Thunderer Smoke Round

"'A single round of smoke is fired from a nearby 'Thunderer' artillery emplacement. The smoke will cover a small area for a short while and block all line of sight.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this stratagem during a mission:

Unlock Requirement
The Thunderer Smoke Round is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Gameplay Tips

 * Thunderer Smoke Rounds function similarly to the Smoke Grenades Perk. The effect of the smoke is also the same at 15 seconds.


 * Cyborg Hounds will not run at a player concealed by smoke, but instead walk (much the same as if the player was equipped with the SH-20 Shield Generator Pack).


 * The Thunderer Smoke Round is an excellent support tool that provide Helldivers and their teammates with a degree of protection on missions. Creativity is key to getting the most out of the Smoke Round.


 * Precision Call-In reduces this stratagem's activation time by one second, but it will not go below the game's allowed minimum of 0.1 seconds -- even when it is fully upgraded.


 * Cyborg IFVs will not aim & shoot at players once in the smoke affects the disabled IFV as well.


 * Cyborg's ranged units will not shoot unless the player moves out of the Smoke or the Smoke duration wears off.


 * Illuminate Hunters will not target anything inside the Smoke; this applied to the destroyable objectives as well.