P-6 Gunslinger

"'Exchanges your standard Helldiver sidearm with a heavy revolver. The aptly nicknamed 'Gunslinger' revolver might seem flashy, but packs a proper punch and comes with built in lasersight. Part of the Pistols Pack .' - Armory Description"

Unlock Requirement
The P-6 Gunslinger is part of the Pistols Pack and is unlocked by purchasing the respective DLC. Unlike normal weapons, it has no rank requirement to unlock and must be selected from the Perks menu at the mission loadout screen. The P-6 Gunslinger has no upgrade path due to its status as a perk weapon, but it comes standard with a Laser Sight and AP Ammo.

Weapon Stats

 * Helldivers start missions with 4 magazines of ammunition and can carry up to a maximum of 8. Each magazine contains 6 rounds. If two or less rounds remain in the magazine, the 'low ammo' warning sound will play and red tracer rounds will fire.


 * The Gunslinger has a 2.5 second reload time and has no tactical reload due to all shells being ejected upon reloading. The Gunslinger thus will always have 6 rounds in its cylinder upon reloading and the process cannot be sped up by any means.
 * The Gunslinger's ammunition is naturally armor-piercing and capable of damaging some enemies that normal weapons and sidearms cannot due to its extremely high damage per shot. Refer to Enemies/Detailed Statistics for details on AP Ammo mechanics.

Gameplay Tips

 * The Gunslinger is automatically drawn in place of the Peacemaker when carrying objectives such as the Black Box, Illuminate Power Core or Artillery shells, or when mortally wounded. Keep in mind that you must manually switch back to your primary or stratagem weapon after dropping equipment or after recovering from being downed.
 * The Gunslinger's increased total damage per magazine gives it an edge when downed or carrying objectives compared to the Peacemaker. Use it to take out enemies swarming around you or teammates when downed to make rescue much safer.
 * Due to being a high powered revolver, the Gunslinger naturally suffers from a small magazine capacity and extremely frequent reloads. Try to keep the magazine topped off with at least 4 rounds or more and don't be afraid to discard the last round or two; having a full magazine can make the difference between saving an objective or teammate, or yourself, or dying horribly.
 * The Gunslinger is capable of a terrifying amount of burst damage. A single magazine can take down some heavy units (such as Cyborg Hulks) when targeting their weak points and patrol units can be wiped out from a safe distance with a single shot. Having an ample supply of ammunition coupled with good aim can turn the P-6 into a viable primary weapon, allowing for more specialized or exotic loadouts.