Trooper

''Troopers are little more than guns with legs, base caricatures of conciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.''

The primary infantry unit of the Automaton forces, the Trooper is the most basic Automaton unit that can fielded in larger number and can be equipped veritable number of equipment or weapon based on mission parameters.

They can be divided into five types:
 * Trooper - Automaton infantry equipped with assault rifles.
 * Brawler - Automaton infantry equipped with dual energy blades, unable to engage in ranged attacks outside of manning machine gun emplacements.
 * Raider - Automaton infantry equipped with machine guns or rocket launchers.
 * Marauder - Automaton infantry equipped with Rapid-Fire Cannons.
 * Assault - Automaton infantry equipped with a Jump Pack, pistol and energy blade.

Tactics

 * Basic Troopers can call in additional reinforcements, they telegraph such action by raising their arm and firing a red flare into the sky. Disassembling the Trooper before it could launch the flare will prevent the Bot Drop from being called in.
 * Troopers, Raiders and Marauders are susceptible to grenades and headshots. The Helldiver can exploit their armor similarities by aiming for headshots or using grenades for a quick takedown.
 * There is a subgroup of troops with higher damage resistance that appear on higher difficulties with black heads that are otherwise the same as their lower counterparts, including their weapons.
 * Marauder variant troops can be identified by their red heat-sinks extending from both shoulders, these will explode if damaged.
 * Rocket Raiders are particularly deadly due to their use of rocket launchers, which are very accurate with long range and typically kill instantly. They can easily kill you or one of your squad mates if you’re all distracted or if they simply go unnoticed.
 * Assault troopers will use their jump packs to rapidly close distance, they are not very dangerous in terms of armaments having only a blade and pistol. However, when destroyed, their jump packs will explode violently with the force of a grenade. Therefore Helldivers should refrain from engaging Assault Troopers at close range.
 * Can be "disarmed" with a well placed shot. Some variants will require both arms for full threat nullification

Target Vulnerabilities:

 * Head
 * Leg - becomes immovable and no longer fires weapons

Recommended Efficient Weapons:

 * AR-23 Liberator
 * SG-225 Breaker
 * SG-8S Slugger
 * SMG-37 Defender
 * LAS-5 Scythe
 * JAR-5 Dominator
 * R-63 Diligence

Recommended Efficient Stratagems:

 * M-105 Stalwart
 * LAS-98 Laser Cannon
 * ARC-3 Arc Thrower
 * SH-20 Ballistic Shield Backpack
 * SH-32 Shield Generator Pack
 * A/MG-43 Machine Gun Sentry
 * A/G-16 Gatling Sentry
 * Orbital Airbust Strike
 * Orbital Gatling Barrage
 * Eagle Strafing Run
 * Eagle Airstrike
 * Eagle Cluster Bomb