Factory Strider

Called "Walkers" by some Helldivers, the Factory Striders are giant heavily armed behemoths of steel that were the foundation of Automaton construction. As walking Factories on legs, Factory Striders can be found at Automaton outposts or be dropped into battle, firing their cannons and dual machine guns at Helldivers and fabricating batches of Standard Devastators, or roam across the planet's surface providing fire support where it can. Due to their functionality, it is no surprise the Automatons are able to deploy and spread on Super Earth colonies so quickly.

Factory Striders are extremely tough targets, with many Helldivers reporting they're able to survive several 500kg bomb direct hits.

On April 16th Reports confirmed that the Factory Striders encountered during the latter stages of Operation Swift Disassembly were prototypes on test runs and are now being mass produced. Reports have also confirmed that factory striders can be transported and dropped off by dropships. New missions targeting the destruction of factory striders have been approved by Super Earth command.

Tactics And Strategy
In order to aid our fellow Helldivers in effective elimination of the Factory Striders here is a table showing the best way to destroy a Strider based on different weapons.
 * The Orbital Laser alone is often enough to destroy a Factory Strider, however the gargantuan machine takes the entire duration of the laser in order to be destroyed.
 * If it's still standing afterwards, focus anti-tank weaponry at its head as one or two shots is often enough to bring the behemoth down for good.
 * If you keep dying, make the most out of your deaths by landing on the Strider and calling support weapons or emplacements on its back. It can take around 5 Hellpods of any kind landing on its back to destroy them.
 * An Eagle 500kg bomb landing directly on the Strider's face can put it in a near death state.
 * Never be anywhere remotely in front of one until you blast off its turrets, as they can and WILL kill you within 1-2 seconds with no cover.
 * It takes two shots from an anti-tank weapon such as a Recoilless Rifle or Quasar Cannon to destroy its top turret, as well as a single shot for each of its two front machine guns.
 * Once all its weapons are destroyed, it will generally remain stationary and focus on producing Devastators, this can allow Helldivers to either focus on other threats or properly move around the Strider to destroy its weak point.
 * Occasionally, a strider will open its bottom vent (which IS a way you can kill one) and drop 4 standard devastators, can sometimes lead to snowballing if you don't either kill the strider or leave if you're already overrun.
 * Generally, these aren't worth fighting if you're low on resources. If you use your last 500kg and miss the headshot slam, you're basically absolutely defenseless against both the strider and other high priority threats. Don't get this wrong, if you kill it, fantastic, it's the highest threat the automatons have. But if you don't, you're functionally useless, so remember; RETREAT IS COWARDICE... BUT ADVANCING TO THE REAR IS ALWAYS AN OPTION.