MP-98 Knight SMG

With the highest rate of fire in the arsenal, this weapon is often used by the defence ministry on Super Earth for rapidly incapacitating groups of wrong-thinkers. Compared to the SMG-45 Defender, the Knight eats through its limited supply of magazines quickly, putting out a very high amount of damage.

The Knight is a one-handed weapon, and increases a Helldiver's mobility while aiming. SMGs cannot be used while prone. However, the player can draw it automatically when mortally wounded by using the aiming controls (right analog stick or mouse). It can also be used when carrying an important objective.

Weapon Stats
Helldivers start with 6 magazines of Knight ammunition, and can carry up to 12. Each magazine contains 75 rounds. If 10 or less rounds remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time for a fully emptied magazine is 1.5 seconds; if reloaded while there are still rounds in the magazine, this drops to 1 second. In addition, this keeps a round in the chamber. This means a Knight with a chambered round gives a total of 76 shots before needing to be reloaded.

Unlock Requirement
The Knight unlocks at rank 21.