Strider



Heavier versions of the Tripod, the Strider is similarly armed, but with much tougher armor and shields. They serve as the Illuminates heavy infantry, breaking enemy formations with their extremely painful electric attacks.

Tactics
Predominately found on medium to high level planets, Striders teleport onto the battlefield, normally in groups of three to five, wherever Observers or Watchers have raised an alarm to warn of a Helldiver's presence.

Striders behave very much like Tripods: Immediately upon spawning, they will move towards players to engage them in combat with their close range electro-static weapons, just one or two shocks from which is enough to down a Helldiver.

Striders are relatively slow and several well placed shots is usually enough to destroy them, however, their shield absorbs all damage from the first projectile which makes impact, meaning even very powerful weapons require at least two shots to destroy a Strider. Players can combat this trait by using shotguns or rapid fire weapons.

The Strider's shield blocks projectiles which would ordinarily pass through multiple enemies. This significantly reduces the effectiveness of the RX-1 Rail Gun and AR-20L Justice against grouped Striders.

As long as the shield is up, Striders are immune to:
 * Slow (Static Field Conductors);
 * Stun (Rail Gun, Stun Mines or Stun Grenades);
 * Mini-Stun (most SMGs and the AD-334 Guard Dog);
 * Ignition by incendiary weapons.