Incendiary Grenades

Swap standard grenades for incendiary grenades that leave a fire behind after detonation.

Unlock Requirement
The Incendiary Grenades unlock at rank 17 (Commodore).

Gameplay Tips

 * The Incendiary Grenades' fire burns similarly to that of the Incendiary Bombs stratagem, but covers a smaller, circular area.


 * Many enemies will not walk through the fire and will try to find a path around it, making this useful for area denial. If they can't see a path, they'll usually hang back until the fire burns itself out. However, heavier foes aren't particularly intimidated by the flames and will march or drive right through.
 * Despite the smaller area, the incendiary effect is still large enough to block narrow paths. Throwing both grenades can be used to create a small wall, useful even in an open area.
 * Enemy patrols can still spot you through the fire.


 * Even a single grenade can be succesfully used to destroy shielded Illuminate infantry units, such as the Strider. While the shield would absorb the single blast of a standard grenade, the fire deals damage in several "hits", able to deshield the target before setting it on fire.
 * This does, however, rely on the target being in the middle of the blast-radius. If the target is too far, the fire will be unable to whittle down the target's shield before it leaves the area of effect.


 * Because Incendiary Grenades deploy faster than Incendiary Bombs, they can be used as a backup anti-armour weapon. However, even when using both Incendiaries, the damage is too low to kill an undamaged Bug Tank.
 * Even Cyborg Warlords can be set on fire dealing damage over time.
 * It is recommended to keep the Tank within the fire to maximize damage.
 * The napalm-effect is one of the few things that can damage closed Illuminate Obelisks
 * While Cyborg IFVs receive no damaging effects from fire (Incendiary Grenades or otherwise), it can be used to impair their movement.