Charger

A rushing Charger is nearly impossible to stop, thanks to its meter-thick exoskeleton. Therefore, the recommended response protocol to this situation is the prompt execution of a Rapid Lateral Movement (RLM).

Tactics

 * Found on medium to high level planets with bug missions, They are sometimes assigned their own special quest like Bile Spewers and Bile Titans.
 * Chargers tend to hone in on one member of the team at a time, and then put all their efforts into taking them down. They're almost entirely armored, except for the yellow patches on their body. While it may seem like these are their weak spots they aren't considered so and any non-explosive damage to these areas will instead deal 10% of the original damage.
 * To defeat them more effectively, coordinated attacks and team work are needed. Have one person attempt to draw it's attention while other divers target one of the front legs. If you manage to blow off the armour on a front leg it will open up a weak spot and will then be much easier to take down. Destroying its rear will cause it to bleed and take damage over time.
 * A charger can easily be dealt with by a solo helldiver but you must be equipped with some kind of armor penetration to strip the leg armor which is the weakspot. Once any of the leg armor is removed the charger will take tremendous DMG when shot in exposed legs (about 1/3 magazine defender to kill)
 * You can also DMG the charger leg without removing the armor if you are using the standard LMG and you are able to hit the joints of the legs or the forelegs. Which will count as weakspot DMG. This however is quite difficult to pull of due being a very small target.