LIFT-850 Jump Pack

"'The Helldiver-issued jump pack propels the wearer a short distance into the air and forward, allowing for swift movement over difficult terrain. The pack is cumbersome, and as a result, the wearer won’t be able to go prone.' - Armory Description"

Stratagem Code
In Helldivers, Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission;

This piece of kit also returns in Helldivers 2 with the same name. It shares the same code as its former iteration:

Unlock Requirement
In Helldivers 2, the LIFT-850 is unlocked at Level 8 and is purchasable with 6000 Requisition points.

In the original, the LIFT-850 Jump Pack is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Helldivers 2
The Jump Pack has unlimited usage in Helldivers 2, operating on a long cooldown between uses. When activated, it will propel the user through the air in a steep arc, automatically triggering a short burst before landing to prevent any fall damage. It is not recommended to jump over larger objects, the Jump Pack might mistake whatever you're jumping over for where you're landing, causing the second burst to activate early, which can lead to massive fall damage as well as a significant stun.

The Jump Pack is useful as a tool for escaping enemies, or for entering outposts/objectives by bypassing potential obstacles and guards. It can be used to get on top of large rocky outcroppings and buildings, useful for staying out of range, defending the Extraction Zone, distracting large amounts of enemies (particularly melee-reliant Terminids), or scouting for hidden secondary objectives. Particularly when out of stamina, the Jump Pack is useful for momentarily dodging Automaton fire, getting out of range of Bile Spewers, Bile Titans and Hulk Scorchers, and jumping over charging Chargers.

While risky at best, the Jump Pack can be used to jump on top of enemies. This tactic can be used to turn an Annihilator Tank's turret away from teammates and expose its vent, get on a Charger's back, or line up a Railgun shot with a Bile Titan's head from very close range.

Helldivers
This section contains information specific to Helldivers and how the Jump Pack stratagem behaves in that game.

Gameplay Tips

 * Collecting an ammunition box will fully refuel an equipped Jump Pack.
 * Every 2 "jumps" LIFT's fuel drain noticeably, once the fuel is out, the player loses the ability to "jump" and can prone again.
 * The player is invulnerable to all types of damage sources while airborne, this can be useful to avoid casualties from Offensive Stratagems and the nuclear blasts from a NUX-223 Hellbomb or Shredder Missile Strike.