Gunship

Gunships are large flying machines that are used to patrol the surroundings of Automaton Gunship Facilities and scan nearby activity. When Helldiver activity is detected, Gunships will quickly be dispatched to scan and investigate the area. Gunships will shoot with a turret mounted on their underside and a barrage of rockets when spotted.

Gunships resemble smaller, weaker versions of Automaton Dropships, missing the "arms" that hold the Automaton troops for deployment.

Tactics

 * They can be quickly dealt with via a well-placed shot from any High-Explosive Anti-Tank type support weapon like the LAS-99 Quasar Cannon to any part of the ship.
 * The FAF-14 Spear is particularly effective as its homing missiles remove the need to anticipate a gunship's path and distance or the quasar's charging time. Surprisingly, the Spear also does not have nearly enough issues locking onto gunships compared to everything else. A coordinated Spear gunner-loader team can dispatch a gunship wave before they have a chance to retaliate.
 * The LAS-98 Laser Cannon can quickly down gunships if aimed at the engines; a single heat-sink is frequently enough to down 3-4 gunships with sufficient accuracy.
 * The AC-8 Autocannon can shoot them down with 2-3 shots to one of the engines.
 * The A/AC-8 Autocannon Sentry is also quite effective at shooting them down.
 * If a support weapon is unavailable, shots from the PLAS-1 Scorcher can damage a Gunship's midsection just behind the turret.
 * It is recommended to run for cover as they lay heavy fire.
 * It is recommended to shoot down every Gunship before arming the Hellbomb on a Gunship Facility, as they will shoot the Hellbomb to disable it if spotted.