Hunter (Helldivers 2)

"'The pesky Hunters are known to dodge incoming fire with swift, fascist, undemocratic leaps. SEAF Scientists note that while this behavior might appear intelligent, it is merely a base instinct, akin to a housefly avoiding an incoming swat.'"

The Hunter, like the Warrior, is a medium-sized Terminid that appears on Medium difficulty and higher.

Hunters employ the same tactics of their adolescent stage, the Pouncer, where they'll jump great distances using their wings, stun the Helldivers, and use flank maneuvers.

Tactics

 * Found on medium to high level Terminid missions, you'll see Hunters darting around and leaping from one place to another as they track their prey. Hunters are agile, causing them to be somewhat challenging to hit, but with practice can be easily dispatched, especially once they engage in a leaping attack towards you.
 * Hunters seem to have an instinctive reaction to the laser sights used on all Helldiver weapons. They often try to dart out of the way of the beam - this can appear to the Helldiver as if the creature is 'dodging' your fire. This is nonsense - make no mistake, this is a mindless animal, and has no understanding of firearms or lasers. Simply place your shots carefully!
 * Hunters have a low health pool, meaning any form of weaponry works equally effective in taking them down.
 * Hunters should be your highest target priority when dealing with large groups of lower-level bugs, since they have much greater mobility and attack damage compared to Warriors or Scavengers. Hunters also are very hard to outrun, especially with medium and heavy armor. It is highly recommended to take them out when being pursued.
 * Hunters will usually follow up their lunge attack with either additional attacks or use their tongue to debilitate players, which causes them to be slowed temporarily and consequently be more vulnerable to additional attacks. This is especially lethal if being chased by multiple hunters.
 * Having the Muscle Enhancement booster equipped will significantly reduce the slow debuff, but will not outright prevent it.
 * When fighting a Helldiver facing their general direction, hunters will usually try to use conceal themselves and attack from blind spots in the sides or rear as they close-in. This can be especially problematic if fighting a mixed horde of warriors and hunters, where one group will attack head-on, and the other will attempt to flank to divide their attention.
 * Like other Terminids, using a melee attack will temporarily stun the Hunter, allowing the Helldiver to get breathing space.

Trivia

 * Hunters may be partly based on Vanguards from the first game, who appeared in numbers and used a leaping attack to close the distance. They also have a similar characteristic of the first game's Stalker, whose poison could slow Helldivers and leave them vulnerable to more dangerous enemies.
 * hunters also resemble Shrieker but with smaller wings. Undemocratic rumours say that the Shrieker may be mutated hunters made form the termicide but are completely false.