Objectives (Helldivers 2)

''Spreading 'Managed Democracy' is more than participating in our democratic elections. At times you need to load a magazine of Liberty and cast your votes in the battlefield around you. But like voting for the 2nd party, a wasted bullet wastes our precious Managed Democracy. Just as on Super Earth that you are defending, your elected officials will let you how to best cast your vote with each mission.''

In any given mission, a random selection of Objectives are assigned. Primary objectives must be completed, though secondary objectives can be failed and/or missed; failing an objective reduces XP and Requisition gained accordingly.

As with Stratagem Beacons, an active or threatened objective tends to draw a great deal of attention from enemy patrols. Whilst the degree varies from objective to objective, caution should be exercised. Prepare defenses before activating ICBM launch sites or Geological Surveys, and be ready to fend off incoming enemies!

Locating Objectives
Some objective types may require you to search an area to locate them, with the size of the area varying from mission to mission, though they appear as blinking question marks '? ' in your map once you are in close proximity to them. With the UAV Recon Booster, this range is much larger and can be seen further away.

There are two other ways to locate hidden objectives without these:


 * Use your map to locate a group of patrols. If you see a large clump of stationary red dots, there is a good chance they are guarding an objective nearby. This requires some degree of stealth on the part of the Helldiver attempting it, as triggering an alarm will quickly fill the map with more red dots.
 * Unmarked Strategic Objectives always have recognizable landmarks (specific rock formations, signal towers, concrete/metal fortifications, etc. ) and tend to spawn in predictable configurations with specific objectives. For example, the Radar Tower strategic obj. will always have an un-raised radar dish on it's tower and can usually be seen from far away.
 * In line with the previous strategy, identifying these landmarks may allow Helldivers to ping them from a distance. Successfully doing so will cause the Strategic Objective to appear on the radar for all Helldivers in the mission.
 * Completing a Radar secondary objective will reveal all other locations on the map, making it a handy first stop if spotted.

Extraction
''These objectives are Mission Critical. Helldivers only move forward to victory, we will not retreat even against overwhelming firepower, superior numbers, or unfavorable weather conditions. As such, extraction only becomes available once victory is secured.''

Secondary Objectives (WIP)
''On your path of spreading Managed Democracy, you will find secondary objectives that will often improve your chances for a successful mission. Your elected officials will not send you to a re-education center if you decide to not complete these, but the weight of your indifference to Liberty herself will bow your head in shame.'' Secondary objectives are entirely optional and can be chosen to be ignored (for less rewards at mission completion.) In higher difficulties - certain Primary Objectives can be found as Secondary Objectives
 * Terminate Illegal Broadcast
 * Destroy Illegal Research Laboratory
 * Upload Escape Pod Data
 * SEAF Artillery
 * Stalker Nests
 * Shrieker Nest
 * Spore Spewers
 * Radar Towers
 * Stratagem Jammers
 * Anti-Air Emplacements
 * Mortar Emplacements
 * Detector Towers
 * SEAF SAM Site
 * Gunship Facility

Enemy Outposts
Similar to Secondary Objectives, destroying enemy outposts is entirely optional but grants additional mission rewards. Bigger outposts are more rewarding but are also guarded better and harder to destroy. Higher difficulties will have more of the stronger outposts, but the total number of outposts is unaffected by difficulty. Specific mission types may have more or fewer outposts on the map though.

Destroying outposts will also reduce the enemy's force projection in the map, which makes doing missions and extraction easier compared to a map full of active outposts. While clearing out the entire map isn't 100% necessary, a few large and medium outposts taken out may be the difference between being able to extract and being overrun. Note that even if all outposts are destroyed, this will not completely stop the instance of bug breaches or bot drops happening.