LAS-99 Quasar Cannon

"'Charges to fire a powerful, explosive energy burst. Has a long cooldown period after firing.'"

The LAS-99 Quasar Cannon is one of the stratagems available to the player.

Stratagem Code
Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this single-use Stratagem during a mission:

Stats

 *  Call-in Time : 8 seconds
 *  Uses : Unlimited
 *  Cooldown Time : 480 seconds (8 minutes)

Gameplay Tips

 * The Quasar Cannon can be used to destroy Automaton Fabricators and Bug Holes with a direct shot.
 * The Quasar Cannon can shoot down Automaton Dropships with a shot to the bottom of a thruster.
 * It can also destroy parked Dropships by hitting them anywhere.
 * The Quasar Cannon can kill Chargers with a single shot to the head, as well as a Bile Titan with 2-3 shots to the head.
 * It can also destroy Tanks and Hulks with two shots to the vents or 1 accurate shot to the head.
 * Like other laser weapons, the Quasar Cannon will continue to cool down when not equipped, giving the user the freedom to use other weapons during its recharge period.
 * Unlike other LAS weapons, the Quasar Cannon does not feature any ammo, instead having to charge up and cool off for each shot. This gives the Quasar Cannon far greater staying power than most other heavy weapons.
 * The main weakness of the Quasar Cannon is its long cooldown of 10 seconds between each shot, along with it's 3 second charge time before it can shoot, making it difficult for Helldivers to dispatch large number of heavily armored enemies that assaults them simultaneously.
 * When targeting weak points of heavily armored enemies like Hulks and Chargers, it is recommended aim down sights rather than from third person, the built in scope has a substantial level of zoom and can make all the difference when trying to kill a distant Heavy before it reaches you.
 * This also applies to tough but agile enemies like Dropships, Gunships and Stalkers.

Strategy

 * If you can hide behind cover while charging, popping out right before the shot is fired can make you way less vulnerable to flinch.
 * The Quasar's tradeoff of infinite ammo and auto recharge is balanced versus other rocket types due to having the lowest "DPS" due to it's technically 13 second cooldown between shots (10-Cooling, 3-Chargeup) as such, it's more useful when it's not the first thing you fall back on (use it alongside tank busting stratagems), as if you build only around quasar, you'll end up playing a 13 second waiting game everytime you want to attempt killing a heavy threat.
 * The Quasar is best used in either long range/backline playstyles where it's cooldown won't matter, and it's infinite range can shine, or, surprisingly, the kiting playstyle, since you can stay mobile by diving up to twice during it's charge up phase and still get an accurate shot, while running around until it's off cooldown for your next big damage shot.