Hulk (Helldivers 2)

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to call in the most extensive Orbital bombardment available immediately.

They can be divided into three types:


 * Bruiser - Hulks equipped with an autocannon and a rocket launcher.
 * Scorcher - Hulks equipped with a flamethrower and a buzzsaw. They will attempt to aggressively close the distance instead of bombarding their targets from range.
 * Obliterator - Hulks equipped with a rocket pod.

WARNING: Owing to the large, freedom-hating reactors needed to power such a despotic machine, all variants of Hulk will explode violently upon destruction. It is advised by Super Earth High Command to take down Hulks from as long a range as possible to avoid being caught in the blast.

Tactics

 * The Hulks' primary weak spot is the vents on their backs; shooting this will eventually kill them. They can also easily be killed by shooting their head with a support weapon.
 * You can also shoot their legs to make them move much slower or shoot their arms to disable any weapons that were on it.
 * Shooting out both legs will kill them.
 * Stunning them, then using the Las-98 Laser Cannon on the face plate is highly effective
 * The Orbital Precision Strike will destroy Hulks in one hit.
 * You can use stun grenades or EMS stratagems to temporarily disable them, letting you more easily line up a headshot or run around behind them and shoot their back.
 * If you want to use a stratagem to destroy them, the Orbital Railcannon Strike, Orbital Laser Strike, Orbital Precision Strike, Eagle 500kg Bomb and Eagle 110mm Rocket Pods are the most effective.
 * Please note that the Eagle 110mm Rocket Pods and the Orbital Precision Strike will require some accuracy to hit a hulk successfully.
 * Scorchers do not have any long-range weapons. If you distance yourself from them, you can quickly line up a headshot without any danger.

Important Intel

 * Scorchers are the most dangerous threat out of the three variants due to their flamethrower and their tendency to rush you like Berserkers. When spotted, you are highly advised to deal with them as your top priority.
 * On Normal difficulty or higher, Hulks sometimes appear as targets of elimination for missions much like Chargers and Bile Titans. It’s highly recommended that dedicated anti-tank weaponry be brought in. The Hulk is usually found underneath a large service crane within an Automaton facility.
 * The Bruiser variant can easily be eliminated safely away with anti-tank weaponry, as it stands still and makes it easy for Helldivers to shoot it in the head. The same can be said for the Obliterator variant; however, caution should be advised.
 * Much like Bile Titans, Hulks can be crushed with a Hellpod.

Trivia

 * The Hulk appears to be based on the Castraferrum Pattern Mark V Dreadnought for the arms and legs, while the torso piece is a Redemptor Pattern Dreadnought used by the Space Marines from Warhammer 40,000.
 * The Hulk's name is likely derived from an enemy from the first game. However, it is far more resemblant of the Warlord.
 * Unlike the standard Hulk Bruiser, the Scorcher variant visually has no shoulder armor but has pointed spikes wrapped in barbed wire adorned with skulls. It laughs much like a berserker while pursuing a target. The Hulk Obliterator also wears an Automaton flag war banner on its back.
 * On higher difficulties, there is a guaranteed Hulk Obliterator spawn where Super Earth civilians are trapped on an Emergency Evacuation mission. This is very similar to how Terminids have a guaranteed Behemoth Charger spawn on the same objective.