Hound



The Cyborg Hounds are twisted rabid versions of mans best friend, enslaved by the Cyborgs. Very fast, they tend to go for downed targets and try to finish the job. Fortunately they are lightly armored and go down easily with a bayonet stab.

Tactics
Found on most planets with a Cyborg presence, Hounds patrol the battlefield, normally in groups of three, following semi-random patterns while searching for Helldivers. Their patrols are more densely clustered around mission objectives and they are also attracted to Stratagem beacons.

After spotting Helldiver troops, Hounds will rush into melee range to engage the player in combat. Their biting attacks do little direct damage but instead knock players to the ground, leaving them vulnerable to further attacks from the Hounds or other Cyborg units.

Hounds are the fastest enemy that Helldiver troops will encounter and can be very dangerous if they catch players by surprise. However, they have a fairly large turn radius and will stun themselves by running into objects or raised terrain, meaning they can be dodged or avoided with experience.

The characteristic growling and barking noises made by Hounds as they patrol should alert players to their presence nearby and help to avoid ambushes.

Using the SH-20 Shield Generator Pack will prevent Hounds from charging at Helldivers: they will slowly walk towards the player, or (more often) attempt to rush another Helldiver instead. The Smoke Grenades Perk has a similar, but more temporary effect.