Proving Grounds

A Proving Ground is a unique replayable mission that takes place in a city, purpose-built as a training facility. Captured enemies have been let loose to roam the streets and give the Helldivers an opportunity to hone their skills.

A Proving Ground mission consists of three components such as:

Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.

Modifier: A modifier mix things up and force the Helldiver to stay sharp. For example, unexpected orbital bombardment strikes the city, or the electricity goes out plunging the map into darkness…

Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, or only defensive stratagems, or perhaps a new weapon every time you reload.

Proving Grounds Reward
Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command.