Major Order (Helldivers 2)

Major orders serve as the main objectives in Helldivers 2. Players have to complete time-limited community goals in order to make progress in the Second Galactic War. The course of the war is not scripted as outcomes of battles depend entirely on player actions. Due to this dynamic nature of the game, major orders can have various consequences for the Galactic War depending on whether players succeed or fail to complete them. For example, planets can be liberated from or lost to enemy factions, preventing them from or allowing them to push into further sectors of the galaxy.\

Note: Helldivers need to have participated in combat on the planets involved in the order to receive the associated rewards.

= Major Orders Timeline =

Operation Valiant Enclosure

 * Briefing: Freedom is under attack. The Terminid outbreak threatens to spread out of control, and probability of child eviscerations is at an all-time high. In response, our scientists have developed the Terminid Control System: a planet-wide bug extermination network. The TCS will be constructed on an unbroken line of Barrier Planets, quarantining the bugs behind them. The worlds leading to the Barrier Planets are crawling with Terminids. This Infestation must be cleansed.
 * Overview: The bugs are out of control. They must be pushed back to the Barrier Planets, where the Terminid Control System will be built. Liberate all planets between Super Earth and the Barrier Planets: Heeth and Angel's Venture
 * Outcome: SUCCESS - (Text missing)

Automaton Attack

 * Briefing: The Automatons have launched cowardly surprise attacks on multiple highly-populated Super Earth planets. The Super Earth Armed Forces in the region have been overrun. Million of citizens are in grave danger of death, or disenfranchisement. This grievous attack on Freedom will not go unanswered. The homes of our citizens must be defended.
 * Overview: The Automatons have launched a cowardly surprise attack against our innocent civilian populations. Their homes must be defended. Win at least 8 Defend Campaigns against the Automatons.
 * Outcome: FAILURE - (Text missing)

Defense of Draupnir and Mantes

 * Briefing: Intercepted messages indicate bot plans for a significant push. Increased resistance on Automaton planets is anticipated.
 * Overview: Defend Draupnir and Mantes
 * Outcome: FAILURE - Despite the valorous efforts of the Helldivers, Automaton marauders have invaded Super Earth territory. Patriotic citizens mourn as their sufficiently-sized homes burn to the ground. Super Earth citizens demand justice, and they will receive it. But for now, the Terminid Control System is ready for activation.

Defense of Heeth and Angel's Venture

 * Briefing: Terminid spores have engulfed Heeth and Angel's Venture, spawning hordes of Terminids that overwhelmed our colonial militias. Clearly, the bug hive instinct oriented their mindless expansion towards dishonoring the memory of those who fought to free these planets. Countless Helldivers paid for these lands with their lives. We cannot lose them now.
 * Overview: The Terminids are swarming Super Earth planets. Designated planets must be under Super Earth Control when order expires: Heeth, Angel's Venture
 * Outcome: SUCCESS - SEAF reinforcements have arrived, and through the judicious application of personnel massing tactics, the Terminid advance has been repelled. Your efforts to hold both planets were essential. Good work, Helldivers. You have honored the memories of your fallen allies.
 * Notes: Terminid expansion into the Orion Sector halted.

Liberation of Veld

 * Briefing: Contain the Terminid outbreak, before the bugs are able to spread further.
 * Overview: Liberate Veld
 * Outcome: SUCCESS - Well done, Helldivers. SEAF Containment Teams will take over cleanup and inoculation operations from here. Colonists have been advised that there is absolutely zero threat of further Terminid violence, and to settle their families with total peace of mind. Additionally, the pilots allocated to spore clearance on Veld have now been redirected to Helldiver support operations.
 * Note: Free Eagle Napalm Strike for a limited time.

Liberation of Tien Kwan

 * Briefing: Tien Kwan is home to the sole arsenal of new Exosuit technology. It is only a matter of time before the Automatons discover the arsenal and steal it for themselves. Liberate Tien Kwan, before it is too late.
 * Overview: Secure the new line of combat Exosuits by liberating the planet where the production facilities are located. Liberate Tien Kwan
 * Outcome: SUCCESS - Well done, Helldivers. Tien Kwan has been returned to the care of Managed Democracy. The Morgunson Arsenal, and its stockpile of freshly-produced Exosuits, were recovered intact. The EXO-45 Patriot Exosuit is now available for requisition.
 * Notes: New stratagem unlocked upon completion: EXO-45 Patriot Exosuit.

Activation of the Terminid Control System

 * Briefing: Upon each Barrier Planet now stands a network of massive, Termicide-dispensing towers: the Terminid Control System. Once activated, the TCS will exterminate every Terminid on that planet, and inoculate it against all future infestations. However, surges in Terminid activity have forced the SEAF Engineers to evacuate. Now, only Helldivers can ensure the safety of our citizens. The Terminid Control System must be activated - at any cost.
 * Overview: Termicide-dispensing towers have been built all over every Barrier Planet. They need only to be activated to quarantine the bugs for good. Activate the Terminid Control System on the Barrier Planets: Erata Prime, Fenrir III, Meridia, Turing
 * Outcome: SUCCESS - The Terminid Control System is fully activated. The Termicide is working as intended, culling millions of Terminids on the Barrier Planets. Our citizens may finally rest easy, knowing their children are forever safe from being eaten alive by fascist insects.
 * Notes: Had an event-exclusive mission type: Activate Terminid Control System. New enemy type introduced after completion: Shrieker.

Operation Prime Liberation

 * Briefing: In support of civilian population expansion and new energy demands for FTL travel, the Helldivers are ordered to cull the Terminid swarm within the Quarantine Zone through liberation of several planets.
 * Overview: With the TCS securing our citizens' lives, now we can secure their economic future, by culling the Terminid population and harvesting the E-710 they provide. Liberate Fori Prime and Zagon Prime.
 * Outcome: FAILURE - Though many Terminids have been mercifully culled, the Helldivers were unable to penetrate as far side the Quarantine Zone as ordered. The expansion of our citizens to new planets will be reduced in line with reduction of expected Element 710 to be produced. Further procreation applications will be denied until further notice.

Operation Hell-Draco - Protect the Civilian Biomass Collection Team

 * Briefing: Civilian Biomass Collection Teams (BCTs) are gathering and processing inert Terminids on liberated bug planets. The Helldivers must maintain control of these worlds until these operations are complete.
 * Overview: Designated planets must be under Super Earth control when order expires. Fori Prime, Estanu, Crimsica, Hellmire.
 * Outcome: SUCCESS - The last of the crude solid E-710 has been collected, processed, and shipped off-planet, providing a healthy boost to our colony settlement effectors. The Planets can now be left behind to allow the Terminids to repopulate—under careful supervision.

Operation Swift Disassembly

 * Briefing: Interrogators have extracted alarming information from captured bots, through use of Unpleasant Sensory Experience Simulations. The Automatons are planning something called "The Reclamation," which appears to be a massive invasion of unprecedented scale. Further details are scarse. In response, High Command has authorized OPERATION SWIFT DISASSEMBLY. The objective: eradicate the Automatons entirely. It will consist of several phases, each critical to overall success.

Phase 1: Disrupt Communications

 * Phase 1 Briefing: We have identified a long-range communications array deep in Automation space. Its capture may reveal critical intelligence about the enemy’s plans. In order to support the destruction of the Automatons, the ministry of Defence has fast-tracked new support weapons for immediate distribution. The LAS-99 Quasar Cannon and MG-101 Heavy Machine Gun are now available for requisition.
 * Phase 1 Overview: Liberate Troost
 * Phase 1 Outcome: SUCCESS - The Automaton Comms Array on Troost has been decommissioned. Strangely, it appears to have been broadcasting outside the Galactic Frontier. Analysts are working to determine more, but much data was already deleted. However, we did discover a transmission containing blueprints for a new Automaton type: aerial gunships. With this advance warning, our hardworking factory laborers have been instructed to accelerate of our most effective anti-air weapons.

Phase 2: Reduce Non-Sentient Combatant Production

 * Phase 2 Briefing: Intel analysis have indentified the planet Tibit as the most significant producer of illegal Automaton combatants. Liberating this planet would significantly impact the enemy’s capacity to replenish decommissioned socialists. It would also limit further theft of the planet’s natural resources from future generations of inarguably sentient humans.
 * Phase 2 Overview: Liberate Tibit
 * Phase 2 Outcome: FAILURE - The Automatons have retained Tidbit, and its manufacturing facilities. Reports indicate they have already begun increasing production elsewhere. Intercepted bot chatter includes expressions of great sorrow for the "murder" of in-development bots - a transparent attempt at disinformation, as bots can neither feel nor be considered alive. However, the simulated oaths of vengeance may indicate actual strategic intent. A counteroffensive is likely.

Liberate Malevelon Creek

 * Briefing:  Several weeks ago, our citizens watched in horror as Malevelon Creek fell to the Automatons. Millions of valiant heroes perished attempting to defend it. For too long, the bots have maintained their illegal occupation, desecrating the memory of the fallen by rapidly depleting the planet's exceptionally rich rhodium deposits. This travesty will be allowed no longer. Take vengeance for the fallen. Honour our heroes. End the theft of valuable minerals. Liberate Malevelon.
 * Overview: ''The Automatons have illegally occupied and mined Malevelon Creek for too long. The time has come to take it back. Liberate Malevelon Creek.
 * Outcome: SUCCESS -  At long last, Malevelon Creek is free. The heroes who died in its defence can finally rest in peace, knowing justice has been served, and the planet's rhodium deposits will be mined by the citizens who rightfully own them. Colonists are returning to the ruins of their settlements, pickaxes in hand, hopeful for a prosperous future. For at last, dawn breaks upon a free Creek.

Phase 3: Hold Ground

 * Phase 3 Briefing: The Automatons, clearly having calculated their impending shutdown, have put their remaining resources into a large-scale counterattack. Desperate as it is, should this re-invasion succeed, it may jeopardise our ability to destroy the bots in time to prevent their incoming invasion. Hold ground.
 * Phase 3 Overview: ''Designated planets must be under Super Earth control when order expires: Malevelon Creek, Ubanea, Draupnir.
 * Phase 3 Outcome: