MLS-4X Commando

"'The 4X Missile Launcher System is a shoulder carried, multiple missile system. It launches four heat seeking missiles that try to home in on targets and eliminate them. The MLS-4X is part of the Commando equipment kit.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this single-use stratagem during a mission:

Unlock Requirement
The MLS-4X Commando is a DLC weapon, available at any rank to those who purchase the Commando Pack.

Weapon Stats

 * Helldivers can carry up to 6 reloads for the Commando in the Support Kit backpack. Picking up a single ammo crate fully restocks the Support Kit. Each reload contains 4 missiles (8 if used to reload the Mk2 Commando). If the weapon is fired with 2 or less missiles remaining, the 'low ammunition' warning sound will play.


 * Reloading the Commando without assistance immobilizes the Helldiver for 5 seconds. If assisted by another player carrying a Support Kit, reloading takes 0.9 seconds.
 * The Commando can be reloaded without firing all of its missiles. Keep an eye on the amount of missiles left in the MLS-4X of the person you are carrying the support kit for. Reloading the Commando when it still has most of its missiles left wastes ammunition.

Gameplay Tips

 * The Commando's missiles are quite agile, and can make 180° turns with ease. As they prefer to target the closest hostile, this can easily cause friendly-fire situations if a missile should loop back to hit a scout immediately in front of a teammate.


 * Upgrading the Commando to Mk3 makes its missiles anti-tank capable. While this could, in theory, destroy mission objectives such as AA Guns, Beacons or Bug Nests, this requires extreme skill as the missiles only home in on enemies.
 * The Commando is the only secondary weapon that does NOT discard ammo when reloading (applies to self-reloads only). Any left-over missilies remaining in the launcher can still be used when the reload-animation is canceled.