Hunter (Helldivers 2)

The pesky Hunters are known to dodge incoming fire with swift, fascist, undemocractic leaps. SEAF Scientists note that while this behavior might appear intelligent, it is merely a base instinct, akin to a housefly avoiding an incoming swat.

Tactics

 * Found on medium to high level Terminid missions, you'll see Hunters darting around and leaping from one place to another as they track their prey. Hunters are agile, causing them to be somewhat challenging to hit, but with practice can be easily dispatched, especially once they engage in a leaping attack towards you.
 * Any weapon will do against them, but explosives and rapid-firing weapons will take out groups of them and get the job done faster.
 * Hunters should be your highest target priority when dealing with large groups of lower-level bugs, since they have much greater mobility and attack damage compared to Warriors or Scavengers.
 * Using a melee attack will momentarily stun the Hunter and knock them back, allowing you to either finish the bug off or flee.

Trivia

 * Hunters may be partly based on Vanguards from the first game, who appeared in numbers and used a leaping attack to close the distance. They also have a similar characteristic of the first game's Stalker, whose poison could slow Helldivers and leave them vulnerable to more dangerous enemies.