FLAM-40 Incinerator

"'A compact flamethrower capable of projecting Napalm flames several meters. Enemies hit with this weapon will start to burn. The flames can ignite fellow Helldivers as well.' - Armory Description"

Stratagem Code
Players must enter the following sequence, using the controller d&#8209;pad, in order to call down this single-use Stratagem during a mission:

Unlock Requirement
The FLAM-40 Incinerator is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

Weapon Stats

 * The weapon comes with 3 tanks of Incinerator fuel, and can carry a maximum of 6. Each tank holds 110 units of flamer fuel (150 when upgraded to Mk2). A 'low ammunition' warning sound will play when the weapon is fired with less than 30 units of fuel remaining in the tank (40 if upgraded to Mk2).


 * As this weapon does not use projectiles, it cannot retain a round in the chamber. Reload time is always 3 seconds, whether the tank is emptied or not.
 * Unlike some bulkier support weapons, the Incinerator can be reloaded on the move.

Gameplay Tips

 * The Incinerator leaves small patches of burning ground at the end of its range (or when hitting an enemy or object), similar to the lasting fire effect from Incendiary Grenades and Incendiary Bombs, though much smaller, and with shorter duration.
 * While the actual damage this deals is low, enemies still avoid it, making it possible to use this for area-denial.
 * When too close to an enemy or object, it is possible to damage yourself and set yourself on fire, even when not moving towards it.


 * The Incinerator is capable of damaging heavily armoured enemies (such as the Bug Behemoth or Cyborg Warlord) that would normally require anti-tank weapons or Stratagems to defeat. This relies on the small puddles setting the target on fire, dealing damage-over-time.
 * Cyborg IFVs cannot be set on fire by the Incinerator.


 * Being set on fire can be mitigated by quickly going prone.