LAS-16 Sickle (Helldivers 2)

"A laser rifle, firing in short bursts. Does not need reloading, but if it overheats a new heat sink must be fitted."

- Armory Description

The LAS-16 Sickle is a laser weapon in Helldivers 2, firing momentary beam pulses in rapid succession after a short charge-up period. Effectively a laser assault rifle, like all laser weapons the Sickle forgoes the need for ammunition in exchange for building up heat, which can be dissipated by simply letting off the trigger. If heat buildup exceeds a certain threshold, however, the weapon will eject its heat sink and the user will be required to load in another before the weapon can be fired again.

The Sickle can be unlocked from the first page of Premium Warbond: Cutting Edge for 20 medals.

Role:
The Sickle is an excellent all-purpose primary weapon, dealing respectable damage to lightly-armored targets while being accurate enough to effectively target weak points on tougher enemies like Devastators or Brood Commanders. The weapon's main limitation is its need to vent heat, and learning to discern when to back off and allow the weapon to cool and when to expend a heat sink is critical to your success. Additionally, environmental factors may impact whether or not you may want to choose this weapon, as like all weapons with the "Heat" trait, the "Intense Heat" environmental condition will increase the rate at which the weapon heats, while "Extreme Cold" will decrease it. The intense heat decreases the time needed to overheat by .50 seconds while the extreme cold will increase the time by .50 seconds for a total of 6.50 and 7.50 seconds respectively.

Notes:

 * The equipped Medium range scope features a Red TMR (Tactical Milling Reticle) Crosshair similar to the AR-23 Liberator being the the 2nd rifle to have this version of the reticle as opposed to the red dot.