Proving Grounds

This page is a work in progress and will be updated in the near future.

"These Proving Grounds give you an opportunity to practice with some gear you might not have used otherwise. Seems tricky, but you are doing well down there!"

- Ship's Scientist

Proving Grounds is a newer game mode that consists of unique missions with various difficulties, and includes modifiers that cannot be seen anywhere else. It is separate from the war effort and can be played at any time. It takes place in the exclusive area of an undamaged Super Earth city.

A Proving Ground mission consists of three components such as:

Challenge: A challenge is an actual objective the Helldivers are tasked to complete. These are familiar from the main game, rescue Survivors or activate SAM-sites for example.

Modifier: A modifier mix things up and force the Helldiver to stay sharp. For example, unexpected orbital bombardment strikes the city, or the electricity goes out plunging the map into darknes

Condition: A condition primarily affects the loadout available to the Helldiver, like shotguns only, or only defensive stratagems, or perhaps a new weapon every time you reload.

Proving Grounds Reward
Helldivers who climb to the top of a Proving Ground’s leaderboard at the end of the Galactic Campaign will be awarded a cape (total of 9 to collect) by Super Earth Command. Only players reaching N1 spot will receive cape. Cape is awarded according to the difficulty of a mission. For example, tire 1 cape for Easy Bug mission, tire 2 for Medium Illuminate difficulty and tire 3 for Hard Cyborg difficulty. This means that to collect all capes, one would have to get first place in at least 3 Wars, for different mission difficulties/factions combinations.