Version 01.000.200

Version 01.000.2000

 * Updated on Tuesday, April 2nd, 2024
 * Balance changes to missions, stratagems, weapons, enemies and Helldivers.
 * General fixes and stability improvements.
 * Increased Level Cap

Gameplay
Planetary Hazards:
 * Blizzards
 * Sandstorms

Player level cap:
 * Level cap has been increased from 50 to 150

Missions
Retrieve Essential Personnel:
 * Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
 * There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers:
 * Now has more objective locations, the mission was too easy before compared to other missions.
 * It can now appear in operations from difficulty 5.

Operation Modifiers:
 * Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times from 50% increase to 25% increase.

General Damage Balances:
 * Fire damage per tick increased by 50% (from all sources).

Primary Weapons
SG-225IE Breaker Incendiary: AR-23C Liberator Concussive: AR-23P Liberator Penetrator: JAR-5 Dominator: R-63CS Diligence Counter Sniper: SG-8S Slugger:
 * Damage per bullet increased from 15 per bullet to 20 per bullet.
 * Fixed tags in trait list to reflect previous updates.
 * Added full auto mode.
 * Increased damage from 200 to 300.
 * Increased stagger.
 * Increased armor penetration from light to medium.
 * Reduced stagger.
 * Reduced damage from 280 to 250.
 * Reduced demolition force.
 * Fixed Incorrect Armor Penetration tag in trait list.

Secondary Weapons
P-4 Senator (Helldivers 2)
 * Fixed Incorrect Armor Penetration tag in trait list.

Support Weapons
AC-3 Arc Thrower:
 * Fixed charging inconsistencies; it will now always take 1sec to charge a shot.
 * Reduced distance from 50m to 35m.
 * Increased stagger force.

APW-1 Anti-Materiel Rifle: GR-8 Recoilless Rifle: FAF-14 Spear: MG-206 Heavy Machine Gun:
 * Damage increased by 30%.
 * Increased the number of rockets restored from supply boxes from 2 to 3.
 * increased the number of missiles restored from supply boxes from 1 to 2.
 * Highest fire rate mode reduced from 1200 rpm to 950 rpm.

Stratagems
SH-20 Ballistic Shield Backpack: AX/AR-23 "Guard Dog": EXO-45 Patriot Exosuit:
 * Collision mesh has been slightly increased in size for more forgiveness
 * Changed shield poses so that less of the helldiver is exposed
 * Helldiver is less vulnerable while using the shield in first person
 * Now restores full ammo from supply boxes.
 * Rockets will now penetrate armor on direct hit exclusively.

Enemies
Charger: Bile Spewer and Nursing Spewer: Bile Titan: Shrieker:
 * Normal melee attack now does less damage against Exosuits.
 * Do less damage with their puke.
 * Can no longer be stunned.
 * Can no longer create bug breaches.
 * Ragdoll collisions do significantly less damage.

Armor
Heavy Armor:
 * +10% Damage Reduction to all Heavy Armor.

Medium Armor:
 * +5% Damage Reduction to all Medium Armor.

General Balances:
 * Fortified commando and light armor is unchanged.

Bug Fixes

 * Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
 * Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
 * Fixed Exosuits being able to fire their weapons while opening the minimap.
 * The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
 * Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.
 * We have improved the system that prevents hellpod steering close to large or important objects.
 * We have solved issues where the effective area around objects was a lot larger than intended.
 * We have reduced the number of objects that prevent hellpod steering.
 * Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
 * Fixed cases where the ground under some assets could be bombed causing them to float.

Tutorial:
 * Invisible collision partially blocking the doorway leading to the launch pad in the Tutorial

Known Issues
These are issus that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. Game might crash when picking up a snowball or throwing back a grenade


 * Various issues involving friend invites and cross-play
 * Cross-platform friend invites might not show up in the Friend Requests tab.
 * Players cannot unfriend other players befriended via friend code.
 * Players cannot unblock players that were not in their Friends list beforehand.
 * Players cannot befriend players with Steam names shorter than 3 characters


 * Explosive weapon stats include only direct hit damage but not explosive damage.
 * Explosions do not break your limbs (except for when you fly into a rock).
 * Planet liberation reaches 100% at the end of every Defend mission.
 * Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
 * Stratagem beam might attach itself to an enemy but it will deploy to its original location.
 * Some player customizations (like title or body type) may reset after restarting the game.