Charger

A rushing Charger is nearly impossible to stop, thanks to its meter-thick exoskeleton. Therefore, the recommended response protocol to this situation is the prompt execution of a Rapid Lateral Movement (RLM).

Tactics

 * Found on medium to high level planets with bug missions, They are sometimes assigned their own special quest like Bile Spewers and Bile Titans.
 * Chargers tend to hone in on one member of the team at a time, and then put all their efforts into taking them down. They're almost entirely armored, except for the yellow patches on their body. While it may seem like these are their weak spots, they aren't considered so, and any non-explosive damage to these areas will instead deal 10% of the original damage.
 * Attempting to trick the charger into hitting a wall or rock is a valid strategy, as the charger will be stunned upon impact and be rendered immobile for a short while. However, they can traverse smaller rocks and walls, so caution must be excercised.
 * To defeat them more effectively, coordinated attacks and team work are needed. Have one person attempt to draw its attention while other divers target one of the front legs. If you manage to blow off the armour on a front leg it will open up a weak spot and will then be much easier to take down. Destroying its rear will cause it to bleed and take damage over time.
 * A charger can easily be dealt with by a solo helldiver, but you must be equipped with some kind of armor penetration to strip the leg armor, which reveals its weak spot. Once any of the leg armor is removed the charger will take tremendous damage when shot in the exposed leg (it takes about 1/3 of a defender magazine to kill it).
 * You can also damage the charger's leg without removing the armor if you are using the MG43 and you are able to hit the joints of the legs or the forelegs, which will count as weakspot damage. This, however, is quite difficult to pull off due to the joints being very small targets.