Obliterator Grenade Launcher

The indirect fire grenade launcher fires impact-detonated rifle grenades at a high rate of fire. Is especially useful in tight spaces where there is a need to fire above teammates.

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this single-use stratagem during a mission:

Unlock Requirement
The Obliterator Grenade Launcher is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Weapon Stats

 * The weapon comes with 4 magazines, and can carry up to 8, and each magazine contains 6 grenades (8 when upgraded). If a magazine contains 2 or less grenades when the weapon is fired, the 'low ammunition' warning sound will play.


 * Reload time for a fully emptied magazine is 3 seconds; if reloaded while there are still grenades in the magazine, this drops to 2.15 seconds. The Obliterator is not capable of retaining an extra grenade in the chamber, but if the reload process is interrupted, it will leave the user with a single grenade in the magazine.
 * Unlike bulkier support weapons such as the MG-94 Machine Gun or AC-22 Dum-Dum, the Obliterator can be reloaded on the move.

Gameplay Tips

 * Like the regular grenades every Helldiver carries, this weapon is not capable of damaging Cyborg IFVs or destroying mission objectives.


 * With the Phosphorus Grenades upgrade, the Obliterator's grenades will set fire to everything caught in their blast, dealing fire damage over time.
 * Most other incendiary weapons, such as the FLAM-40 Incinerator and fully-upgraded DBS-2 Double Freedom, cannot ignite armoured targets unless their weak spot is hit. The Obliterator does not have this limitation: only Cyborg IFVs are immune to being ignited by its phosphorus grenades.


 * Each grenade fired from the Obliterator is a physical object in the game-world that can collide with various other objects, causing them to explode on contact. Standing too close to walls, trees and other pieces of terrain, as well as other players, can cause the Obliterators projectiles to explode instantly, killing the user and any other player or NPC within effective range in the process. Players or NPCs who survive the initial blast can suffer from the Obliterators Incendiary effects, if the appropriate upgrade has been bought for the weapon.
 * Other causes for the projectiles to explode mid-air include (but are not limited to): being detonated by enemy fire (specifically Cyborg IFV s main battle-cannon and Warlord s gauss-cannon), colliding with ejected shells from friendly SG-225 Breaker shotgun-fire, airborne players using the LIFT-850 Jump Pack (although airborne Lift-users remain unaffected from the explosion and resulting status effects), and being caught in Static Field Conductors.