FLAM-24 Pyro

"'Exchanges your standard Helldiver sidearm with a compact flamer. Though it is as powerful as the FLAM-40, it has much shorter range and very limited ammunition. The upside is that you are always carrying a flamer for when you need to turn up the heat. Part of the Pistol Pack.' -Armory Description"

Unlock Requirement
The FLAM-24 'Pyro' is part of the Pistols Pack and is unlocked by purchasing the respective DLC. Unlike normal weapons, it has no rank requirement to unlock and must be selected from the Perks menu at the mission loadout screen. The Pyro has no upgrade path due to its status as a perk weapon.

Weapon Stats

 * Helldivers start missions with 3 canisters of fuel and can carry up to a maximum 6. Each magazine contains 50 units of flamer fuel. If 10 or less units of fuel remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.
 * The Pyro ignites enemies and deals an additional 200 fire damage over 2 seconds, damage over time does not stack.


 * The Pyro has a flat 2 second reload time and has no tactical reload due to using fixed capacity fuel tanks. As a result, no extra fuel is carried over between canisters if the user reloads early.

Gameplay Tips

 * The Pyro is automatically drawn in place of the Peacemaker when carrying objectives such as the Black Box, Illuminate Power Core or Artillery shells, or when mortally wounded. Keep in mind that you must manually switch back to your primary or stratagem weapon after dropping equipment (always?) or after recovering from being downed (only if you fired the Pyro while downed?).
 * The Pyro's actual damage per second is higher than its raw stats imply: it will deal both continuous damage and its status effect's DoT at the same time while enemies are in contact with its cone of fire.
 * Flamethrowers are surprisingly effective against crowds of enemies with low total health and little to no armor to negate damage, such as most Illuminate units and faction patrols. However, the Pyro has the shortest range of any weapon in the game, even less than that of the Arc Shotgun. Helldivers must exercise caution when using it against powerful melee units and crowds due to this shortcoming. Keep in mind that vehicles and enemies with heavy armor will block the stream of flames entirely and take no damage.
 * While generally smaller and shorter ranged than it's larger brother, the Pyro still deals the same amount of damage up front and over time as the stock Incinerator.