Currencies (Helldivers 2)

Requisition
 Requisition Slips  are a currency used In Helldivers 2 for acquiring Stratagems and Ship Modules. The maximum amount of Requisition Slips a player can hold is 50,000.

Acquiring Requisition Slips

 * Inside special loot containers at Points of Interest


 * Completing Primary and Secondary objectives

Medals
 Medals   are a currency used in Helldivers 2 for unlocking Warbond Content. Picking up Medals from Points of Interests will automatically add them to all present helldivers without the need to extract. The maximum amount of Medals a player can hold is 250

Acquiring Medals

 * Inside special loot containers at Points of Interest


 * Completing Missions


 * Completing a Personal Order or Major Order

Super Credits
 Super Credits    are a Currency used in Helldivers 2 for the in-game Store. They can be used to purchase armor sets from the store or to unlock Warbonds. Picking up Super Credits from Points of Interests will automatically add them to all present Helldivers without the need to extract. There is no known maximum capacity for Super Credits.

Acquiring Super Credits

 * Inside special loot containers at Points of Interest


 * Warbonds


 * Purchasing them from the Super Credit tab in the Acquisition Center

Samples
Samples are a currency used in Helldivers 2 to permanently upgrade your ship by acquiring Ship modules. Three types of samples exist: Common Samples, Rare Samples, and Super Samples (or Super Uranium).

Unlike other currencies, all types are directly carried by the Helldiver that picked them up and dropped on the ground if they die. They will need to be picked up again as needed and carried all the way into the extraction vehicle to be gained at the end of the mission. To reduce risk, it may be preferable to spread the pickups between players in the group. The total amount of samples that can be found and the amount currently carried in the mission is displayed on the HUD.

As with the other currencies, all Helldivers will gain all samples earned at the end of the mission, regardless of who was carrying them into the extraction vehicle.

 Common Samples  are found on any difficulty:


 * Points of Interest in the area of operations


 * Main and Side Objectives


 * Terminid Nests or Automaton Outposts

In the area of operations, they look like plant like bulbs on a stalk, small cases or small worms in Terminid controlled planets or like small machinery in Automaton controlled planets. The maximum amount of common samples the player can hold is 500.

 Rare Samples  are found on Challenging Difficulty and higher. The maximum amount of rare samples the player can hold is 250. They can be acquired at:


 * points of interest in the area of operations, including special loot containers


 * Main and Side Objectives


 * Terminid Nests or Automaton Outposts

Rare samples take the form of several crystallized stones and flowers.

 Super Samples , which look like liquid metal bulbs defying gravity, are found on Suicide Mission Difficulty and higher. They can only at be found at a very distinct rock formation. On difficulties 7, 8, and 9 the point of interest contains 3, 5, and 6 Super Samples respectively.

This rock has a bile-infused variation that has a chance to have the Super Samples. There is a chance to have multiple Super Sample rocks in a mission, typically 2, very rarely 3. The samples will only ever be at one of these locations, never split between them, therefor if you find one of these rocks but it has no samples then there's another one somewhere on the map that holds them.

The maximum amount of Super Samples the player can hold is 100.