Factory Strider

Called "Walkers" by some Helldivers, the Factory Striders are giant heavily armed behemoths of steel that were the foundation of Automaton construction. As walking Factories on legs, Factory Striders in their default state can stride into battle firing their cannons at Helldivers and release numerous Automatons, or roam across the planets surface and transform themselves into different Automaton structures like Automaton Fabricators, Command Bunkers, Detector Towers or Stratagem Jammers to create new outposts. Due to their functionality and transformative nature, it is no surprise the Automaton are able to deploy and spread on Super Earth colonies so quickly. Factory Striders are extremely tough, reports indicating they were able to survive several 500kg bombs.

Tactics And Strategy

 * The Orbital Laser Strike alone is enough to destroy a Factory Strider, however the gargantuan machine takes the entire duration of the laser.
 * High-Explosive Anti-Tank support weapons like the GR-8 Recoilless Rifle and Las-99 Quasar Cannon can down a strider in two VERY well placed shots to a specific area in it's side armor, one to break off the armor, and one to destroy the circuitry within, otherwise it'll take roughly 6 shots to the head to do one in.
 * If you reinforce on one, aim for the head, as this'll either kill it, or put it on death's door, this can also be done with the 500kg if you're capable of such a feat
 * Never be anywhere remotely infront of one until you break off it's turrets, as they can and WILL kill you within 1-2 seconds with no cover.
 * Occasionally, a strider will open it's bottom vent (which IS a way you can kill one) and drop 4 normal devastators, can sometimes lead to snowballing if you don't either kill the strider or leave if you're already overrun.
 * Generally these aren't worth fighting if you're low on resources, if you use your last 500kg and miss the headshot slam, you're basically absolutely defenseless against both the strider and other high priority threats, don't get this wrong, if you kill it, fantastic, it's the highest threat the automatons have, but if you don't, it's still alive, and you're functionally useless, so remember; RETREAT IS COWARDICE... BUT ADVANCING TO THE REAR IS ALWAYS AN OPTION.