20L Justice

This combat rifle was created to aid Helldivers in battle when they need a higher calibre rifle. The magazine carries fewer rounds than the Liberator assault rifle but each round is of a higher calibre, effective against medium armored targets.

Upgrades
Bayonet
 * Simple but effective, a long blade is attached under the barrel of the gun. This allows the user to stab whatever is coming at him and is enough to finished off most wounded opponents.

Recoil Absorber
 * A heavy muzzle brake is attached to the barrel of the gun, directing the escaping gases in such a way that it compensates for a larger portion of the recoil.

Extended Magazine
 * Increases the amount of rounds in the magazine. The amount of extra ammunition in each magazine varies from weapon to weapon. Whether it is a longer magazine, drum, or box, extended magazine is the collective name for more bullets before you need to reload, something that is almost always desirable.

Penetrator Rounds
 * Made from ceramic and super hardened materials these rounds have the ability to pass through several targets inflicting heavy damage on the way. Great for killing hordes of enemies, less great when you need to save your friends.

Weapon Stats
Helldivers start with 6 magazines of Justice ammunition, and can carry up to 12. Each magazine contains 20 rounds (30 with the Extended Magazine upgrade). If 3 or less rounds remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time for a fully emptied magazine is 2.5 seconds; if reloaded while there are still rounds in the magazine, this drops to 1.25 seconds. In addition, this keeps a round in the chamber. This means a Justice with the Extended Magazine upgrade and a chambered round gives a total of 31 shots before needing to be reloaded.

Unlock Requirement
The Justice unlocks at rank 18 (Brigadier).

Gameplay Tips

 * The Justice's firing rate is slightly slower than the Liberator's and much, much slower than the AR-22C Patriot's. This allows Helldivers to squeeze off single shots or small bursts with great accuracy, and minimizes ammunition expenditure.


 * One major difference between the Justice and other assault rifles is that its upgraded Penetrator Rounds travel through targets they damage, similar to how the SG-225 Breaker shotgun and the RX-14 Railgun function. Such weapons are somewhat less useful against the Illuminate's shielded units, since the shields must be downed before the shots will penetrate further.
 * Be wary of friendly fire: it is very easy to hit other Helldivers if proper firing discipline is not observed. This tends to occur most frequently when engaging enemies from both flanks at the same time. To maximize damage output, try to bait enemies into lining up (also known as 'kiting') so each shot will hit multiple targets in a row.


 * Adding a Bayonet to this weapon will greatly increase its lethality in close quarters combat. Most medium-level enemies can be killed with one or two stabs of the bayonet. A drawback is that it slows down the Helldiver's melee attack, which can lead to problems when engaging individually weak but numerous enemies such as Bug Scouts.
 * Unshielded Helldivers die instantly to a bayonet attack, unless they are wearing Heavy Armour. The bayonet upgrade extends the range covered by the 'Melee Dodge' technique. Without a bayonet, it requires more precise timing to reliably use the dodge.