JAR-5 Dominator

Firing jet-propelled rounds, the Dominator trades fire rate and magazine capacity for increased damage per projectile.

-Armory description

Congratulations Helldiver, you've just picked up Managed Democracy's response to the rank and file armored troops. You'll be able to tackle the common infantry, devastators, walkers, armored warriors, brood commanders, and bile spitters.

Role:
The JAR-5 Dominator should be used like a scout rifle with medium range. It is designed for precision shots to exploit weaknesses. The round has a slower travel speed and therefore adjust your aim on moving targets. You can indiscriminately fire this weapon into an armored enemy, and it will fall. But magazine sizes are small and there is a chance you will need to reload leaving you open. This is not an AOE weapon.

Tips and Tricks:

 * Due to the slower moving round, it is tempting to fire a second shot that can lead to wasted ammo. Trust your aim and move on.
 * Due to the slower moving round, you will need to lead your target.
 * This will not penetrate walker head armor. Aim for the legs if facing a walker head on. Otherwise, aim for the pilot if behind it
 * This will remove arms and legs from common infantry. Great for disarming, not great for eliminating the threat. Be mindful of where your shot lands and be prepare for a follow-up if the enemy is still mobile
 * This weapon really shines in Automaton missions as well placed head shots can quickly remove a patrol of troopers, devastators, and walkers.
 * You can unload an entire clip into a devastator and it will fall. But why do that when a well placed head shot is all you need