Resupply

A pod containing two packs of ammunition and ordnance. The supplies take some time to deploy as they have to be customized before being deployed. Ammunition that is called down but not picked up will eventually be lost after about 210 seconds.

It is highly recommended to upgrade the Resupply stratagem early on. Without reduced activation time, the whole squad is often forced to wait for the Hellpod to deploy, while the beacon's light will attract enemies patrolling the area for the duration -- a risk easily minimized by spending a few research points.

When playing with other Helldivers who are also bringing Resupplies, it is not necessary for everyone to call them in at the start of the mission: two Resupplies provide four ammunition packs. This is sufficient to fully stock four Helldivers. If you call in a secondary weapon that also requires ammunition, remember to pick that up before grabbing the Resupply pack.

Helldiver teams carrying ammunition-hungry armaments might consider combining Resupply with the Resupply Pack, rather than taking two Resupplies. Another option that does not take up the Helldiver's backpack slot is the Stratagem Priority Perk, which reduces Resupply's cooldown time from 180 to 108 seconds.

Ammunition packs can occasionally be found throughout combat areas, but generally not in sufficient quantities to replace use of the Resupply stratagem. These pre-placed packs do not disappear after a set time limit.
 * Cyborg AA Nests can have a rack of anywhere between 2-4 packs.
 * Certain Super Earth structures (such as the bunkers used for Escort and Capture objectives) may have 1-2 ammunition packs nearby.
 * Rarely, ammunition packs can be found near deceased Super Earth Regular Army soldiers.

Ammunition Pack Contents
When picked up, each of the two ammunition packs will provide various amounts ammunition for all weapons the Helldiver is currently carrying.
 * Each pack usually provides half of a Helldiver's total load of ammunition for primary weapons. For example: if a Helldiver can carry 12 magazines for an assault rifle, then one pack will provide 6 magazines.
 * Each pack also provides 4 magazines for the P-2 Peacemaker pistol out of the limit of 6 magazines. If the Helldiver's sidearm has been swapped out in favor of a Perk pistol (PLAS-3 Singe, FLAM-24 Pyro or P-6 Gunslinger), this will have its ammunition replenished instead.
 * User-reloaded heavy weapons such as the MG-94 Machine Gun and LAS-98 Laser Cannon receive varying amounts of ammunition depending on the particular weapon; typically 1-2 full reloads or half the weapon's maximum capacity, as with primaries.
 * Limited-use heavy weapons such as the EAT-17 Expendable Anti-Tank Weapon or REC-6 Demolisher satchel charges do not gain additional uses.
 * The Support Kit backpack (used to reload the RL-112 Recoilless Rifle and MLS-4X Commando) will be refilled to its maximum of 6 reloads.
 * The Resupply Pack will gain a single use in addition to the other ammunition gained by the Helldiver picking it up, effectively doubling the ammunition gained from a single box.
 * The LIFT-850 Jump Pack will be refueled to full capacity.
 * Throwable grenades (of any type) will be restocked to 2, the maximum that can be carried by a single Helldiver.

Unlock Requirement
Resupply is a standard-issue stratagem, available to all Helldivers regardless of rank.

Stratagem Code
Players must enter the following sequence, using the controller d-pad, in order to call down a Resupply during a mission: