Hulk



Massive men completely encased in metal wielding the most awesome firepower the Cyborgs can muster. These enemies are tough but their spirit has long since been broken.

These Hulks are what most Cyborgs strive to become, yet few reach this grotesque goal.

Tactics
Predominately found on medium to high level planets, Hulks are airdropped onto the battlefield, normally alone or in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.

After spawning, Hulks will close to mid range and engage players in combat with their Gatling gun. After selecting a target, Hulks will begin firing in that approximate direction, strafing left and right, for a few seconds. Any Helldiver struck by this barrage will quickly be downed, at which point the Hulk will aggressively move towards them with the intent of using its shield to execute the stricken player.

Hulks are heavily armored at their sides and rear meaning conventional weapons are only effective against their unarmored torso, however, aiming at that location for too long will cause the Hulk to raise its large shield to protect itself - making it immune to conventional weapons but also immobile and incapable of firing for the duration.

Allowing the Hulk to fire will afford players an opportunity to target its unprotected torso, as long as they can avoid the weaving Gatling gun attack.

The Hulk's shield is completely proof against anti-armour weapons; recoilless rifle rounds will physically bounce off of the shield rather than exploding. However, it provides no protection against attacks from the rear or above, such as the Airstrike or Railcannon Strike attack stratagems; Hulks can be baited into standing still for these attacks by aiming at their torso so that they go into their defensive stance.