Scout Strider

The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. This is only another fruitless attempt to grasp true intelligence, in this case by exercising mastery over a machine even more primitive than itself.

Tactics

 * The Scout Striders are protected by a boxy gun shield and operating a powerful turret inside. They're also quite fast and will shoot at a Helldiver continuously. In order to defeat it, one must find cover when facing it and use armor-piercing weapons. If a helldiver manages to get behind them (they struggle with turning large amounts), shooting at a Trooper operating the turret will destroy it.
 * However, be warned: If you take too long to get behind a Strider, it will lift one of its legs after some time to try stepping on the Helldiver, dealing massive damage, if said Helldiver doesn't move away.
 * Their legs are also vulnerable. Target their legs to immobilize it, then focus on the exposed pilot to finish them off. It's also possible to use medium armor penetrating weapons such as the Anti-Material Rifle or the Machine Gun to destroy its legs and topple the Strider.
 * Getting on elevated ground gives you a huge advantage over them. Even a slight height advantage will frequently allow you to headshot the Trooper from the front over the gun shield's cover.
 * A single railgun round can put the Strider down as it pierces the armor completely and destroys the bot behind it.
 * A grenade can easily take down the Strider if you throw it behind the Strider.
 * Explosive weaponry such as Grenade Launchers or Autocannons can eliminate the Trooper operating the Scout Strider via splash damage.
 * The PLAS-1 Scorcher can easily take out the strider as the small area of splash damage will destroy the bot behind the shield in 2-3 shots.
 * Charged shots from the ARC-3 Arc Thrower will pass through the front armor and hit the bot behind it.