APW-1 Anti-Materiel Rifle

The APW-1 Anti-Material Rifle is an early game semi-automatic supply Stratagem. It is available at level 2 for 5000 R. You can adjust the zoom level of the scope to 50 meters, 100m and 200m.

Stratagem Codes
Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this Stratagem during a mission:



Intel

 * The AMR is best suited against the Automatons. It excels at killing Hulks, Devastators, Striders, Tanks, Gunships, and is decent against Factory Striders.
 * It is advised to use other support weapons to deal with Terminids. As the AMR does not have enough armor penetration for Chargers or Bile Titans, and it is meant to kill single high-threat targets, as opposed to large numbers of low-threat targets, which the Terminids are known for using in battle.

Important Tips

 * The AMR does not have any accuracy penalty in third-person, despite not having a crosshair. You can use a third-party crosshair program to fix this, making the AMR very useful in third-person.
 * The AMR can one-shot kill a Strider if you aim for the leg. The pilot will die as well for some reason.
 * To kill a Hulk you must aim for the head or shoot the vents on their back. You may need to use an EMP stratagem or a stun grenade to help you if they're moving a lot. It takes two shots to the head to kill a hulk.
 * If you shoot Hulks or Devastators in their arms, any guns they had on that arm will be disabled.
 * You can shoot the treads of a Tank to disable its movement.

Stats

 *  Call-in Time : 3 seconds
 *  Uses : Unlimited
 *  Cooldown : 480 seconds (8 minutes)
 *  Firing Modes : Scope zoom can be changed from 50 meters to 100m and 200m by using the fire mode selector.
 * Stratagem Traits: Support Weapon, Hellpod