Berserker (Helldivers 2)

A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible.

Tactics

 * Berserkers are reliant on melee attacks and slower than other Automatons. However, they do tend to group up. Their weak spots are their head and the spinal column. Shotguns, grenades, or medium armor-penetrating weapons are effective against them.
 * Maintain distance to avoid melee attacks.
 * While the torso of the Berserker is well armored, allowing it to soak up a decent amount of damage from light armor-penetrating weapons, their chainsaw arms are far less protected and can be shot off to deprive them of their weapons.
 * Berserkers tend to pick up speed once they start getting close to their targets. Do not let them get close.
 * Weapons that can stagger enemies such as the SG-8 Punisher, SG-8S Slugger, or JAR-5 Dominator are effective at temporarily stalling a Berserker's advance.
 * A well-placed shot to the head or preferably the more exposed spinal column from the R-36 Eruptor can one-shot a Berserker.
 * If being chased by a huge group, an effective way to deal with them is to clump them up and then toss a stun grenade near their location, which leaves them utterly vulnerable to retaliation.
 * Using an Orbital EMS Strike and tossing it into their pathway is also an alternative tactic. The lingering field will ensure that any other Berserkers who attempt to pass through are stunned and rendered vulnerable.

Trivia

 * Berserkers derive their name from an enemy from the first game, who served a similar role of relentlessly pursuing and attacking Helldivers with melee.
 * Visuals-wise, the Berserker resembles the Khornate Berserkers from Warhammer 40,000, most notably their usage of chainsaw-based weaponry and preference for using spikes and skulls for decorations.