FLAM-24 Pyro

Exchanges your standard Helldiver sidearm, the P-2 Peacemaker, with a compact flamer. Though it is as powerful as the FLAM-40, it has much shorter range and very limited ammunition. The upside is that you are always carrying a flamer for when you need to turn up the heat. Part of the Pistol equipment kit.

Weapon Stats
Helldivers start with 3 magazines of Pyro ammunition, and can carry up to 6. Each magazine contains 50 units of flamer fuel; in comparison, the FLAM-40 Incinerator has a much greater base magazine size of 110 (or 150 when upgraded). If 10 or less units of fuel remain in the magazine when the weapon is fired, the 'low ammunition' warning sound will play.

Reload time is always 2 seconds, whether the magazine has been fully emptied or not. No rounds can be chambered as it is not a projectile-based weapon.

Unlock Requirement
The FLAM-24 Pyro is a DLC weapon, available at any rank to those who purchase the Pistol equipment kit. Unlike normal weapons, it must be selected from the Perks menu and has no upgrade path.

Gameplay Tips

 * The Pyro is capable of damaging heavily armored enemies (such as the Bug Tank or Impaler) that would normally require anti-tank weapons or stratagems to defeat. They can be ignited if their orange-colored weak spots are hit. Bug Behemoths, Cyborg Warlords and IFVs cannot be set on fire by the Pyro.


 * Sidearms can be used when carrying objectives such as the Black Box, Illuminate Power Core or Artillery shells.
 * Mortally wounded Helldivers can draw their sidearm automatically by using the aiming controls (right analog stick or mouse). Keep in mind that it needs to be manually switched back to the previously selected weapon after dropping whatever the player was carrying or after recovering from mortal wounds.