Hunter (Helldivers 2)

"'The pesky Hunters are known to dodge incoming fire with swift, fascist, undemocratic leaps. SEAF Scientists note that while this behavior might appear intelligent, it is merely a base instinct, akin to a housefly avoiding an incoming swat.'"

The Hunter, like the Warrior, is a medium-sized Terminid that appears on Medium difficulty and higher.

Hunters employ the same tactics of their adolescent stage, the Pouncer, where they'll jump great distances using their wings, stun the Helldivers, and use flank maneuvers.

Tactics

 * Found on medium to high level Terminid missions, you'll see Hunters darting around and leaping from one place to another as they track their prey. Hunters are agile, causing them to be somewhat challenging to hit, but with practice can be easily dispatched, especially once they engage in a leaping attack towards you.


 * Hunters have a low health pool, meaning any form of weaponry works equally effective in taking them down.


 * Hunters should be your highest target priority when dealing with large groups of lower-level bugs, since they have much greater mobility and attack damage compared to Warriors or Scavengers.


 * Like other Terminids, using a melee attack will temporarily stun the Hunter, allowing the Helldiver to get breathing space.

Trivia

 * Hunters may be partly based on Vanguards from the first game, who appeared in numbers and used a leaping attack to close the distance. They also have a similar characteristic of the first game's Stalker, whose poison could slow Helldivers and leave them vulnerable to more dangerous enemies.