Behemoth



An even heavier breed of Tank, the Behemoth is fully encased in armor and requires anti-tank weapons to bring down. It's armor is extremely thick and can sometimes take several shots before dying. It is still capable of charging, making it a very formidable opponent in open terrain.

Tactics
Predominately found on high level planets, Behemoths spawn infrequently, emerging alone from underground wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.

Behemoths are very similar to their Tank cousins: after spawning, they will either attack nearby players by stamping on the ground, knocking Helldivers off their feet, before finishing them off with their claws; or attempt to crush more distant players by charging at speed and running them over.

However, the Behemoth's armor is even thicker and it has no unarmored weak spot for Helldivers to take advantage of, meaning small arms fire cannot damage the creature and even anti-tank stratagems (such as the EAT-17 or Airstrike) may have to be used several times. The Behemoth does have a noticeable weak spot however: a single shot from a fully-upgraded RL-112 Recoilless Rifle directly to a Behemoth's face will kill it outright. Hits at most other angles/points will injure it but not kill it.

As the Behemoth's normal movement speed is quite slow and its charges easy to predict, players can usually avoid attacks simply by sprinting around the beast or using the LIFT-850 Jump Pack to leap over it. This should allow time and space to target the Behemoth with the necessary Stratagems.

Two barrages from the M-25 Rumbler are sufficient to dispatch a Behemoth, and will have the added benefit of slowing its movement if the Toxic Shells upgrade has been unlocked; this will make it easier to land the second volley, and can quickly put a stop to a charge.