Hulk (Helldivers 2)

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to immediately call in the largest Orbital bombardment available.

They can be divided into three types:


 * Standard - Hulks equipped with autocannons and rocket launchers.
 * Flame - Hulks equipped with flamethrowers.
 * Rocket - Hulks equipped with a rocket pod.

Tactics

 * They're completely covered in armor, but they do have one weak spot, which is at the back. Keep attacking this and they'll overheat, eventually exploding. However, the best way to go up against them is distance, and trying to flank them from afar.
 * The head of the hulk can also be considered as a weak spot. It is slightly less armored and can be damaged with weapons with piercing ammunition like the anti-material rifle and railgun.
 * Explosive stratagems like Orbital/Eagle Strikes can also do significant damage.
 * You can destroy their weapons by shooting them on the arm joints with light weaponry making them just a melee menace.