Enemies (Helldivers)/Detailed Statistics

Health and Constitution
Health is the value you see to the right of a health bar; Constitution is to the left. This behavior is at work for other units as well, even though they do not display a bar.

A positive decay value indicates a loss of points. A negative value indicates a regenerative effect.

In general, once a unit's health reaches zero, it will be considered dead or dying. In the case a Helldiver or Survivor, losing enough health means getting downed, at which point bleeding (constitution decay) kicks in, and the Helldiver or Survivor will otherwise die if left alone.


 * This effect can be seen at work in certain enemies as well, such as a Bug Warrior bleeding to death.
 * Alternatively, consider killing a Warlord. It is considered dead (health depleted) once it catches fire, and the burning until it explodes is its constitution decaying. Depending on how much damage is done before the killing blow, it can even explode immediately.

Armor and Shields
Armor and Shields are considered separate. Shields have both a health and an armor value. Note that while there are minimum and maximum armor values specified for shields, these are always identical. That means it does not matter which angle a shield is hit at.
 * Though a Hulk carries a physical shield, it serves as armor for whichever location it blocks.
 * The only enemy to have any armor on its shields is the Illuminate Obelisk.