Hulk (Helldivers 2)

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to immediately call in the largest Orbital bombardment available.

They can be divided into three types:


 * Standard - Hulks equipped with autocannons and rocket launchers.
 * Scorcher - Hulks equipped with flamethrowers and a buzzsaw. Will attempt to close in the distance aggressively instead of bombarding their targets from range.
 * Bruiser - Hulks equipped with a rocket pod.

Tactics

 * Hulks have two weak spots: their head and back. Notably, a large but lightly armored power pack is mounted on a Hulk’s back, allowing for continuous fire (even from medium weapons) to eventually kill Hulks.
 * Destroying its head will instantly kill it. The Anti-Material Rifle or Railgun can achieve this easily.
 * For Helldivers who have yet to requisite the aforementioned. An Expendable Anti-Tank can also destroy a Hulk with a single headshot.
 * Explosive stratagems like Orbital/Eagle Strikes can also pierce its armor.
 * Their weapons can be broken, they become slow melee units that can be killed more easily or ignored for more active threats.
 * On Normal difficulty or higher, Hulks sometimes appear as targets of annihilation for missions much like Chargers and Bile Titans. It’s highly recommended to bring dedicated anti-tank weaponry. The Hulk usually can be found underneath a large service crane within an Automaton facility.

Trivia

 * The Hulk appears to be based off the Castraferrum Pattern Mark V Dreadnought for the arms and legs, while the torso piece is a Redemptor Pattern Dreadnought, both used by the Space Marines from Warhammer 40,000.