A/GL-8 Launcher Turret

The A/GL-8 Launcher Turret is the latest development in automated sentry technology. Launching the same rounds as the Obliterator, it has immense firepower and shoots over obstacles. Meant for fixed position defense, a variable firing range was not deemed necessary during development. The turret can discern friend from foe, but watch out for the blast radius.

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this stratagem during a mission:

Unlock Requirement
The A/GL-8 Launcher Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Gameplay Tips

 * Like the regular grenades every Helldiver carries, this turret is not capable of damaging Cyborg IFVs or destroying mission objectives.


 * With the Mk3 upgrade, Phosphorus Grenades, the A/GL-8 Launcher Turret's grenades will set fire to everything caught in their blast, dealing fire damage over time.
 * Most other incendiary weapons, such as the FLAM-40 Incinerator and fully-upgraded DBS-2 Double Freedom, cannot ignite armoured targets unless their weak spot is hit. The A/GL-8 does not have this limitation: only Cyborg IFVs are immune to being ignited by its phosphorus grenades.


 * The A/GL-8 is the only turret capable of hitting prone/downed Helldivers. Adjust your tactics accordingly.


 * The fixed range of the A/GL-8's indirect-fire weapon means that once an enemy gets very close to the turret, it will be free to attack with impunity.


 * If you can keep it from being sniped, this turret will make short work of nearly anything the Illuminates are able to throw at it.