Advanced Gameplay Techniques

This page is a work in progress and will be updated in the near future.

Topics
To be expanded:


 * Melee-Assisted Movement Technique: Melee-Dodging / Spindashing / Bayonet-Swipe
 * Melee-Assisted Aiming Technique: Snap-Aiming
 * Movement-Assisted aiming to increase aiming speed and "fanning" Rumbler-shots


 * Movement-Based Throwing Technique: Increasing Throwing Range of Grenades and Stratagem using forward momentum / spinning


 * Using Vehicles as makeshift Distractors
 * Using high-speed vehicles (APC and Hammer) to traverse otherwise impassable terrain
 * The versatility of the NUX-223 Hellbombs as an offensive tool of destruction and makeshift distractor to manipulate enemy spawning and pathfinding
 * Manipulating enemy spawning
 * Manipulating enemy pathfinding: dance around heavy enemies (Dances With Hulks / Warlords / IFVs)
 * Downing friendly players in order to distract enemies from destroying vulnerable objectives


 * Using SH-32 to deflect projectiles
 * Using Jump-Packs to avoid damage or death from collision with aerial projectiles
 * Using Jump packs to jump on top of the shuttle