Anti-Personnel Barrier

"'A barbwire barrier delivered via airdrop. The barrier is very effective at slowing down incoming enemies and is a semi-permanent solution great for when you need to hold ground for longer periods. The Anti-Personnel Barrier is part of the Entrenched equipment kit.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this Stratagem up to five times per mission:

Unlock Requirement
The Anti-Personnel Barrier is a DLC Stratagem, available at any rank to those who purchase the Entrenched Pack.

Gameplay Tips

 * Each barrier lasts for 5 minutes each.


 * Helldivers can safely cross Anti-Personnel Barriers by going prone or crawling through them.


 * Players using a shield (SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield) will take no damage from the barbwire barrier, although they will still be slowed down.


 * The game treats the deployment of barbwire barriers in the same way it treats Airdropped Anti-Personnel/Anti-Tank Mines and Airdropped Stun Mines, meaning that only five sets of either barbwire barriers, lethal mines and/or stun mines can be deployed at the same time. Deploying a sixth set of either Stratagem by any player will cause the first set to despawn immediately. This limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.


 * In contrast to enemies facing the Incendiary Bombs firewall, enemies confronted by an Anti-Personnel Barrier will still attempt to cross it. They will take minor damage and start bleeding, slowing their movement down to a crawl. Weak enemies like Bug Scouts are killed when attempting to cross the barrier, while Vehicles such as Cyborg IFVs are immune to its effects.
 * Friendly Vehicles such as the M5 APC, M5-32 HAV and Exosuits such as the EXO-44 Walker Exosuit are not immune to the effects of the Anti-Personnel Barrier, experiencing a slow-down of 25% and taking slight damage while passing though.