Warrior (Helldivers 2)

"Warriors are the natural end result of a species optimized for mindless fascist expansion. In controlled environments, they have eviscerated innocent calves in under a second. One can only imagine what they would do to innocent baby humans."

The Warrior is a lightly armored, medium-sized Terminid that can appear on any difficulty. They appear to be a juvenile Brood Commander.

They are slower than Scavengers and Hunters, and attempt to attack Helldivers with their claws. Warriors are also able to survive for a few seconds after losing their head, during which they will rush forward, swinging their claws wildly.

Tactics

 * Warriors are predominately found on planets with bug missions.
 * Hit them on the soft spots underneath them or directly in the face. Alternatively, use shotguns or armor-piercing weapons to take their shells off. When they come in groups, use Eagle strikes or anti-tank weaponry to blow up groups of them all at once.
 * The Breaker shotgun is also recommended for taking them out in one hit.
 * A lesser-known ability that this warrior bug has is to crawl underground and appear behind a helldiver for a surprise attack. This can be performed regardless of the terrain a Helldiver is standing on.
 * It's weak spots are the legs. However, "blowing off a limb it will remain 86% combat effective", so aim to break two legs. Aiming for the head is also an effective strategy, however this will put the body into berserk mode for several seconds before dying. In berserker mode, it has increased attack speed and slightly increased movement.
 * It is advised to gain distance from a warrior before destroying its head.

Variations
The Warrior comes in two other variants with their own unique abilities and tactics.

Bile Warrior
Variant of the Warrior, whose body chemistry appear to be unstable and overproduce caustic chemicals like the Bile Spitter, Bile Spewer and Bile Titan.

Hive Guard
Variant of the Warrior,


 * This warrior class is a moderately armored bug that can be encountered in easy difficulty and higher. They are often defending bug hole entrances, but can also lead patrols on the map depending on operations difficulties.
 * It has the ability to "hunker" when a Helldiver fires upon them. When hunkered, its armor comes together, making a wall that light armor penetrating rounds will struggle to bypass. However, with steady aim, you can aim for the gaps between the armor plate on the head, as well as the plates on the forelegs, or you can fire through it with sufficient armor penetration (Such as the slugger). Flanking with a squadmate is viable due to the fact that the Hive Guard is stationary during hunkering. For the unpatriotic, fleeing is also an option, as a hunkering Guard neither attack nor pursue while shielding.
 * It does not have a berserker mode like the Basic Warrior.