Charger

A rushing Charger is nearly impossible to stop, thanks to its meter-thick exoskeleton. Therefore, the recommended response protocol to this situation is the prompt execution of a Rapid Lateral Movement (RLM).

Tactics

 * Found on medium to high level planets with bug missions, They are sometimes assigned their own special quest like Bile Spewers and Bile Titans. They start spawning as part of the ambient horde on Challenging level difficulties or higher
 * The most straight forward way to dispatch a Charger is to use armor piercing weapons and take aim at its forelegs, this can stagger the Charger and eventually break the armor on its forelegs, once that is achieved simply use conventional firearms to shoot the exposed flesh underneath, it takes only 1/3 of a SMG-37 Defender's magazine to take down the hulking freedom hater, making this method far more efficient than aiming for its exposed abdomen.
 * -Upon version 1.000.100 the railgun's bullets can richochet off the chargers legs on safe mode. Making the most viable option unsafe with more shots (around 3-4) to break off the chargers leg armor-
 * break the Charger's foreleg armor with just 2 shots, it's advised to use the safe mode of the Railgun as it allows the wielder to fire off 2 shots much quicker, even in unsafe mode it will still take 2 shots to break the Charger's leg armor.
 * For Helldivers who are unable to requisition the more advanced weapons, the Expendable Anti-Tank can be used to shatter the Charger's leg armor in just 1 hit.
 * For Helldivers who do not have the requisite anti-armor weapons, hitting the underside of the abdomen until it takes on a popped or shredded appearance means the Charger will die shortly after (within 10 seconds).
 * The MG43 can be used to damage the charger's legs without removing the armor. This can be achieved by shooting the joints of the legs or the forelegs, which will count as weakspot damage. This, however, is quite difficult to pull off due to the joints being very small targets.
 * The Autocannon can also be used to quickly take down the Charger by aiming at the unarmored back of the leg first, which can be done by evading the Charger's attack. After that, one additional shot to the same leg will be enough to bring down the charger.
 * A Flamethrower is an effective yet risky method to dispatch a Charger, as the Flamethrower ignores physical armor, several seconds of sustained fire from it will bring down a Charger. But this forces the Helldiver to engage the Charger at close range.
 * Chargers tend to hone in on one member of the team at a time, and then put all their efforts into taking them down. They're almost entirely armored, except for the yellow patches on their body. While it may seem like these are their weak spots, they aren't considered so, and any non-explosive damage to these areas will instead deal 10% of the original damage.
 * Attempting to trick the charger into hitting a wall or rock is a valid strategy, as the charger will be stunned upon impact and be rendered immobile for a short while. However, they can traverse smaller rocks and walls, so caution must be exercised.
 * To defeat them more effectively, coordinated attacks and team work are needed. Have one person attempt to draw its attention while other divers target one of the front legs. If you manage to blow off the armour on a front leg it will open up a weak spot and will then be much easier to take down. Destroying its rear will cause it to bleed and take damage over time.

Trivia

 * There is an achievement/trophy for killing a Charger by dropping a Resupply pod directly onto it.