Warrior (Helldivers 2)

Warriors are the natural end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent calves in under a second. One can only imagine what they would do to innocent baby humans.

Tactics

 * Warriors are predominately found on any planet with bug missions.
 * Hit them on the soft spots underneath them or directly in the face. Alternatively, use shotguns or armor-piercing weapons to take their shells off. When they come in groups, use Eagle strikes or anti-tank weaponry to blow up groups of them all at once
 * The Breaker shotgun is also recommended for taking them out in one hit.

Basic Warrior

 * This lightly armored bug can be encountered in any difficulty mission. They are also younger versions to the Brood Commander.
 * A lesser known ability that this warrior bug has is to crawl underground and appear behind a helldiver for a surprise attack. This can be performed reguardless of the terrain a heldiver is standing on.
 * The weak spot are the legs. However, "blowing off a limb it will remain 86% combat effective", so aim to break two legs. Aiming for the head is also an effective strategy, however this will put the body into berserk mode for several seconds before dying. In berserker mode, it has increased attack speed and slightly increased movement.
 * It is advised to gain distance from a warrior before destroying its head.

Bile Warrior

 * These bugs can be encountered on hard difficulty. They have all the same traits as the basic warrior; However, when killed, they will self detonate in a small bile explosion that can severely maim any Helldiver. It is highly suggested to not kill them at close range.
 * It can been seen to be having yellow/orange bile sack on its underbelly.

Hive Guard

 * This warrior class is a moderately armored bug that can be encountered in easy difficulty and higher. They are often defending bug hole entrances, but can also lead to portals on the map depending on operations difficulties.
 * It has the ability to "hunker" when a Helldiver fires upon them. When hunkered, its armor comes together, making a wall that light armor penetrating rounds will struggle to bypass. However, with steady aim, you can aim for the gaps between the armor plate on the head, as well as the plates on the forelegs, or you can fire through it with sufficient armor penetration (Such as the slugger). Flanking with a squadmate is viable due to the fact that the sentinel is stationary during hunkering. For the unpatriotic, fleeing is also an option, as a hunkering guards will neither attack nor persue while shielding.
 * It also does not have a berserker mode like the Basic Warrior.