ARC-12 Blitzer

"An Arc Type Shotgun That Doesn't Need Any Ammo, And Can Link Electricity Between Foes"

Available to the player after gaining access to the Cutting Edge premium warbond, on page three

Stats

 * Light armor penetration
 * 3 bolts per shot burst
 * Auto-recharge after each shot
 * Truly infinite ammo

Gameplay Tips

 * Shoots multiple arc beams at close range, all bolts seemingly do 250 damage, leading to some interesting interactions between enemies.
 * The Blitzer is unfortunately very inconsistent with controlling the bolts the gun shoots, meaning that sometimes you'll kill 5 warriors in one shot, other times the gun has a vendetta against Henry the happy rock and doesn't hit anything.
 * The bolt consistency seems to improve against hordes if you aim about 45 degrees above them, and also makes it easier to crit kill a single target if aiming, but this can result in bolts missing the enemy if too close (face to face is kind of close)
 * Hip firing has a wider bolt spread than both third and first ads variants, as they seem to tighten the spread to the point where killing hordes is harder, but not tight enough to make dealing with tougher foes much easier unless you're almost directly in whatever you're trying to shoot's face.
 * Bolts from the Blitzer seem to go directly through heavy Devastator's shield (which doesn't happen with Hive Guards), meaning the Blitzer can actively stun the heavy Devastator, making it much easier to kill, assuming you get close enough before it gatling guns you to death (going to stop there before this turns to into a rant).
 * In a funny twist of fate, killing Devastators is much easier with this gun, but Scout Striders are now much harder to kill because the gun will track the vehicle, not the pilot, even when exposed, if you want to kill pilots, they have to be greatly exposed AND you have to aim way above them to hit.
 * Bolts linking between enemies is VERY inconsistent, and more likely than not you'll only damage the target the bolt hit.

Strategy

 * Despite how "bad" the Blitzer is currently compared to other shotguns, it's one of the best Kiting weapons in the game, due to it's high stun ability and medium-high damage, alongside not needing ammunition, although this is unfortunately one of the only areas it shines.
 * Kiting with the Blitzer is done by shooting and immediately sprinting away until the next shot is ready, rinse repeat, however you can also shoot, and while you run, quickly input a stratagem, swap to your other weapons, anything, the gun's "reload" phase isn't interrupted by any action you do, and can be done even with the weapon stowed, giving you significant options during kiting.
 * If you're concerned about the slowdown when you shoot, this can be remedied by using the slide (sprint + crouch) directly before you shoot, but do NOT repeatedly dive unless you have to, it'll slow you more than just shooting and running, plus you don't benefit from prone stability bonuses due to the Blitzer being an arc weapon, and it eats stamina more than sprint or sprint and slide.
 * if you have a decent height advantage, aiming down, most bolts tend to track onto an enemy's weak point, this can get Berserkers or Brood Commanders killed in a single shot rather consistently, which is usually very difficult to achieve.