Hulk (Helldivers 2)

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to immediately call in the largest Orbital bombardment available.

They can be divided into three types:


 * Bruiser - Hulks equipped with an autocannon and a rocket launcher.
 * Scorcher - Hulks equipped with a flamethrower and a buzzsaw. Will attempt to aggressively close the distance instead of bombarding their targets from range.
 * Obliterator - Hulks equipped with a rocket pod.

WARNING: Owing to the large, freedom-hating reactors needed to power such a despotic machine, all variants of Hulk will explode violently upon destruction. It is advised by Super Earth High Command to take down Hulks from as long a range as possible to avoid being caught in the blast.

Tactics

 * Hulks can be killed by either shooting their head or shooting the vents on their back. Their head has heavy armor and will require support weapons or armor-penetrating primary weapons to damage.
 * A Hulk can be crippled by destroying one of their legs with a medium armor piercing weapon like the AC-8 Autocannon, 4-5 shots anywhere on the leg will basically nullify the Hulks movement speed. This is incredibly useful against Scorcher variants.
 * In this state you can finish it off by aiming for the eye or with an orbital strike.
 * Sometimes it might be better to keep it alive but shoot the weapons off, it will take up a slot in the enemy spawn cap which can be useful.
 * Crippling both of its legs will cause the Hulk to fall forward and explode.
 * If you find shooting their head or back to be difficult, Stun grenades or an Orbital EMS Strike can slow them down immensely, allowing you to easily line up the headshot or run around to their back and shoot it.
 * A single Orbital Railcannon Strike will kill a Hulk. Some other good stratagems you can use also include the Orbital Laser Strike, Eagle 500kg Bomb, Eagle 110mm Rocket Pods, and the Orbital Precision Strike.
 * Please note that the Eagle 110mm Rocket Pods and the Orbital Precision Strike will require some accuracy by the user to successfully hit a hulk.

Important Intel

 * Scorchers are the most dangerous threat out of the three variants. Their flamethrower stacks damage quickly, and the range of flamethrower is deceivingly long. It is highly advised eliminating Scorchers is a top priority.
 * On Normal difficulty or higher, Hulks sometimes appear as targets of elimination for missions much like Chargers and Bile Titans. It’s highly recommended to bring dedicated anti-tank weaponry. The Hulk usually can be found underneath a large service crane within an Automaton facility.
 * The Bruiser variant can easily be eliminated from a safe distance away with anti-tank weaponry, as it stands still and makes it easy for Helldivers to shoot it in the head. The same can be said for the Obliterator variant however caution should be advised.
 * Much like Bile Titans, Hulks can be crushed with a Hellpod.

Trivia

 * The Hulk appears to be based off the Castraferrum Pattern Mark V Dreadnought for the arms and legs, while the torso piece is a Redemptor Pattern Dreadnought, both used by the Space Marines from Warhammer 40,000.
 * The Hulk's name is likely derived from an enemy from the first game. However, it is far more resemblant of the Warlord.
 * Unlike the standard Hulk Bruiser, the Scorcher variant visually has no shoulder armor, but has pointed spikes wrapped in barbed wire adorned with skulls and laughs much like a berserker while pursuing a target. The Hulk Obliterator also wears an Automaton flag war banner on its back.