Factory Strider

Called "Walkers" by some Helldivers, the Factory Striders are giant heavily armed behemoths of steel that were the foundation of Automaton construction. As walking Factories on legs, Factory Striders in their default state can stride into battle firing their cannons at Helldivers and fabricating batches of Vanilla Devastators, or roam across the planets surface providing fire support where it can. Due to their functionality it is no surprise the Automatons are able to deploy and spread on Super Earth colonies so quickly. Factory Striders are extremely tough targets, reports indicating they were able to survive several 500kg bomb direct hits. On April 16th Reports confirmed that the previously encountered Factory striders were prototypes on test runs and are now being produced on mass. New missions targeting the destruction of factory striders have been approved by Super earth command.

Tactics And Strategy

 * The Orbital Laser alone is enough to destroy a Factory Strider, however the gargantuan machine takes the entire duration of the laser in order to be destroyed.
 * High-Explosive Anti-Tank support weapons like the GR-8 Recoilless Rifle and Las-99 Quasar Cannon can down a strider in two VERY well placed shots to a specific area in it's side armor, one to break off the armor, and one to destroy the circuitry within, otherwise it'll take roughly 6 shots to the head to do one in.
 * If you reinforce on one, aim for the head, as this'll either kill it, or put it on death's door, this can also be done with the 500kg if you're capable of such a feat.
 * Never be anywhere remotely in front of one until you blast off its turrets, as they can and WILL kill you within 1-2 seconds with no cover.
 * Occasionally, a strider will open it's bottom vent (which IS a way you can kill one) and drop 4 normal devastators, can sometimes lead to snowballing if you don't either kill the strider or leave if you're already overrun.
 * Generally these aren't worth fighting if you're low on resources, if you use your last 500kg and miss the headshot slam, you're basically absolutely defenseless against both the strider and other high priority threats, don't get this wrong, if you kill it, fantastic, it's the highest threat the automatons have, but if you don't, it's still alive, and you're functionally useless, so remember; RETREAT IS COWARDICE... BUT ADVANCING TO THE REAR IS ALWAYS AN OPTION.